miduo_client/Assets/ManagedResources/~Lua/Modules/SecretBox/WishEquipBuyTenPanel.lua

226 lines
8.9 KiB
Lua
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require("Base/BasePanel")
require("Base/Stack")
WishEquipBuyTenPanel = Inherit(BasePanel)
local this=WishEquipBuyTenPanel
local ItemConfig = ConfigManager.GetConfig(ConfigName.ItemConfig)
local gameSetting=ConfigManager.GetConfig(ConfigName.GameSetting)
local artResourcesConfig=ConfigManager.GetConfig(ConfigName.ArtResourcesConfig)
local YaojingCallPrivilegeId = 2006
local itemId=0
local itemNum=0 --抽卡小号道具数量
local lotterySetting = ConfigManager.GetConfig(ConfigName.LotterySetting)
local callList = Stack.New()
local recType={}
this.contentList={}
this.contentListParent={}
this.isElementDrawPanel=false
local orginLayer
--初始化组件(用于子类重写)
function WishEquipBuyTenPanel:InitComponent()
this.spLoader = SpriteLoader.New()
orginLayer = 0
self.bg = Util.GetGameObject(self.gameObject, "effect")
screenAdapte(self.bg)
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this.UpView = SubUIManager.Open(SubUIConfig.UpView, self.gameObject.transform, { showType = UpViewOpenType.ShowLeft, panelType = PanelType.Recruit})
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this.btnBack=Util.GetGameObject(self.gameObject, "bottom/backButton")
this.openTenAgainButton=Util.GetGameObject(self.gameObject, "bottom/openTenAgainButton")
this.costImage=Util.GetGameObject(self.gameObject, "bottom/openTenAgainButton/Image")
this.detailImage=Util.GetGameObject(self.gameObject, "Tip")
this.detailText = Util.GetGameObject(this.detailImage, "Text"):GetComponent("Text")
this.detailImage:SetActive(false)
this.content3=Util.GetGameObject(self.gameObject,"bottom/openTenAgainButton/Content3")
this.content3:SetActive(true)
this.itemIcon3=Util.GetGameObject(this.content3, "icon"):GetComponent("Image")
this.itemTip3=Util.GetGameObject(this.content3, "icon/Tip")
this.itemTip3:SetActive(false)
this.itemNum3=Util.GetGameObject(this.content3, "num"):GetComponent("Text")
this.itemNum3.text="X10"
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this.itemInfo3=Util.GetGameObject(this.content3, "info"):GetComponent("Text")
--this.tipText=Util.GetGameObject(this.openOneAgainButton, "Text"):GetComponent("Text")
for i = 1, 10 do
this.contentList[i]=Util.GetGameObject(self.gameObject, "content/itemAnimEffect"..i.."/image/Kuang/itemName/itemContent")
this.contentListParent[i]=Util.GetGameObject(self.gameObject, "content/itemAnimEffect"..i)
end
end
--绑定事件(用于子类重写)
function WishEquipBuyTenPanel:BindEvent()
Util.AddClick(this.btnBack, function ()
PlaySoundWithoutClick(SoundConfig.Sound_UICancel)
self:ClosePanel()
end)
Util.AddClick(this.openTenAgainButton, function ()
local maxTimesId = lotterySetting[RecruitType.FriendTen].MaxTimes
local freeTimesId = lotterySetting[RecruitType.FriendTen].FreeTimes
--是否超过每日最大上限
local d=RecruitManager.GetExpendData(this.recruitType)
if PrivilegeManager.GetPrivilegeRemainValue(maxTimesId) < 10 then
--LogGreen("maxTimesId:"..maxTimesId.." times"..PrivilegeManager.GetPrivilegeRemainValue(maxTimesId))
PopupTipPanel.ShowTip(Language[10485])
return
end
--是否妖晶,是否超过每日妖晶最大上限
if itemId == 16 then
if PrivilegeManager.GetPrivilegeRemainValue(YaojingCallPrivilegeId) < 10 then
PopupTipPanel.ShowTip(Language[11423])
return
end
end
if BagManager.GetItemCountById(itemId) < itemNum then
PopupTipPanel.ShowTip(GetLanguageStrById(ItemConfig[itemId].Name)..Language[10486])
return
end
local recruitTen = function()
RecruitManager.RecruitRequest(this.recruitType, function(msg)
PrivilegeManager.RefreshPrivilegeUsedTimes(maxTimesId,10)--记录抽卡次数
if itemId == 16 then
PrivilegeManager.RefreshPrivilegeUsedTimes(YaojingCallPrivilegeId,10)--记录妖晶抽卡次数
end
UIManager.OpenPanel(UIName.WishEquipBuyTenPanel,msg.drop,this.recruitType,recType)
--CheckRedPointStatus(RedPointType.QianKunBox)
end,freeTimesId,itemId,itemNum)
end
