miduo_client/Assets/ManagedResources/~Lua/Modules/WorldArena/GodsWayOtherTeamPanel.lua

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Lua
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2023-03-20 11:22:44 +08:00
require("Base/BasePanel")
local GodsWayOtherTeamPanel = Inherit(BasePanel)
local XiuXianSkillConfig = ConfigManager.GetConfig(ConfigName.XiuXianSkillConfig)
local endLess=ConfigManager.GetConfig(ConfigName.EndlessHeroProp)
local type=0 --1:挑战 2详情
local itemId, needNum
local haveNum=0
local time=0
local enemyId
local curMsg=nil
function GodsWayOtherTeamPanel:InitComponent()
self.spLoader = SpriteLoader.New()
self.btnBack = Util.GetGameObject(self.gameObject, "Frame/other/BackBtn")
self.mask = Util.GetGameObject(self.gameObject, "mask")
self.Frame = Util.GetGameObject(self.gameObject, "Frame")
self.content = Util.GetGameObject(self.gameObject, "Frame/Content")
self.costImg=Util.GetGameObject(self.gameObject, "Frame/Button/Image"):GetComponent("Image")
self.costTxt=Util.GetGameObject(self.gameObject, "Frame/Button/Image/num"):GetComponent("Text")
--玩家信息
self.playerInfo = Util.GetGameObject(self.content, "playerInfo")
self.playerHead = Util.GetGameObject(self.playerInfo, "head")
self.playerName = Util.GetGameObject(self.playerInfo, "name")
self.playerScore = Util.GetGameObject(self.playerInfo, "score"):GetComponent("Text")
self.playerLevelImg = Util.GetGameObject(self.playerInfo, "levelImg"):GetComponent("Image")
--队伍信息
self.teamInfo = Util.GetGameObject(self.content, "teamInfo")
self.teamList = {}
for i = 1, 3 do
self.teamList[i] = {}
self.teamList[i].title = Util.GetGameObject(self.teamInfo, "Team ("..i..")/Title")
self.teamList[i].warPower = Util.GetGameObject(self.teamInfo, "Team ("..i..")/WarPower/Text"):GetComponent("Text")
self.teamList[i].heroList = {}
for j = 1, 6 do
self.teamList[i].heroList[j] = {}
self.teamList[i].heroList[j].go = Util.GetGameObject(self.teamInfo, "Team ("..i..")/TeamList/heroPro ("..j..")")
self.teamList[i].heroList[j].frame = Util.GetGameObject(self.teamList[i].heroList[j].go, "frame"):GetComponent("Image")
self.teamList[i].heroList[j].hero = Util.GetGameObject(self.teamList[i].heroList[j].go, "hero")
self.teamList[i].heroList[j].starGrid = Util.GetGameObject(self.teamList[i].heroList[j].hero, "starGrid")
self.teamList[i].heroList[j].proIcon = Util.GetGameObject(self.teamList[i].heroList[j].hero, "proIcon"):GetComponent("Image")
self.teamList[i].heroList[j].levelText = Util.GetGameObject(self.teamList[i].heroList[j].hero, "lvbg/levelText"):GetComponent("Text")
self.teamList[i].heroList[j].icon = Util.GetGameObject(self.teamList[i].heroList[j].hero, "icon"):GetComponent("Image")
end
end
--灵兽信息
self.pokemonInfo = Util.GetGameObject(self.content, "pokemonInfo")
self.pokemonList = {}
for i = 1, 6 do
self.pokemonList[i] = Util.GetGameObject(self.pokemonInfo, "Demons/heroPro ("..i..")")
end
--神印信息
self.imprintInfo = Util.GetGameObject(self.content, "imprintInfo")
self.imprintGrid = Util.GetGameObject(self.imprintInfo, "Imprints")
self.imprintPre = Util.GetGameObject(self.gameObject, "Frame/other/imprintPre")
self.imprintItemList = {}
--挑战
self.btnChallenge = Util.GetGameObject(self.Frame, "Button")
self.challengeTxt=Util.GetGameObject(self.Frame, "Button/Text"):GetComponent("Text")
end
--绑定事件(用于子类重写)
function GodsWayOtherTeamPanelBindEvent()
Util.AddClick(self.mask, function()
self:ClosePanel()
end)
Util.AddClick(self.btnBack, function()
self:ClosePanel()
end)
Util.AddClick(self.btnChallenge, function()
if not ActTimeCtrlManager.SingleFuncState(FUNCTION_OPEN_TYPE.JumpServer_YuXu) then
PopupTipPanel.ShowTip(Language[10075])
return
end
if time==0 and haveNum<needNum then
PopupTipPanel.ShowTip("挑战券不足!")
return
end
NetManager.CrossYuXuLunDaoChallengeBeforeRequest(PlayerManager.uid,self.playerId,function(msg)
LogError("open battleinfo ???")
