104 lines
2.5 KiB
C#
104 lines
2.5 KiB
C#
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//this source code was auto-generated by tolua#, do not modify it
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using System;
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using LuaInterface;
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public class GameLogic_GameManagerWrap
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{
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public static void Register(LuaState L)
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{
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L.BeginClass(typeof(GameLogic.GameManager), typeof(GameCore.UnitySingleton<GameLogic.GameManager>));
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L.RegFunction("Restart", Restart);
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L.RegFunction("Reset", Reset);
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L.RegFunction("AddUpdateEvent", AddUpdateEvent);
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L.RegFunction("RemoveUpdateEvent", RemoveUpdateEvent);
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L.RegFunction("__eq", op_Equality);
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L.RegFunction("__tostring", ToLua.op_ToString);
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L.EndClass();
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int Restart(IntPtr L)
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{
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try
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{
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ToLua.CheckArgsCount(L, 1);
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GameLogic.GameManager obj = (GameLogic.GameManager)ToLua.CheckObject<GameLogic.GameManager>(L, 1);
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obj.Restart();
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return 0;
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int Reset(IntPtr L)
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{
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try
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{
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ToLua.CheckArgsCount(L, 1);
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GameLogic.GameManager obj = (GameLogic.GameManager)ToLua.CheckObject<GameLogic.GameManager>(L, 1);
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obj.Reset();
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return 0;
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int AddUpdateEvent(IntPtr L)
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{
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try
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{
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ToLua.CheckArgsCount(L, 2);
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GameLogic.GameManager obj = (GameLogic.GameManager)ToLua.CheckObject<GameLogic.GameManager>(L, 1);
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System.Action arg0 = (System.Action)ToLua.CheckDelegate<System.Action>(L, 2);
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obj.AddUpdateEvent(arg0);
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return 0;
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int RemoveUpdateEvent(IntPtr L)
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{
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try
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{
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ToLua.CheckArgsCount(L, 2);
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GameLogic.GameManager obj = (GameLogic.GameManager)ToLua.CheckObject<GameLogic.GameManager>(L, 1);
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System.Action arg0 = (System.Action)ToLua.CheckDelegate<System.Action>(L, 2);
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obj.RemoveUpdateEvent(arg0);
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return 0;
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int op_Equality(IntPtr L)
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{
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try
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{
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ToLua.CheckArgsCount(L, 2);
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UnityEngine.Object arg0 = (UnityEngine.Object)ToLua.ToObject(L, 1);
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UnityEngine.Object arg1 = (UnityEngine.Object)ToLua.ToObject(L, 2);
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bool o = arg0 == arg1;
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LuaDLL.lua_pushboolean(L, o);
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return 1;
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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}
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