2020-05-09 13:31:21 +08:00
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require("Base/BasePanel")
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require("Modules/Map/Logic/TileMapController")
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require("Modules/Map/Logic/TileMapView")
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require("Modules/Map/View/MapPointView")
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MapPanel = Inherit(BasePanel)
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local this = MapPanel
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local ChallengeMapConfig = ConfigManager.GetConfig(ConfigName.ChallengeMapConfig)
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local DifficultyData = ConfigManager.GetConfig(ConfigName.ChallengeConfig)
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local missionView = require("Modules/Map/View/MapMissionView")
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local ctrlView = require("Modules/Map/View/MapControllView")
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local playerView = require("Modules/Map/View/MapPlayerView")
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local trialPanel = require("Modules/Map/TrialMapPanel")
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local eliteMissionView = require("Modules/Map/View/CarbonMissionTypeView")
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local endLessMapView = require("Modules/Map/View/EndLessMapView")
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local pointHandleView = require("Modules/Map/View/PointHandleView")
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local _PropItemList = {}
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local _PointerDownList = {}
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local _PointerUpList = {}
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--初始化组件(用于子类重写)
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function this:InitComponent()
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-- 通用图标
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this.BtnBack = Util.GetGameObject(self.gameObject, "rightUp/btnBack")
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2020-06-19 20:19:35 +08:00
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this.BtnBack2 = Util.GetGameObject(self.gameObject, "centerDown/bg/btnBack")
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2020-05-09 13:31:21 +08:00
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this.btnAchive = Util.GetGameObject(self.gameObject, "rightDown/btnAchive")
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this.btnBag = Util.GetGameObject(self.gameObject, "rightUp/btnBag")
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this.btnTeam = Util.GetGameObject(self.gameObject, "rightUp/btnTeam")
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2020-06-03 19:09:01 +08:00
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this.btnSetting = Util.GetGameObject(self.gameObject, "rightUp/btnSetting")
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2020-06-28 17:52:29 +08:00
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this.btnRank = Util.GetGameObject(self.gameObject, "leftCenter/btnRank")
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this.btnXingYao=Util.GetGameObject(self.gameObject,"rightDown/btnXingYao")
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this.btnReward=Util.GetGameObject(self.gameObject,"leftCenter/btnReward")
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2020-05-09 13:31:21 +08:00
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this.item = Util.GetGameObject(self.gameObject, "item")
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-- 显示死亡计时时间
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this.deadRoot = Util.GetGameObject(self.gameObject, "RevivePanel")
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this.deadTime = Util.GetGameObject(self.gameObject, "RevivePanel/bg/Time"):GetComponent("Text")
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-- buff显示
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this.propList = Util.GetGameObject(self.transform, "centerDown/bufflist")
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this.propBox = Util.GetGameObject(this.propList, "box")
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this.propItem = Util.GetGameObject(this.propBox, "buff")
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this.propInfo = Util.GetGameObject(this.propList, "info")
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this.propContent = Util.GetGameObject(this.propList, "info/Text"):GetComponent("Text")
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this.propInfo:SetActive(false)
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this.propList:SetActive(true)
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2020-06-08 20:18:49 +08:00
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-- 行动力警告显示
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this.warn = Util.GetGameObject(self.gameObject, "EndLessEffect/effect")