UIManager.OpenPanel(UIName.WorldArenaBattleInfoPanel,msg,1, function()
--self:RefreshChallengeList()
end)
end)
--显示挑战界面
self:ClosePanel()
end)
end
--添加事件监听(用于子类重写)
function GodsWayOtherTeamPanel:AddListener()
end
--移除事件监听(用于子类重写)
function GodsWayOtherTeamPanel:RemoveListener()
end
--界面打开时调用(用于子类重写)
function GodsWayOtherTeamPanel:OnOpen(_playerId,_type,_msg)
self.playerId = _playerId
type=_type
curMsg=_msg
end
--界面打开或者重新打开后,界面刷新时调用(用于子类重写)
function GodsWayOtherTeamPanel:OnShow()
itemId, needNum = WorldArenaManager.GetArenaChallengeCost()
haveNum = BagManager.GetItemCountById(itemId)
--设置挑战按钮显示
self.costImg.sprite = SetIcon(self.spLoader, itemId)
self.costTxt.text = "×"..needNum
self.costTxt.color = haveNum < needNum and UIColor.NOT_ENOUGH_RED or UIColor.BTN_TEXT
time=WorldArenaManager.GetFreeTime()
self.costImg.gameObject:SetActive(time<=0)
self.challengeTxt.gameObject:SetActive(time>0)
self.challengeTxt.text="免费挑战"
WorldArenaOtherTeamPanel:Refresh()
end
function GodsWayOtherTeamPanel:OnSortingOrderChange()
if self.PlayerHead then
self.PlayerHead:SetLayer(self.sortingOrder)
end
for k,v in pairs(self.teamList) do
for m,n in pairs(v.heroList) do
Util.SetParticleSortLayer(n.starGrid,self.sortingOrder + 1)
end
end
end
function GodsWayOtherTeamPanel:Refresh()
LogError("self.playerid=="..self.playerId)
--NetManager.GetPlayerCrossYxldOneTeamInfoRequest(self.playerId,0,function(msg)
WorldArenaOtherTeamPanel:SetPlayerInfo(self.playerInfo,curMsg.teamInfo)
WorldArenaOtherTeamPanel:SetTeamInfo(self.teamInfo,{curMsg.teamInfo.crossTeam[1],curMsg.teamInfo.crossTeam[2],curMsg.teamInfo.crossTeam[3]})
WorldArenaOtherTeamPanel:SetPokemonInfo(self.pokemonInfo,curMsg.teamInfo.crossTeam[1].PokemonInfos)
WorldArenaOtherTeamPanel:SetImprintInfo(self.imprintInfo,curMsg.teamInfo.crossTeam[1].sealShow)
if type==1 then
self.btnChallenge:SetActive(true)
else
self.btnChallenge:SetActive(false)
end
ForceRebuildLayout(self.content.transform)
ForceRebuildLayout(self.Frame.transform)
--end)
end
--实在不想算了,直接写死吧,毁灭吧
function GodsWayOtherTeamPanel:SetImgPos(_go,data)
local img = Util.GetGameObject(_go,"WarPower/Img")
local warPower = Util.GetGameObject(_go,"WarPower/Text"):GetComponent("Text")
local setPos = function (num)
if num >= 10 and num < 100 then
img.transform.localPosition = Vector2.New(55.6,0)
elseif num >= 100 and num < 1000 then
img.transform.localPosition = Vector2.New(77.3,0)
elseif num >= 1000 and num < 10000 then
img.transform.localPosition = Vector2.New(103.4,0)
end
end
if data < 100000 then
warPower.text = data
img:SetActive(false)
elseif data >= 100000000 then
warPower.text = math.floor( data/100000000 )
img:SetActive(true)
img:GetComponent("Image").sprite = self.spLoader:LoadSprite("bd_zhanli-yi")
setPos(math.floor( data/100000000 ))
else
warPower.text = math.floor( data/10000 )
img:SetActive(true)
img:GetComponent("Image").sprite = self.spLoader:LoadSprite("bd_zhanli-wan")
setPos(math.floor( data/10000 ))
end
end
local serverName=nil
--玩家信息
function GodsWayOtherTeamPanel:SetPlayerInfo(go,playerData)
local head = Util.GetGameObject(go, "head")
local name = Util.GetGameObject(go, "name"):GetComponent("Text")
