miduo_client/Assets/ManagedResources/~Lua/Modules/GeneralPanel/View/GeneralBigPopup_GemCompound...

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Lua
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2021-12-09 13:29:16 +08:00
----- 命格选择命石 -----
local GemCompound = {}
--传入父脚本模块
local parent
--传入特效层级
local sortingOrder=0
local args=nil
local itemConfig=ConfigManager.GetConfig(ConfigName.ItemConfig)
local gemConfig=ConfigManager.GetConfig(ConfigName.GemConfig)
local PropertyConfig = ConfigManager.GetConfig(ConfigName.PropertyConfig)
function GemCompound:InitComponent(gameObject)
self.spLoader = SpriteLoader.New()
self.curGem = Util.GetGameObject(gameObject,"Gems/curGem")
self.targetGem = Util.GetGameObject(gameObject,"Gems/targetGem")
self.proGrid = Util.GetGameObject(gameObject,"Property")
self.proPre = Util.GetGameObject(self.proGrid,"propertyPre")
self.proPre:SetActive(false)
--滚动条根节点
self.root = Util.GetGameObject(gameObject, "Cost/Scroll")
self.itemPre = Util.GetGameObject(self.root,"itemPre")
self.proList={}
self.itemList={}
local rootHight = self.root.transform.rect.height
local width = self.root.transform.rect.width
self.ScrollView = SubUIManager.Open(SubUIConfig.ScrollCycleView, self.root.transform,
self.itemPre,nil, Vector2.New(width, rootHight), 1, 1,Vector2.New(0,10))
self.ScrollView.moveTween.MomentumAmount = 1
self.ScrollView.moveTween.Strength = 2
self.ScrollView.elastic = false
end
function GemCompound:BindEvent()
end
function GemCompound:AddListener()
end
function GemCompound:RemoveListener()
end
function GemCompound:OnShow(_parent,_args)
args = _args
parent=_parent
sortingOrder =_parent.sortingOrder
GemCompound:Refresh(args[1])
end
function GemCompound:Refresh(Id)
-- local dataList = GemManager.GetGemsFromBagByType(Id)
-- self.ScrollView:SetData(dataList, function(index, go)
-- self:SingleDataShow(go,dataList[index],index)
-- go:SetActive(true)
-- end)
--设置当前和目标命石
if not self.curGemObj then
self.curGemObj = SubUIManager.Open(SubUIConfig.ItemView,self.curGem.transform)
self.targetGemObj = SubUIManager.Open(SubUIConfig.ItemView,self.targetGem.transform)
end
self.curGemObj:OnOpen(false, {Id,0}, 1.1, true,false,false,sortingOrder + 1)
self.targetGemObj:OnOpen(false, {Id + 1,0}, 1.1, true,false,false,sortingOrder + 1)
--设置属性
local data1,data2 = gemConfig[Id].Property,gemConfig[Id+1].Property
for i = 1, #data1 do
local go = self.proList[i]
if not go then
go = newObjToParent(self.proPre,self.proGrid.transform)
self.proList[i] = go
end
go:SetActive(true)
local proText = Util.GetGameObject(go,"proText"):GetComponent("Text")
local nextProText = Util.GetGameObject(go,"nextProText"):GetComponent("Text")
local upProText = Util.GetGameObject(go,"upProText"):GetComponent("Text")
proText.text = string.format("全体%s+%s",PropertyConfig[data1[i][1]].Info,data1[i][2]/100).."%"
nextProText.text = string.format("%s",data2[i][2]/100).."%"
upProText.text = string.format("%s",(data2[i][2]-data1[i][2])/100).."%"
end
--设置消耗
self:SetCost(1)
end
function GemCompound:SetCost(type)
end
function GemCompound:SingleDataShow(go,data,index)
end
function GemCompound:OnClose()
args=nil
end
function GemCompound:OnDestroy()
self.spLoader:Destroy()
self.itemList={}
self.proList={}
self.curGemObj = nil
self.targetGemObj = nil
end
return GemCompound