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this.warnRoot = Util.GetGameObject(self.gameObject, "EndLessEffect")
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2020-05-09 13:31:21 +08:00
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-- 面板遮罩, 没有接地图任务前不可点击
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this.Mask = Util.GetGameObject(self.gameObject, "Mask")
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-- 试炼副本相关组件
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this.leftUp = Util.GetGameObject(self.gameObject, "leftUp")
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this.leftRelife = Util.GetGameObject(self.gameObject, "leftDown/leftLifeRoot")
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this.centerDonwn = Util.GetGameObject(self.gameObject, "centerDown")
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2020-06-08 20:18:49 +08:00
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missionView.InitComponent(self.gameObject, this)
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playerView.InitComponent(self.gameObject, this)
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ctrlView.InitComponent(self.gameObject, this, playerView)
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2020-05-09 13:31:21 +08:00
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trialPanel:InitComponent(self.gameObject, this)
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endLessMapView.InitComponent(self.gameObject, this)
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end
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function this:OnSortingOrderChange()
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trialPanel.OnSortingOrderChange()
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endLessMapView.OnSortingOrderChange()
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end
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--绑定事件(用于子类重写)
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function this:BindEvent()
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Util.AddClick(this.BtnBack, function ()
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if ctrlView.GetCallListCount() > 1 then
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2020-06-23 18:36:24 +08:00
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PopupTipPanel.ShowTip(Language[11232])
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2020-05-09 13:31:21 +08:00
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return
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end
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this.SetEliteBackShow()
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this.SetEndlessShow()
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end)
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2020-06-19 20:19:35 +08:00
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Util.AddClick(this.BtnBack2, function ()
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if ctrlView.GetCallListCount() > 1 then
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2020-06-23 18:36:24 +08:00
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PopupTipPanel.ShowTip(Language[11232])
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2020-06-19 20:19:35 +08:00
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return
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end
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this.SetEliteBackShow()
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this.SetEndlessShow()
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end)
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2020-05-09 13:31:21 +08:00
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-- 功绩按钮
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Util.AddClick(this.btnAchive, function ()
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UIManager.OpenPanel(UIName.EliteCarbonAchievePanel, MapManager.GetCurCarbonId(), false, 1)
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end)
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-- 背包
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2020-06-03 19:09:01 +08:00
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-- Util.AddClick(this.btnBag, function ()
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-- UIManager.OpenPanel(UIName.MapBagPopup)
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-- end)
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2020-05-09 13:31:21 +08:00
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--队伍
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2020-06-03 19:09:01 +08:00
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-- Util.AddClick(this.btnTeam, function ()
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-- UIManager.OpenPanel(UIName.MapFormationInfoPopup)
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-- end)
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--排行
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Util.AddClick(this.btnRank, function ()
