miduo_client/Assets/ManagedResources/~Lua/Modules/Battle/Logic/OutDataManager.lua

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2020-05-25 19:16:23 +08:00
--战斗外数据管理、
OutDataManager = {}
local this = OutDataManager
--
local datalist = {}
-- 分割字符串为2维数组
local function _SplitToDic(dataStr)
local ar2 = {}
if not dataStr or dataStr == "" then return ar2 end
local strs = string.split(dataStr, "|")
for i, s in ipairs(strs) do
local ss = string.split(s, "#")
local key = tonumber(ss[1])
local value = tonumber(ss[2])
ar2[key] = value
end
return ar2
end
-- 初始化
function this.Init(fightData)
datalist[0] = _SplitToDic(fightData.playerData.outData)
for i = 1, #fightData.enemyData do
if not datalist[1] then
datalist[1] = {}
end
datalist[1][i] = _SplitToDic(fightData.enemyData[i].outData)
end
end
-- 获取战斗外数据
function this.GetOutData(camp, id)
if camp == 0 then
return datalist[camp][id]
else
return datalist[camp][BattleLogic.CurOrder][id]
end
end
return this