2025-03-14 11:58:20 +08:00
//this source code was auto-generated by tolua#, do not modify it
using System ;
using LuaInterface ;
public class UnityEngine_AsyncOperationWrap
{
public static void Register ( LuaState L )
{
L . BeginClass ( typeof ( UnityEngine . AsyncOperation ) , typeof ( System . Object ) ) ;
L . RegFunction ( "New" , _CreateUnityEngine_AsyncOperation ) ;
L . RegFunction ( "__tostring" , ToLua . op_ToString ) ;
L . RegVar ( "isDone" , get_isDone , null ) ;
L . RegVar ( "progress" , get_progress , null ) ;
L . RegVar ( "priority" , get_priority , set_priority ) ;
L . RegVar ( "allowSceneActivation" , get_allowSceneActivation , set_allowSceneActivation ) ;
L . RegVar ( "completed" , get_completed , set_completed ) ;
L . EndClass ( ) ;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _CreateUnityEngine_AsyncOperation ( IntPtr L )
{
try
{
int count = LuaDLL . lua_gettop ( L ) ;
if ( count = = 0 )
{
UnityEngine . AsyncOperation obj = new UnityEngine . AsyncOperation ( ) ;
ToLua . PushObject ( L , obj ) ;
return 1 ;
}
else
{
return LuaDLL . luaL_throw ( L , "invalid arguments to ctor method: UnityEngine.AsyncOperation.New" ) ;
}
}
catch ( Exception e )
{
return LuaDLL . toluaL_exception ( L , e ) ;
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_isDone ( IntPtr L )
{
object o = null ;
try
{
o = ToLua . ToObject ( L , 1 ) ;
UnityEngine . AsyncOperation obj = ( UnityEngine . AsyncOperation ) o ;
bool ret = obj . isDone ;
LuaDLL . lua_pushboolean ( L , ret ) ;
return 1 ;
}
catch ( Exception e )
{
return LuaDLL . toluaL_exception ( L , e , o , "attempt to index isDone on a nil value" ) ;
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_progress ( IntPtr L )
{
object o = null ;
try
{
o = ToLua . ToObject ( L , 1 ) ;
UnityEngine . AsyncOperation obj = ( UnityEngine . AsyncOperation ) o ;
float ret = obj . progress ;
LuaDLL . lua_pushnumber ( L , ret ) ;
return 1 ;
}
catch ( Exception e )
{
return LuaDLL . toluaL_exception ( L , e , o , "attempt to index progress on a nil value" ) ;
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_priority ( IntPtr L )
{
object o = null ;
try
{
o = ToLua . ToObject ( L , 1 ) ;
UnityEngine . AsyncOperation obj = ( UnityEngine . AsyncOperation ) o ;
int ret = obj . priority ;
LuaDLL . lua_pushinteger ( L , ret ) ;
return 1 ;
}
catch ( Exception e )
{
return LuaDLL . toluaL_exception ( L , e , o , "attempt to index priority on a nil value" ) ;
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_allowSceneActivation ( IntPtr L )
{
object o = null ;
try
{
o = ToLua . ToObject ( L , 1 ) ;
UnityEngine . AsyncOperation obj = ( UnityEngine . AsyncOperation ) o ;
bool ret = obj . allowSceneActivation ;
LuaDLL . lua_pushboolean ( L , ret ) ;
return 1 ;
}
catch ( Exception e )
{
return LuaDLL . toluaL_exception ( L , e , o , "attempt to index allowSceneActivation on a nil value" ) ;
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_completed ( IntPtr L )
{
ToLua . Push ( L , new EventObject ( typeof ( System . Action < UnityEngine . AsyncOperation > ) ) ) ;
return 1 ;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_priority ( IntPtr L )
{
object o = null ;
try
{
o = ToLua . ToObject ( L , 1 ) ;
UnityEngine . AsyncOperation obj = ( UnityEngine . AsyncOperation ) o ;
int arg0 = ( int ) LuaDLL . luaL_checknumber ( L , 2 ) ;
obj . priority = arg0 ;
return 0 ;
}
catch ( Exception e )
{
return LuaDLL . toluaL_exception ( L , e , o , "attempt to index priority on a nil value" ) ;
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_allowSceneActivation ( IntPtr L )
{
object o = null ;
try
{
o = ToLua . ToObject ( L , 1 ) ;
UnityEngine . AsyncOperation obj = ( UnityEngine . AsyncOperation ) o ;
bool arg0 = LuaDLL . luaL_checkboolean ( L , 2 ) ;
obj . allowSceneActivation = arg0 ;
return 0 ;
}
catch ( Exception e )
{
return LuaDLL . toluaL_exception ( L , e , o , "attempt to index allowSceneActivation on a nil value" ) ;
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_completed ( IntPtr L )
{
try
{
UnityEngine . AsyncOperation obj = ( UnityEngine . AsyncOperation ) ToLua . CheckObject ( L , 1 , typeof ( UnityEngine . AsyncOperation ) ) ;
EventObject arg0 = null ;
if ( LuaDLL . lua_isuserdata ( L , 2 ) ! = 0 )
{
arg0 = ( EventObject ) ToLua . ToObject ( L , 2 ) ;
}
else
{
return LuaDLL . luaL_throw ( L , "The event 'UnityEngine.AsyncOperation.completed' can only appear on the left hand side of += or -= when used outside of the type 'UnityEngine.AsyncOperation'" ) ;
}
if ( arg0 . op = = EventOp . Add )
{
System . Action < UnityEngine . AsyncOperation > ev = ( System . Action < UnityEngine . AsyncOperation > ) arg0 . func ;
obj . completed + = ev ;
}
else if ( arg0 . op = = EventOp . Sub )
{
System . Action < UnityEngine . AsyncOperation > ev = ( System . Action < UnityEngine . AsyncOperation > ) arg0 . func ;
obj . completed - = ev ;
}
return 0 ;
}
catch ( Exception e )
{
return LuaDLL . toluaL_exception ( L , e ) ;
}
}
}