local score = Util.GetGameObject(go, "score"):GetComponent("Text")
local levelImg = Util.GetGameObject(go, "levelImg"):GetComponent("Image")
if not self.PlayerHead then
self.PlayerHead = SubUIManager.Open(SubUIConfig.PlayerHeadView, head.transform)
end
self.PlayerHead:Reset()
self.PlayerHead:SetScale(Vector3.one * 0.85)
self.PlayerHead:SetHead(playerData.head)
self.PlayerHead:SetFrame(playerData.headFrame)
self.PlayerHead:SetLevel(playerData.level)
self.PlayerHead:SetLayer(self.sortingOrder)
self.PlayerHead:SetEffectScale(0.9)
serverName=playerData.serverName
name.text = PracticeManager.SetNameColor(playerData.serverName.." "..playerData.name,playerData.practiceLevel)
score.text = string.format( "积分:%s",playerData.crossTeamScore)
local rank=WorldArenaManager.GetRankImgByScore(playerData.crossTeamScore)
levelImg.sprite = self.spLoader:LoadSprite("y_yuxulundao_xiaobiao_0"..rank)
end
--编队信息
function GodsWayOtherTeamPanel:SetTeamInfo(_go,teamData)
for index = 1, 3 do
local go = Util.GetGameObject(_go,"Team ("..index..")")
local data = teamData[index]
local title = Util.GetGameObject(go,"Title"):GetComponent("Text")
local teamList = Util.GetGameObject(go,"TeamList")
title.text = string.format( "第%s队",NumToChinese[index])
--self:SetImgPos(go,data.totalForce)
Util.GetGameObject(go,"WarPower/Text"):GetComponent("Text").text=data.totalForce
for i, demon in ipairs(self.teamList[index].heroList) do
demon.frame.sprite = self.spLoader:LoadSprite(GetQuantityImageByquality(1))
demon.hero:SetActive(false)
end
--队伍阵容
for i, hero in ipairs(data.team) do
local heroTid = data.team[i].heroTid
if heroTid then
self.teamList[index].heroList[hero.position].hero:SetActive(true)
local star,starType = GetStarOrGodSoulLv(1,hero)
star=endLess[heroTid].Star
local starScale = -15
local starSize = Vector2.New(32,32)
if starType == 3 then
starScale = -16
starSize = Vector2.New(0.8,-15)
elseif starType == 2 then
starSize = Vector2.New(48,48)
end
SetHeroStars(self.spLoader, self.teamList[index].heroList[hero.position].starGrid, star,nil,nil,-10)
Util.SetParticleSortLayer(self.teamList[index].heroList[hero.position].starGrid,self.sortingOrder + 1)
local heroConfig = ConfigManager.GetConfigData(ConfigName.HeroConfig, heroTid)
self.teamList[index].heroList[hero.position].proIcon.sprite = self.spLoader:LoadSprite(GetProStrImageByProNum(hero.propertyId))
self.teamList[index].heroList[hero.position].levelText.text =endLess[heroTid].Level or hero.level
self.teamList[index].heroList[hero.position].frame.sprite = self.spLoader:LoadSprite(GetQuantityImageByquality(heroConfig.Quality, star))
SetHeroIcon(self.spLoader,hero, self.teamList[index].heroList[hero.position].icon,heroConfig)
SetHeroFlyEffect(self.teamList[index].heroList[hero.position].hero,self.spLoader,star,self.sortingOrder+1,0.8,2)
local heroData = {}
Util.AddOnceClick(self.teamList[index].heroList[hero.position].frame.gameObject, function()
-- LogError("playerid=="..self.playerId.." heroid=="..hero.heroid.." servername=="..serverName.." arrayid=="..2000+index)
NetManager.ViewHeroInfoRequest(self.playerId,hero.heroid,serverName,2000+index,function(msg)
if not hero.heroid then
return
end