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2020-06-08 13:57:30 +08:00
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UIManager.OpenPanel(UIName.CarbonScoreSortPanel,1)
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2020-06-03 19:09:01 +08:00
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end)
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--回春散
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Util.AddClick(this.btnXingYao,function()
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UIManager.OpenPanel(UIName.GeneralPopup,GENERAL_POPUP_TYPE.TrialXingYao)
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2020-05-09 13:31:21 +08:00
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end)
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2020-06-08 13:57:30 +08:00
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--奖励
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Util.AddClick(this.btnReward,function()
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UIManager.OpenPanel(UIName.TrialRewardPopup)
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end)
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2020-05-09 13:31:21 +08:00
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missionView.BindEvent()
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trialPanel:BindEvent()
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endLessMapView.BindEvent()
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end
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-- ================ 点击回城时一些稀里糊涂的操作 ======
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-- 精英副本
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function this.SetEliteBackShow()
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if CarbonManager.difficulty == 3 then
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eliteMissionView:OnBackBtnClick()
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end
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end
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-- 无尽副本
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function this.SetEndlessShow()
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-- 无尽副本的回城设置
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if CarbonManager.difficulty == 4 then
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-- 先看看是否是能回去
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if not EndLessMapManager.IsMapTeamAlive()then
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2020-06-23 18:36:24 +08:00
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PopupTipPanel.ShowTip(Language[11233])
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2020-05-09 13:31:21 +08:00
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return
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end
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-- 先发更新事件点协议
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MapManager.MapUpdateEvent(-1000, function ()
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2020-06-23 18:36:24 +08:00
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Log(Language[11234])
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2020-05-09 13:31:21 +08:00
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NetManager.RequestEndLessStats(function ()
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UIManager.OpenPanel(UIName.MapStatsPanel, true)
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end)
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end)
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else
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2020-06-08 20:18:49 +08:00
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-- UIManager.OpenPanel(UIName.MapLeavePanel) --暂时不要了
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2020-06-30 18:59:44 +08:00
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-- UIManager.OpenPanel(UIName.MapStatsPanel,true)--不需要确认退出了
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Game.GlobalEvent:DispatchEvent(GameEvent.Map.Out, 1, 0)
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2020-05-09 13:31:21 +08:00
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end
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end
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-- ===============================================
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--添加事件监听(用于子类重写)
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function this:AddListener()
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Game.GlobalEvent:AddEvent(GameEvent.Map.Out, this.OnMapOut)
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Game.GlobalEvent:AddEvent(GameEvent.Map.DeadOut, this.OnMapDeadOut)
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Game.GlobalEvent:AddEvent(GameEvent.Map.MapDataChange, this.OnMapDataChange)
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Game.GlobalEvent:AddEvent(GameEvent.FoodBuff.OnFoodBuffStateChanged, this.RefreshBuffShow)
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missionView.AddListener()