local state = PlayerPrefs.GetInt(PlayerManager.uid.."GeneralPopup_RecruitConfirm"..recType[2])
if state==0 and d[1] == 16 then
UIManager.OpenPanel(UIName.GeneralPopup,GENERAL_POPUP_TYPE.RecruitConfirm,this.recruitType,recruitTen,itemNum)
else
recruitTen()
end
end)
end
--添加事件监听(用于子类重写)
function WishEquipBuyTenPanel:AddListener()
end
--移除事件监听(用于子类重写)
function WishEquipBuyTenPanel:RemoveListener()
end
function WishEquipBuyTenPanel:OnSortingOrderChange()
Util.AddParticleSortLayer(self.bg, self.sortingOrder - orginLayer)
for i = 1, 10 do
Util.AddParticleSortLayer(this.contentListParent[i], self.sortingOrder - orginLayer)
end
orginLayer = self.sortingOrder
if this.views and this.itemDataList then
for index, view in pairs(this.views) do
view:OnOpen(true,this.itemDataList[index],1.4,true,false,false,self.sortingOrder)
end
end
end
function WishEquipBuyTenPanel:GetSendStr()
local str = ""
if lotterySetting[this.recruitType] and lotterySetting[this.recruitType].TenTimesMustGetItem and #lotterySetting[this.recruitType].TenTimesMustGetItem > 0 then
for k,v in ipairs(lotterySetting[this.recruitType].TenTimesMustGetItem) do
if str == "" then
str = str.."赠送"
else
str = str..""
end
str = str..v[2]..""..ItemConfig[v[1]].Name
end
end
return str
end
--界面打开时调用(用于子类重写)
function WishEquipBuyTenPanel:OnOpen(...)
SoundManager.PlaySound(SoundConfig.UI_Siyuanzhen)
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this.UpView:OnOpen({ showType = UpViewOpenType.ShowLeft, panelType = PanelType.Recruit})
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-- this.itemIcon1.sprite=this.spLoader:LoadSprite(GetResourcePath(ItemConfig[SecretBoxManager.MainCost[2][1][1]].ResourceID))
local args = { ... }
this.drop=args[1]
this.recruitType=args[2]
recType=args[3]
local d
d = RecruitManager.GetExpendData(this.recruitType)
itemId = d[1]
itemNum = d[2]
this.itemIcon3.sprite=this.spLoader:LoadSprite(artResourcesConfig[ItemConfig[itemId].ResourceID].Name)
local itemDataList={}
itemDataList=BagManager.GetTableByBackDropData(this.drop)
this.openTenAgainButton:GetComponent("Button").enabled=false
this.btnBack:GetComponent("Button").enabled=false
callList:Clear()
callList:Push(function ()
Log("结束了!!!")
this.openTenAgainButton:GetComponent("Button").enabled=true
this.btnBack:GetComponent("Button").enabled=true
end)
this.views = {}
this.itemDataList = itemDataList
local dataNum = #itemDataList > 10 and 10 or #itemDataList
for i = dataNum, 1, -1 do
Util.ClearChild(this.contentList[i].transform)
this.views[i] = SubUIManager.Open(SubUIConfig.ItemView,this.contentList[i].transform)
local curItemData=itemDataList[i]
local contentGO = this.contentListParent[i]
this.views[i]:OnOpen(true,curItemData,1.4,true,false,false,self.sortingOrder)
contentGO:SetActive(false)
callList:Push(function ()
if curItemData.configData and curItemData.configData.ItemType==4 and curItemData.configData.Quantity>=gameSetting[1].IfVersion then
UIManager.OpenPanel(UIName.SecretBoxShowPokemonPanel,curItemData.configData.Id, function ()
Timer.New(function ()
contentGO:SetActive(true)
callList:Pop()()
end, 0.2):Start()
end)
else
Timer.New(function ()
contentGO:SetActive(true)
callList:Pop()()
end, 0.2):Start()
end
end)
end
callList:Pop()()
end
--界面关闭时调用(用于子类重写)
function WishEquipBuyTenPanel:OnClose()
end
--界面销毁时调用(用于子类重写)
function WishEquipBuyTenPanel:OnDestroy()
this.spLoader:Destroy()
SubUIManager.Close(this.UpView)
this.views = nil
if this.timer then
this.timer:Stop()
this.timer = nil
end
end
---寻仙倒计时(活动结束切换表现)
function this.FindFairyCountDown(timeDown)
if this.timer then
this.timer:Stop()
this.timer = nil
end
this.timer = Timer.New(function()
if timeDown < 1 then
this.timer:Stop()
this.timer = nil
this.btnBack:GetComponent("RectTransform"):DOAnchorPosX(0, 0, true)
this.openTenAgainButton:SetActive(false)
PopupTipPanel.ShowTip(Language[11842])
return
end
timeDown = timeDown - 1
end, 1, -1, true)
this.timer:Start()
end
return WishEquipBuyTenPanel