miduo_client/Assets/ManagedResources/~Lua/Modules/TeHuiShenZhuang/TeHuiShenZhuangPanel.lua

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4.7 KiB
Lua
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2021-06-30 18:38:20 +08:00
require("Base/BasePanel")
local TeHuiShenZhuang = Inherit(BasePanel)
local rechargeConfig = ConfigManager.GetConfig(ConfigName.RechargeCommodityConfig)
local itemConfig = ConfigManager.GetConfig(ConfigName.ItemConfig)
function TeHuiShenZhuang:InitComponent()
self.spLoader = SpriteLoader.New()
self.btnBack = Util.GetGameObject(self.gameObject, "panel/btnBack")
self.mask = Util.GetGameObject(self.gameObject, "mask")
self.scrollItem = Util.GetGameObject(self.gameObject, "panel/scroll")
self.itemPre = Util.GetGameObject(self.gameObject, "ItemPre")
local rootHight = self.scrollItem.transform.rect.height
local width = self.scrollItem.transform.rect.width
self.scrollView = SubUIManager.Open(SubUIConfig.ScrollCycleView, self.scrollItem.transform,
self.itemPre, nil, Vector2.New(width, rootHight), 1, 1, Vector2.New(0, 0))
self.scrollView.moveTween.MomentumAmount = 1
self.scrollView.moveTween.Strength = 2
self.leftTime = Util.GetGameObject(self.gameObject, "panel/leftTime"):GetComponent("Text")
-- self.itemList = {}
-- self.lightList = {}
-- self.jiantouList = {}
self.itemViewList = {}
end
--绑定事件(用于子类重写)
function TeHuiShenZhuang:BindEvent()
Util.AddClick(self.mask, function()
self:ClosePanel()
end)
Util.AddClick(self.btnBack, function()
self:ClosePanel()
end)
end
--添加事件监听(用于子类重写)
function TeHuiShenZhuang:AddListener()
end
--移除事件监听(用于子类重写)
function TeHuiShenZhuang:RemoveListener()
end
--界面打开时调用(用于子类重写)
function TeHuiShenZhuang:OnOpen()
end
--界面打开或者重新打开后,界面刷新时调用(用于子类重写)
function TeHuiShenZhuang:OnShow()
TeHuiShenZhuang:Refresh(true,true)
end
function TeHuiShenZhuang:Refresh(isTop,isAni)
self.actData = CommonActPageManager.GetData(ActivityTypeDef.TeHuiShenZhuang)
PlayerPrefs.SetInt(PlayerManager.uid.."TeHuiShenZhuang"..self.actData.activityId,1)
self:SetRewardShow(isTop,isAni)
self:SetTime()
end
function TeHuiShenZhuang:SetRewardShow(isTop,isAni)
self.scrollView:SetData(self.actData.rewards, function (index, item)
self:ShowSingleHero(item, self.actData.rewards[index],index)
end,not isTop,not isAni)
end
function TeHuiShenZhuang:ShowSingleHero(go,data,index)
local grid = Util.GetGameObject(go, "Grid")
local btnGet = Util.GetGameObject(go, "btnGet")
local btnText = Util.GetGameObject(go, "btnGet/Text"):GetComponent("Text")
if not self.itemViewList[go] then
self.itemViewList[go] = {}
end
for k,v in ipairs(self.itemViewList[go]) do
v.gameObject:SetActive(false)
end
for i = 1, #data.otherData.Reward do
local data = data.otherData.Reward[i]
if not self.itemViewList[go][i] then
self.itemViewList[go][i] = SubUIManager.Open(SubUIConfig.ItemView, grid.transform)
end
self.itemViewList[go][i]:OnOpen(false, data, 0.9,false,false,false,self.sortingOrder)
self.itemViewList[go][i].gameObject:SetActive(true)
end
LogYellow("PackId:"..tostring(data.otherData.PackId).." progress:"..tostring(data.progress))
Util.AddOnceClick(btnGet,function ()
if data.progress == 1 then
PayManager.Pay(data.otherData.PackId, function(id)
FirstRechargeManager.RefreshAccumRechargeValue(data.otherData.PackId)
OperatingManager.SetHadBuyGoodsId({data.otherData.PackId})
OperatingManager.RemoveItemInfoByType(GoodsTypeDef.DirectPurchaseGift, data.otherData.PackId)
self:Refresh(false,false)
end)
elseif data.progress == 3 then
PopupTipPanel.ShowTip("请先购买上一个礼盒")
end
end)
end
function TeHuiShenZhuang:SetTime()
local time = self.actData.endTime - GetTimeStamp()
local func = function ()
if time <= 0 then
self:ClosePanel()
end
self.leftTime.text = Language[10512]..TimeToFelaxible(time)
time = time -1
end
func()
if self.timer then
self.timer:Stop()
self.timer = nil
end
self.timer = Timer.New(function ()
func()
end, 1, -1, true)
self.timer:Start()
end
function TeHuiShenZhuang:OnClose()
if self.timer then
self.timer:Stop()
self.timer = nil
end
PatFaceManager.RefreshPatface()
end
--界面销毁时调用(用于子类重写)
function TeHuiShenZhuang:OnDestroy()
self.spLoader:Destroy()
-- self.viewList = {}
-- self.itemList = {}
-- self.lightList = {}
-- self.jiantouList = {}
self.itemViewList = {}
end
return TeHuiShenZhuang