miduo_client/Assets/ManagedResources/~Lua/View/FourTrailSingleHelpHero.lua

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Lua
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2021-01-04 11:39:58 +08:00
local itemConfig = ConfigManager.GetConfig(ConfigName.ItemConfig)
FourTrailSingleHelpHero = {}
function FourTrailSingleHelpHero:New(gameObject)
local b = {}
b.gameObject = gameObject
b.transform = gameObject.transform
setmetatable(b, { __index = FourTrailSingleHelpHero })
self:InitComponent(b.gameObject)
return b
end
--初始化组件(用于子类重写)
function FourTrailSingleHelpHero:InitComponent(go)
self.hero = Util.GetGameObject(go, "HeroPre")
self.frame = Util.GetGameObject(self.hero, "frame"):GetComponent("Image")
self.icon = Util.GetGameObject(go, "icon"):GetComponent("Image")
self.lv = Util.GetGameObject(go, "lv/Text"):GetComponent("Text")
self.proIcon = Util.GetGameObject(go, "proIcon"):GetComponent("Image")
self.starGrid = Util.GetGameObject(go, "star")
self.name = Util.GetGameObject(go,"name"):GetComponent("Text")
self.num = Util.GetGameObject(go,"power/Text"):GetComponent("Text")
self.tip = Util.GetGameObject(go,"tip"):GetComponent("Text")
self.select = Util.GetGameObject(go,"Button/tip"):GetComponent("Image")
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self.selectText = Util.GetGameObject(go,"Button/Text"):GetComponent("Text")
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self.btn = Util.GetGameObject(go,"Button")
end
function FourTrailSingleHelpHero:OnOpen(curType,...)
local args = {...}
local player = {}
local heroData = {}
self.curType = args[2]
if curType == 1 then
heroData = args[1].hero
player = args[1].player
else
heroData = args[1]
end
self.frame.sprite = Util.LoadSprite(GetHeroQuantityImageByquality(heroData.heroConfig.Quality, heroData.star))
self.icon:GetComponent("Image").sprite = Util.LoadSprite(heroData.icon)
self.lv:GetComponent("Text").text = heroData.lv
self.proIcon.sprite = Util.LoadSprite(GetProStrImageByProNum(heroData.heroConfig.PropertyName))
SetHeroStars(self.starGrid , heroData.star)
self.name.text = itemConfig[heroData.heroConfig.Id].Name
self.num.text = heroData.warPower
if curType == 1 then
local from = ""
if player.guildName == 0 then
from = "好友"
else
from = "公会成员"
end
self.tip.text = "来自"..from.."<color=#08EC03>"..player.userName.."</color>"
self.tip.gameObject:SetActive(true)
self:SetIcon1(heroData)
else
self.tip.gameObject:SetActive(false)
self:SetIcon2(heroData)
end
Util.AddOnceClick(self.hero, function()
UIManager.OpenPanel(UIName.RoleInfoPopup, heroData)
end)
end
function FourTrailSingleHelpHero:SetIcon1(heroData)
local tempData = MonsterCampManager.GetFriendHelpHero(self.curType)
if tempData and heroData.dynamicId == tempData.hero.dynamicId then
if tempData.state == 1 then
self.select.sprite = Util.LoadSprite("r_hero_button_003")
self.selectText.text = "已使用"
end
self.select.sprite = Util.LoadSprite("r_hero_button_003")
self.selectText.text = "取消选择"
Util.AddOnceClick(self.btn, function()
--发协议
MonsterCampManager.SetFriendHelpHero(nil,self.curType)
self:SetIcon1(heroData)
end)
else
self.select.sprite = Util.LoadSprite("r_hero_button_001")
self.selectText.text = "选择神将"
Util.AddOnceClick(self.btn, function()
if tempData and tempData.state == 0 then
PopupTipPanel.ShowTip("已选择其他神将!")
elseif tempData and tempData.state == 1 then
PopupTipPanel.ShowTip("今日已无使用助战次数!")
else
MonsterCampManager.SetFriendHelpHero(msg,self.curType)
self:SetIcon1(heroData)
end
end)
end
end
function FourTrailSingleHelpHero:SetIcon2(heroData)
local tempData = MonsterCampManager.GetFriendHelpHero(self.curType)
if tempData and heroData.dynamicId == tempData.dynamicId then
self.select.sprite = Util.LoadSprite("r_hero_button_003")
self.selectText.text = "支援中"
Util.AddOnceClick(self.btn, function()
end)
else
self.select.sprite = Util.LoadSprite("r_hero_button_001")
self.selectText.text = "选择神将"
Util.AddOnceClick(self.btn, function()
if tempData then
PopupTipPanel.ShowTip("已选择支援神将!")
else
MonsterCampManager.SetMyHelpHeroData(self.curType,heroData)
PopupTipPanel.ShowTip("已选择神将获得XX金币")
self:SetIcon1(heroData)
end
end)
end
end
--界面销毁时调用(用于子类重写)
function FourTrailSingleHelpHero:OnDestroy()
end
return FourTrailSingleHelpHero