miduo_client/Assets/ManagedResources/~Lua/Modules/Battle/Logic/Buff/CommonSign.lua

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CommonSign = Buff:New()
--初始化Buff通过传入一些自定义参数控制成长相关的数值
function CommonSign:SetData(...)
self.signType=...
-- 刷新排序等级
self.sort = 4
end
local onRageChange=function(caster,target,func,type,value)
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-- local buff=Buff.Create(caster,BuffName.Control,1,7)
-- target:AddBuff(buff)
if type==CountTypeName.Sub and target.camp~=caster.camp then
BattleUtil.RandomControl(0.5,7,caster,target,1)
end
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end
local onSkillCast=function(skill)
if skill.type~=BattleSkillType.Special and skill.type~=BattleSkillType.Extra and skill.type~=BattleSkillType.DeadSkill then
return
end
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skill.owner.Event:AddEvent(BattleEventName.RecordRageChange,onRageChange,nil,nil,skill.owner)
end
local onSkillCastEnd=function(skill)
if skill.type~=BattleSkillType.Special and skill.type~=BattleSkillType.Extra and skill.type~=BattleSkillType.DeadSkill then
return
end
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skill.owner.Event:RemoveEvent(BattleEventName.RecordRageChange,onRageChange,nil,nil,skill.owner)
end
--初始化后调用一次
function CommonSign:OnStart()
self.target.Event:AddEvent(BattleEventName.SkillCast,onSkillCast,nil,nil,self.target)
self.target.Event:AddEvent(BattleEventName.SkillCastEnd,onSkillCastEnd,nil,nil,self.target)
end
--间隔N帧触发返回true时表示继续触发返回false立刻触发OnEnd
function CommonSign:OnTrigger()
return true
end
--效果结束时调用一次
function CommonSign:OnEnd()
self.target.Event:RemoveEvent(BattleEventName.SkillCast,onSkillCast,nil,nil,self.target)
self.target.Event:RemoveEvent(BattleEventName.SkillCastEnd,onSkillCastEnd,nil,nil,self.target)
end
--只有当cover字段为true时触发返回true则被新效果覆盖
function CommonSign:OnCover(newBuff)
return true
end
return CommonSign