heroData= GoodFriendManager.GetHeroDatas(msg.hero,msg.force,msg.SpecialEffects,msg.guildSkill)
heroData.star=star
heroData.lv=endLess[heroTid].Level
GoodFriendManager.InitEquipData(msg.equip,heroData)--HeroManager.GetSingleHeroData(heroData.dynamicId)
UIManager.OpenPanel(UIName.RoleInfoPopup, heroData,true)
end)
end)
end
end
end
end
--灵兽信息
function GodsWayOtherTeamPanel:SetPokemonInfo(go,pokemonData)
local len = #pokemonData
if len>0 then
self.pokemonInfo:SetActive(true)
for i, demon in ipairs(self.pokemonList) do
demon.gameObject:SetActive(false)
Util.GetGameObject(demon, "frame"):GetComponent("Image").sprite = self.spLoader:LoadSprite(GetQuantityImageByquality(1))
Util.GetGameObject(demon, "hero"):SetActive(false)
end
else
self.pokemonInfo:SetActive(false)
end
for i, hero in ipairs(pokemonData) do
local demonId = pokemonData[i].heroTid
self.pokemonList[i].gameObject:SetActive(true)
if demonId then
local heroGo = Util.GetGameObject(self.pokemonList[i], "hero")
heroGo:SetActive(true)
SetHeroStars(self.spLoader, Util.GetGameObject(heroGo, "starGrid"), hero.star)
local heroConfig = ConfigManager.GetConfigData(ConfigName.SpiritAnimal, demonId)
Util.GetGameObject(heroGo, "lvbg/levelText"):GetComponent("Text").text = hero.level
Util.GetGameObject(self.pokemonList[i], "frame"):GetComponent("Image").sprite = self.spLoader:LoadSprite(GetQuantityImageByquality(heroConfig.Quality))
Util.GetGameObject(heroGo, "icon"):GetComponent("Image").sprite = self.spLoader:LoadSprite(GetResourcePath(heroConfig.Icon))
local frameBtn = Util.GetGameObject(self.pokemonList[i], "frame")
local heroData = {}
Util.AddOnceClick(frameBtn, function()
local pokemonData={tempId=demonId,id=demonId,star=hero.star,level=hero.level}
UIManager.OpenPanel(UIName.PokemonGetInfoPopup,true,pokemonData)
end)
end
end
end
--紫府神印信息
function GodsWayOtherTeamPanel:SetImprintInfo(go,imprintData)
if imprintData and #imprintData > 0 then
self.imprintInfo:SetActive(true)
if not self.imprintItemList then
self.imprintItemList = {}
end
for i = 1, #self.imprintItemList do
self.imprintItemList[i].gameObject:SetActive(false)
end
for i = 1, #imprintData do
local item = self.imprintItemList[i]
local value = imprintData[i]
if not item then
item = newObject(self.imprintPre)
item.name = "imprintPre_"..i
item.transform:SetParent(self.imprintGrid.transform)
item.transform.localScale = Vector3.one
item.transform.localPosition = Vector3.zero
self.imprintItemList[i] = item
end
item.gameObject:SetActive(true)
local icon = Util.GetGameObject(item,"icon"):GetComponent("Image")
icon.sprite = self.spLoader:LoadSprite(GetResourcePath(XiuXianSkillConfig[value.id].Icon))
Util.AddOnceClick(item.gameObject,function ()
UIManager.OpenPanel(UIName.GeneralInfoPopup,GENERALINFO_TYPE.Imprint,value.id,value.heroTId)
end)
end
else
self.imprintInfo:SetActive(false)
end
end
function GodsWayOtherTeamPanel:OnClose()
end
--界面销毁时调用(用于子类重写)
function GodsWayOtherTeamPanel:OnDestroy()
self.spLoader:Destroy()
if self.PlayerHead then
self.PlayerHead:Recycle()
self.PlayerHead = nil
end
self.InfoList = {}
self.dragViewList = {}
self.triggerList = {}
self.gridList = {}
self.teamList = {}
self.pokemonList = {}
self.imprintItemList = {}
end
return GodsWayOtherTeamPanel