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playerView.AddListener()
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ctrlView.AddListener()
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trialPanel:AddListener()
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endLessMapView.AddListener()
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pointHandleView.AddListener()
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end
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--移除事件监听(用于子类重写)
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function this:RemoveListener()
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Game.GlobalEvent:RemoveEvent(GameEvent.Map.Out, this.OnMapOut)
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Game.GlobalEvent:RemoveEvent(GameEvent.Map.DeadOut, this.OnMapDeadOut)
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Game.GlobalEvent:RemoveEvent(GameEvent.Map.MapDataChange, this.OnMapDataChange)
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Game.GlobalEvent:RemoveEvent(GameEvent.FoodBuff.OnFoodBuffStateChanged, this.RefreshBuffShow)
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missionView.RemoveListener()
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playerView.RemoveListener()
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ctrlView.RemoveListener()
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trialPanel:RemoveListener()
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endLessMapView.RemoveListener()
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pointHandleView.RemoveListener()
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end
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function this:OnShow()
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UIManager.camera.clearFlags = CameraClearFlags.Depth
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local mapId = MapManager.curMapId
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--- 副本地图音效统一改成一个
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SoundManager.PlayMusic(SoundConfig.BGM_CarbonMap)
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-- 环境音
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local amb = ChallengeMapConfig[mapId].EnvironmentSound
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if amb and amb ~= "" then
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SoundManager.PlayAmbient(amb)
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end
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playerView.OnShow()
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endLessMapView.OnShow()
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pointHandleView.OnShow()
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2020-06-30 18:59:44 +08:00
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trialPanel:OnShow()
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2020-05-09 13:31:21 +08:00
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end
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--界面打开时调用(用于子类重写)
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function this:OnOpen(...)
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2020-06-23 18:36:24 +08:00
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Log(Language[11235])
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2020-05-09 13:31:21 +08:00
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MapManager.FirstEnter = true
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EndLessMapManager.EndLessRoleDead = true
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-- 永久隐藏设置按钮
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ctrlView.Init()
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-- 如果不是无尽副本,默认跳过战斗
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--if CarbonManager.difficulty == CARBON_TYPE.ENDLESS then
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-- CarbonManager.isPassFight = EndLessMapManager.isSkipFight == 1
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--else
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CarbonManager.isPassFight = true
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--end
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-- 在这设置所有副本的初始化设置
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-- 根据副本类型显示
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this.InitCompShow(CarbonManager.difficulty)
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-- 地图迷雾显示
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this.SetMapFog()
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pointHandleView.GeneratePoint()
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-- 进地图初始化位置
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local pos = MapManager.roleInitPos
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this.InitRolePosition(pos, MapManager.curMapId)
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EndLessMapManager.srcMapId = MapManager.curMapId
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missionView.Init()
