miduo_client/Assets/ManagedResources/~Lua/Modules/TailsManSoul/TailsManSouPanel.lua

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Lua
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require("Base/BasePanel")
TailsManSouPanel = Inherit(BasePanel)
local this = TailsManSouPanel
local redPointList = {}
-- Tab管理器
local TabBox = require("Modules/Common/TabBox")
local tabs = {
[1] = { --金色
default = "r_hero_xuanze_002", lock = "r_hero_xuanze_002", select = "r_hero_xuanze_001",tabName = "金色",
rpType = -1,bg = "t_tianshumijuan_shengjiangditu",quality = 5
},
[2] = { --红色
default = "r_hero_xuanze_002", lock = "r_hero_xuanze_002", select = "r_hero_xuanze_001",tabName = "红色",
rpType = -1,bg = "t_tianshumijuan_hunyinditu",quality = 6
},
[3] = { --白金
default = "r_hero_xuanze_002", lock = "r_hero_xuanze_002", select = "r_hero_xuanze_001",tabName = "白金",
rpType = -1,bg = "t_tianshumijuan_lingshouditu",quality = 7
},
}
local curData = {}
local curPage = 1
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--初始化组件(用于子类重写)
function TailsManSouPanel:InitComponent()
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this.spLoader = SpriteLoader.New()
self.itemPreList = {}
self.bg = Util.GetGameObject(self.gameObject,"bg/Bg"):GetComponent("Image")
self.tabbox = Util.GetGameObject(self.gameObject,"bg/tabbox")
self.btnBack = Util.GetGameObject(self.gameObject,"bg/btnBack")
self.fetterItem = Util.GetGameObject(self.gameObject,"fetterItem")
local grid = Util.GetGameObject(self.gameObject,"bg/fetterGrid")
local v21 = grid.transform.rect
self.scroll = SubUIManager.Open(SubUIConfig.ScrollCycleView,grid.transform,self.fetterItem,nil,Vector2.New(v21.width, v21.height), 1, 1, Vector2.New(0,25))
self.empty = Util.GetGameObject(self.gameObject,"bg/NoneImage")
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end
--绑定事件(用于子类重写)
function TailsManSouPanel:BindEvent()
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Util.AddClick(self.btnBack, function()
self:ClosePanel()
end)
self.tabBox = TabBox.New()
self.tabBox:SetTabAdapter(self.SetTabAdapter)
self.tabBox:SetTabIsLockCheck(self.TabIsLockCheck)
self.tabBox:SetChangeTabCallBack(self.SetChangeTabCallBack)
end
function TailsManSouPanel.SetTabAdapter(newTab, index, status)
local img = Util.GetGameObject(newTab.gameObject,"img"):GetComponent("Image")
local redpot = Util.GetGameObject(newTab.gameObject,"redpot")
local tabName = Util.GetGameObject(newTab.gameObject,"Text"):GetComponent("Text")
local lock = Util.GetGameObject(newTab.gameObject,"lock")
if tabs[index].rpType > 0 then
if redPointList[tabs[index].rpType] then
ClearRedPointObject(tabs[index].rpType,redPointList[tabs[index].rpType])
end
BindRedPointObject(tabs[index].rpType,redpot)
redPointList[tabs[index].rpType] = redpot
end
img.sprite = this.spLoader:LoadSprite(tabs[index][status])
tabName.text = tabs[index].tabName
if status == "lock" then
lock.gameObject:SetActive(true)
else
lock.gameObject:SetActive(false)
end
newTab.gameObject:SetActive(true)
end
function TailsManSouPanel.TabIsLockCheck(index)
return false
end
function TailsManSouPanel.SetChangeTabCallBack(index)
if curPage == index then
return
end
curPage = index
this:OnShow(self)
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end
--添加事件监听(用于子类重写)
function TailsManSouPanel:AddListener()
end
--移除事件监听(用于子类重写)
function TailsManSouPanel:RemoveListener()
end
--界面打开时调用(用于子类重写)
function TailsManSouPanel:OnOpen(...)
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local args = {...}
curPage = args[1] or 1
LogGreen("curPage:"..tostring(curPage))
self.tabBox:Init(self.tabbox.gameObject, tabs, curPage)
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end
--界面打开或者重新打开后,界面刷新时调用(用于子类重写)
function TailsManSouPanel:OnShow(...)
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self.bg.sprite = this.spLoader:LoadSprite(tabs[curPage].bg)
curData = TailsManSoulManager.GetTailsmanSoulDatas(tabs[curPage].quality)
self:RefreshData()
end
function TailsManSouPanel:RefreshData()
self:SortData()
self.scroll:ForeachItemGO(function(index,go)
go.gameObject:SetActive(false)
end)
if not curData or #curData < 1 then
self.empty.gameObject:SetActive(true)
self.scroll.gameObject:SetActive(false)
else
self.empty.gameObject:SetActive(false)
self.scroll.gameObject:SetActive(true)
self.scroll:SetData(curData,function(index,go)
self:SetSingleData(go,curData[index],index)
end)
self.scroll:SetIndex(1)
end
end
function TailsManSouPanel:SortData()
end
function TailsManSouPanel:SetSingleData(go,data,index)
if not self.itemPreList[go] then
self.itemPreList[go] = {}
self.itemPreList[go].obj = Util.GetGameObject(go,"go")
self.itemPreList[go].bg = Util.GetGameObject(self.itemPreList[go].obj,"bg"):GetComponent("Image")
self.nameText = Util.GetGameObject(self.itemPreList[go].obj,"bg/nameDi/nameText"):GetComponent("Text")
self.slider = Util.GetGameObject(self.itemPreList[go].obj,"slider"):GetComponent("Slider")
self.tip = Util.GetGameObject(self.slider.transform,"tip"):GetComponent("Text")
self.progress = Util.GetGameObject(self.slider.transform,"progress"):GetComponent("Text")
self.red = Util.GetGameObject(self.itemPreList[go].bg.transform,"red")
end
self.itemPreList[go].data = data
if not data then
go.gameObject:SetActive(false)
return
end
self.red.gameObject:SetActive(self:CheckRedPoint(self.itemPreList[go].data.trumpList))
go.gameObject:SetActive(true)
self.itemPreList[go].bg.sprite = this.spLoader:LoadSprite(self.itemPreList[go].data.icon)
self.nameText.text = self.itemPreList[go].data.name
self.slider.value = self.itemPreList[go].data.lv/self.itemPreList[go].data.maxLv
self.progress.text = self.itemPreList[go].data.lv.."/"..self.itemPreList[go].data.maxLv
Util.AddOnceClick(go,function()
UIManager.OpenPanel(UIName.TailsmanSoulMainPanel,self.itemPreList[go].data.id)
end)
end
function TailsManSouPanel:CheckRedPoint(data)
for k,v in pairs(data) do
local costId,num = TailsManSoulManager.GetTailsmanCost(v.id,v.lv)
if num and num > 0 then
if BagManager.GetItemCountById(costId) >= num then
return true
end
end
end
return false
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end
--界面层级发生改变(用于子类重写)
function TailsManSouPanel:OnSortingOrderChange()
end
--界面关闭时调用(用于子类重写)
function TailsManSouPanel:OnClose()
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curPage = 1
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end
--界面销毁时调用(用于子类重写)
function TailsManSouPanel:OnDestroy()
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this.spLoader:Destroy()
for k,v in pairs(redPointList) do
ClearRedPointObject(k,v)
end
SubUIManager.Close(self.scroll)
self.itemPreList = {}
redPointList = {}
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end
return TailsManSouPanel