94 lines
3.0 KiB
Lua
94 lines
3.0 KiB
Lua
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----- 献祭弹窗 -----
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local this = {}
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--传入父脚本模块
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local parent
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--传入特效层级
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local sortingOrder=0
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local fun
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local itemList = {}
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local oldLevelId = 0
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local curLevelId = 0
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--传入选择英雄
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local itemConfig=ConfigManager.GetConfig(ConfigName.ItemConfig)
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this.timer = Timer.New()
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function this:InitComponent(gameObject)
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this.backBtn=Util.GetGameObject(gameObject,"bg/backBtn")
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this.Root=Util.GetGameObject(gameObject,"Root")
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this.proPre=Util.GetGameObject(gameObject,"proPre")
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itemList = {}
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end
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function this:BindEvent()
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Util.AddClick(this.backBtn,function()
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parent:ClosePanel()
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end)
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end
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function this:AddListener()
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end
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function this:RemoveListener()
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end
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function this:OnShow(_parent,...)
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FightPointPassManager.SetIsOpenRewardUpTip(false)
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parent=_parent
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sortingOrder = _parent.sortingOrder
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--不定参中包含的不定参 _args[1]为面板类型 _args[2]之后(包括)为打开面板后传入的不定参
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local _args = {...}
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fun = _args[1]
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--LogGreen("FightPointPassManager.lastPassFightId "..FightPointPassManager.lastPassFightId .. " " .. FightPointPassManager.curOpenFight)
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oldLevelId = FightPointPassManager.lastPassFightId
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curLevelId = FightPointPassManager.curOpenFight
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local oldLevelConFig = ConfigManager.GetConfigData(ConfigName.MainLevelConfig,oldLevelId)
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local curLevelConFig = ConfigManager.GetConfigData(ConfigName.MainLevelConfig,curLevelId)
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--itemList
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if curLevelConFig then
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for i = 1, math.max(#itemList, #curLevelConFig.RewardShowMin) do
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local go = itemList[i]
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if not go then
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go = newObject(this.proPre)
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go.transform:SetParent(this.Root.transform)
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go.transform.localScale = Vector3.one
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go.transform.localPosition = Vector3.zero
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itemList[i] = go
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end
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go.gameObject:SetActive(false)
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end
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for i = 1, #curLevelConFig.RewardShowMin do
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local go = itemList[i]
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local oldsinglePro = oldLevelConFig.RewardShowMin[i]
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local cursinglePro = curLevelConFig.RewardShowMin[i]
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go.gameObject:SetActive(true)
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Util.GetGameObject(go,"Image"):GetComponent("Image").sprite = SetIcon(cursinglePro[1])
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Util.GetGameObject(go, "proName"):GetComponent("Text").text = itemConfig[cursinglePro[1]].Name
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Util.GetGameObject(go, "proValue"):GetComponent("Text").text = oldsinglePro[2]
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Util.GetGameObject(go, "nextproValue"):GetComponent("Text").text = cursinglePro[2].."<color=#C8AD83>/分钟</color>"
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end
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end
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if this.timer then
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this.timer:Stop()
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this.timer = nil
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end
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this.timer = Timer.New(function()
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parent:ClosePanel()
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end,3):Start()
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end
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function this:OnClose()
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if this.timer then
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this.timer:Stop()
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this.timer = nil
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end
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end
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function this:OnDestroy()
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itemList = {}
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if this.timer then
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this.timer:Stop()
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this.timer = nil
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end
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end
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return this
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