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trialPanel:OnOpen()
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endLessMapView.OnOpen()
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-- 副本相关的初始化设置
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this.InitCarbonSet()
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-- 如果100%,弹出离开界面
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this.ExploreInitSet()
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this.InitrightUpBtn()
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---- 刷新被主角狗眼糟蹋过的点
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EndLessMapManager.isOpenedFullPanel = false
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--- 刷新buff显示
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this.RefreshBuffShow()
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end
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---==================== 地图初始化处理部分 ==================================
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function this.SetMapFog()
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local mapId = MapManager.curMapId
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local fogVal = ChallengeMapConfig[mapId].isShowFog
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if fogVal and fogVal == 0 then
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TileMapView.isShowFog = false
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else
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TileMapView.isShowFog = true
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end
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end
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-- 有探索度地图的初始化
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function this.ExploreInitSet()
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--首先他得有探索度
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local curMapId = MapManager.curMapId
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if DifficultyData[curMapId] and DifficultyData[curMapId].IsExplore == 1 then
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local isPass = CarbonManager.ExplorationDone()
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if isPass then
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UIManager.OpenPanel(UIName.MapStatsPanel)
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end
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end
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end
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function this.InitCarbonSet()
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-- 死亡表现
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this.deadRoot:SetActive(false)
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-- 面板遮罩
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this.Mask:SetActive(not MapManager.isOpen)
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--如果是在序章
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local isStartMap = MapManager.curMapId == 100
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2020-06-28 17:52:29 +08:00
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-- this.BtnBack:SetActive(not isStartMap)
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2020-06-19 20:19:35 +08:00
|
|
|
|
this.BtnBack2:SetActive(not isStartMap)
|
2020-05-09 13:31:21 +08:00
|
|
|
|
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
-- 根据副本的类型显示组件
|
|
|
|
|
function this.InitCompShow(type)
|
|
|
|
|
this.leftUp:SetActive(type == 2)
|
|
|
|
|
this.leftRelife:SetActive(type == 2)
|
|
|
|
|
this.centerDonwn:SetActive(true)
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
-- 角色位置初始化bb
|
|
|
|
|
function this.InitRolePosition(pos, curMapId)
|
|
|
|
|
local u, v = Map_Pos2UV(pos)
|
|
|
|
|
|
|
|
|
|
TileMapView.Init()
|
|
|
|
|
TileMapController.LocateToUV(u, v)
|
|
|
|
|
|
|
|
|
|
local scale = TileMapView.GetMapScale()
|
|
|
|
|
MapManager.mapScale = scale
|
|
|
|
|
TileMapController.SetScale(TileMapView.GetMapMinScale())
|
|
|
|
|
TileMapView.UpdateFunc()
|
|
|
|
|
|
|
|
|
|
if MapManager.isOpen then
|
|
|
|
|
this.SetRoleShow(scale, pos)
|
|
|
|
|
end
|
|
|
|
|
MapManager.stepList = {}
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
-- 设置小人落地
|
|
|
|
|
function this.SetRoleShow(scale, pos)
|
|
|
|
|
Log("this.SetRoleShow(scale, pos)")
|
|
|
|
|
DoTween.To(DG.Tweening.Core.DOGetter_float(function () return TileMapView.GetMapMinScale() end),
|
|
|
|
|
DG.Tweening.Core.DOSetter_float(TileMapController.SetScale),
|
|
|
|
|
scale, 1):SetEase(Ease.Linear):OnComplete(function ()
|
|
|
|
|
|
|
|
|
|
this.Mask:SetActive(false)
|
|
|
|
|
playerView.Init(pos)
|
|
|
|
|
|
|
|
|
|
-- 进图初始化完成
|
|
|
|
|
MapManager.FirstEnter = false
|
|
|
|
|
playerView.leader.transform:SetParent(ctrlView.Ctrl.transform)
|
|
|
|
|
-- leader的父级设置为Ctrl后,Z轴的值发生了变化, 需要重新设置
|
|
|
|
|
local v3 = playerView.leader.transform.localPosition
|
|
|
|
|
playerView.leader.transform.localPosition = Vector3.New(v3.x, v3.y, -10)
|
|
|
|
|
end)
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
-- 根据选择的副本类型设置显示的按钮
|
|
|
|
|
function this.InitrightUpBtn()
|
|
|
|
|
this.btnAchive:SetActive(CarbonManager.difficulty == 3)
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
---===============================================================================
|
|
|
|
|
-- 修改地图的数据时相应的表现
|
|
|
|
|
function this.OnMapDataChange(refreshType)
|
|
|
|
|
if refreshType then
|
|
|
|
|
if refreshType == 1 then
|
|
|
|
|
-- 增加地图移动速度
|
|
|
|
|
elseif refreshType == 2 then
|
|
|
|
|
-- 增加视野范围
|
|
|
|
|
--fogSize = FoodBuffManager.fogSize
|
|
|
|
|
local u, v = Map_Pos2UV(MapManager.curPos)
|
|
|
|
|
TileMapView.UpdateWarFog(u, v, MapManager.fogSize)
|
|
|
|
|
|
|
|
|
|
elseif refreshType == 3 then
|
|
|
|
|
-- 增加扎营次数
|
|
|
|
|
|
|
|
|
|
elseif refreshType == 4 then
|
|
|
|
|
--增加采矿暴击率
|
|
|
|
|
|
|
|
|
|
elseif refreshType == 5 then
|
|
|
|
|
-- 刷新行动力显示
|
|
|
|
|
elseif refreshType == 6 then
|
|
|
|
|
-- 驱散指定区域的迷雾
|
|
|
|
|
else
|
2020-06-23 18:36:24 +08:00
|
|
|
|
Log(Language[11236])
|
2020-05-09 13:31:21 +08:00
|
|
|
|
end
|
|
|
|
|
end
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
--界面关闭时调用(用于子类重写)
|
|
|
|
|
function this:OnClose()
|
|
|
|
|
|
|
|
|
|
playerView.PlayerMove()
|
|
|
|
|
UIManager.camera.clearFlags = CameraClearFlags.Skybox
|
|
|
|
|
|
|
|
|
|
trialPanel:OnClose()
|
|
|
|
|
endLessMapView.OnClose()
|
|
|
|
|
|
|
|
|
|
MapTrialManager.firstEnter = false
|
|
|
|
|
-- 记录界面关闭但是没有注销
|
|
|
|
|
EndLessMapManager.isOpenedFullPanel = true
|
|
|
|
|
|
|
|
|
|
SoundManager.PauseAmbient()
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
-- 刷新buff显示
|
|
|
|
|
function this.RefreshBuffShow()
|
|
|
|
|
-- 关闭所有显示
|
|
|
|
|
for _, propItem in pairs(_PropItemList) do
|
|
|
|
|
propItem:SetActive(false)
|
|
|
|
|
end
|
|
|
|
|
-- 重新显示
|
|
|
|
|
local props = FoodBuffManager.GetBuffPropList()
|
|
|
|
|
if not props then return end
|
|
|
|
|
|
|
|
|
|
for index, prop in ipairs(props) do
|
|
|
|
|
if GetProIndexByProId(prop.id) ~= 2 then
|
|
|
|
|
local item = _PropItemList[index]
|
|
|
|
|
if not item then
|
|
|
|
|
item = newObjToParent(this.propItem, this.propBox)
|
|
|
|
|
_PropItemList[index] = item
|
|
|
|
|
end
|
|
|
|
|
this.BuffItemAdapter(item, prop, index)
|
|
|
|
|
item:SetActive(true)
|
|
|
|
|
end
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
-- buff显示匹配
|
|
|
|
|
function this.BuffItemAdapter(item, prop, index)
|
|
|
|
|
local icon = Util.GetGameObject(item, "icon"):GetComponent("Image")
|
|
|
|
|
local stepImg = Util.GetGameObject(item, "stepImg")
|
|
|
|
|
local leftStep = Util.GetGameObject(item, "stepImg/step"):GetComponent("Text")
|
|
|
|
|
local propInfo = ConfigManager.GetConfigData(ConfigName.PropertyConfig, prop.id)
|
|
|
|
|
-- 图标
|
|
|
|
|
if propInfo.BuffShow then
|
|
|
|
|
local lastStr = ""
|
|
|
|
|
if propInfo.IfBuffShow == 1 then
|
|
|
|
|
lastStr = prop.value >= 0 and "_Up" or "_Down"
|
|
|
|
|
end
|
|
|
|
|
icon.sprite = Util.LoadSprite(propInfo.BuffShow .. lastStr)
|
|
|
|
|
else
|
2020-06-23 18:36:24 +08:00
|
|
|
|
Log(Language[11237]..prop.id..Language[11238])
|
2020-05-09 13:31:21 +08:00
|
|
|
|
end
|
|
|
|
|
-- 剩余步数
|
|
|
|
|
stepImg:SetActive(prop.step >= 0)
|
|
|
|
|
leftStep.text = prop.step
|
|
|
|
|
|
|
|
|
|
-- 长按事件监听
|
|
|
|
|
local trigger = Util.GetEventTriggerListener(item)
|
|
|
|
|
--当之前注册过长按监听,则先移除
|
|
|
|
|
if _PointerDownList[index] then
|
|
|
|
|
trigger.onPointerDown = trigger.onPointerDown - _PointerDownList[index]
|
|
|
|
|
trigger.onPointerUp = trigger.onPointerUp - _PointerUpList[index]
|
|
|
|
|
end
|
|
|
|
|
-- 事件监听
|
|
|
|
|
_PointerDownList[index] = function(Pointgo, data)
|
|
|
|
|
-- 显示内容
|
|
|
|
|
local val = prop.value
|
|
|
|
|
local express1 = val >= 0 and "+" or ""
|
|
|
|
|
local express2 = ""
|
|
|
|
|
if propInfo.Style == 2 then
|
|
|
|
|
val = val / 100
|
|
|
|
|
express2 = "%"
|
|
|
|
|
end
|
|
|
|
|
this.propContent.text = propInfo.Info .. express1..val..express2
|
|
|
|
|
-- 显示位置
|
|
|
|
|
local pos = item.transform.localPosition
|
|
|
|
|
this.propInfo.transform.localPosition = Vector3(pos.x, pos.y + 120, 0)
|
|
|
|
|
this.propInfo:SetActive(true)
|
|
|
|
|
end
|
|
|
|
|
_PointerUpList[index] = function(Pointgo, data)
|
|
|
|
|
this.propInfo:SetActive(false)
|
|
|
|
|
end
|
|
|
|
|
trigger.onPointerDown = trigger.onPointerDown + _PointerDownList[index]
|
|
|
|
|
trigger.onPointerUp = trigger.onPointerUp + _PointerUpList[index]
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
--界面销毁时调用(用于子类重写)
|
|
|
|
|
function this:OnDestroy()
|
|
|
|
|
|
|
|
|
|
this.Dispose()
|
|
|
|
|
|
|
|
|
|
trialPanel:OnDestroy()
|
|
|
|
|
endLessMapView.OnDestroy()
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
_PropItemList = {}
|
|
|
|
|
_PointerDownList = {}
|
|
|
|
|
_PointerUpList = {}
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
function this.PathEnd()
|
|
|
|
|
ctrlView.ClearCallList()
|
|
|
|
|
playerView.PlayerIdle()
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
--刷新动态点的显示
|
|
|
|
|
function this.RefreshShow()
|
|
|
|
|
pointHandleView.leaderMapData = playerView.leaderMapData
|
|
|
|
|
pointHandleView.RefreshShow()
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
function this.OnMapOut(nextMapId, outType)
|
|
|
|
|
Log("outType ====== " .. outType)
|
|
|
|
|
-- 无尽副本需要传目的地的地图ID
|
|
|
|
|
local distMapId = 0
|
|
|
|
|
if CarbonManager.difficulty == CARBON_TYPE.ENDLESS and nextMapId > 0 then
|
|
|
|
|
distMapId = nextMapId
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
NetManager.MapOutRequest(outType, function (msg)
|
|
|
|
|
if nextMapId == 100 or nextMapId == 0 then
|
|
|
|
|
this.BackHome()
|
|
|
|
|
elseif nextMapId == 1 then -- 正常出图
|
|
|
|
|
this.BackToCarbonPanel()
|
|
|
|
|
else --换层或者换地图
|
|
|
|
|
this.ChangeMapByType(nextMapId, msg)
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
Game.GlobalEvent:DispatchEvent(GameEvent.Event.PointTriggerEnd)
|
|
|
|
|
end, distMapId)
|
|
|
|
|
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
-- ========================= 死出图的各种方法 ==========================
|
|
|
|
|
-- 序章回到主界面
|
|
|
|
|
function this.BackHome()
|
|
|
|
|
local triggerCallBack
|
|
|
|
|
triggerCallBack = function (panelType, panel)
|
|
|
|
|
if panelType == UIName.MapPanel then
|
|
|
|
|
this.Dispose()
|
|
|
|
|
Game.GlobalEvent:RemoveEvent(GameEvent.UI.OnClose, triggerCallBack)
|
|
|
|
|
end
|
|
|
|
|
BagManager.InBagGetMapBag()
|
|
|
|
|
end
|
|
|
|
|
Game.GlobalEvent:AddEvent(GameEvent.UI.OnClose, triggerCallBack)
|
|
|
|
|
-- 清空一下副本任务
|
|
|
|
|
MissionManager.carBonMission = {}
|
|
|
|
|
SwitchPanel.OpenPanel(UIName.MainPanel)
|
|
|
|
|
poolManager:ClearPool()
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
-- 正常出图时需要打开的界面类型
|
|
|
|
|
local panelNeedOpen = {
|
|
|
|
|
[1] = UIName.PlotCarbonPanel,
|
|
|
|
|
[2] = UIName.TrialCarbonPanel,
|
|
|
|
|
[3] = UIName.EliteCarbonPanel,
|
|
|
|
|
[4] = UIName.EndLessCarbonPanel,
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
-- 从副本正常出图
|
|
|
|
|
function this.BackToCarbonPanel()
|
|
|
|
|
local triggerCallBack
|
|
|
|
|
triggerCallBack = function (panelType, panel)
|
|
|
|
|
if panelType == UIName.MapPanel then
|
|
|
|
|
this.Dispose()
|
|
|
|
|
Game.GlobalEvent:RemoveEvent(GameEvent.UI.OnClose, triggerCallBack)
|
|
|
|
|
end
|
|
|
|
|
BagManager.InBagGetMapBag()
|
|
|
|
|
end
|
|
|
|
|
Game.GlobalEvent:AddEvent(GameEvent.UI.OnClose, triggerCallBack)
|
|
|
|
|
-- 清空一下副本任务
|
|
|
|
|
this.ResetMapData()
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
-- 从序章出来的回到主界面
|
|
|
|
|
if MapManager.curMapId == 0 or MapManager.curMapId == 100 then
|
|
|
|
|
SwitchPanel.OpenPanel(UIName.MainPanel)
|
|
|
|
|
else
|
|
|
|
|
if(MapTrialManager.curTowerLevel>MapTrialManager.highestLevel) then
|
|
|
|
|
if not MapTrialManager.IsFinalLevel()then
|
|
|
|
|
MapTrialManager.highestLevel=MapTrialManager.curTowerLevel-1
|
|
|
|
|
else
|
|
|
|
|
MapTrialManager.highestLevel = MapTrialManager.curTowerLevel
|
|
|
|
|
end
|
|
|
|
|
end
|
2020-06-03 19:09:01 +08:00
|
|
|
|
SwitchPanel.OpenPanel(UIName.MainPanel)
|
|
|
|
|
-- SwitchPanel.OpenPanel(panelNeedOpen[CarbonManager.difficulty], function()
|
|
|
|
|
-- UIManager.ClosePanel(UIName.MapPanel)
|
|
|
|
|
-- end)
|
2020-05-09 13:31:21 +08:00
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
-- 刷新红点
|
|
|
|
|
if CarbonManager.difficulty == 2 then
|
|
|
|
|
this.TrialCopyData()
|
|
|
|
|
elseif CarbonManager.difficulty == 1 then
|
|
|
|
|
CheckRedPointStatus(RedPointType.NormalExplore_GetStarReward)
|
|
|
|
|
elseif CarbonManager.difficulty == 3 then
|
|
|
|
|
this.TrialCopyData()
|
|
|
|
|
CheckRedPointStatus(RedPointType.HeroExplore_OpenMap)
|
|
|
|
|
CheckRedPointStatus(RedPointType.HeroExplore_Feats)
|
|
|
|
|
elseif CarbonManager.difficulty == CARBON_TYPE.ENDLESS then
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
poolManager:ClearPool()
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
-- 正常出图需要消除的数据
|
|
|
|
|
function this.ResetMapData()
|
|
|
|
|
EndLessMapManager.srcMapId = 0
|
|
|
|
|
MissionManager.carBonMission = {}
|
|
|
|
|
MapTrialManager.doneTime = 0
|
|
|
|
|
MapManager.isTimeOut = false
|
|
|
|
|
this.StopWalking()
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
-- 换层或者换地图
|
|
|
|
|
function this.ChangeMapByType(nextMapId, msg)
|
|
|
|
|
local carbonType = CarbonManager.difficulty
|
|
|
|
|
-- 在试炼副本中的是换层操作
|
|
|
|
|
if carbonType == 2 then
|
2020-06-23 18:36:24 +08:00
|
|
|
|
Log(Language[11239])
|
2020-05-09 13:31:21 +08:00
|
|
|
|
this.TrialChangeFloor(nextMapId, msg)
|
|
|
|
|
elseif carbonType == 4 then
|
2020-06-23 18:36:24 +08:00
|
|
|
|
Log(Language[11240])
|
2020-05-09 13:31:21 +08:00
|
|
|
|
-- 执行换图方法
|
|
|
|
|
this.ChangeMap(nextMapId)
|
|
|
|
|
end
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
-- 试炼副本的换层操作
|
|
|
|
|
function this.TrialChangeFloor(nextMapId, msg)
|
|
|
|
|
-- 设置不可点击
|
|
|
|
|
ctrlView.SetCtrlState(true)
|
|
|
|
|
this.ClearBag()
|
|
|
|
|
this.StopWalking()
|
|
|
|
|
|
2020-06-03 19:09:01 +08:00
|
|
|
|
NetManager.MapInfoRequest(nextMapId,FormationTypeDef.FORMATION_DREAMLAND, function ()
|
2020-05-09 13:31:21 +08:00
|
|
|
|
local triggerCallBack
|
|
|
|
|
triggerCallBack = function (panelType, panel)
|
|
|
|
|
if panelType == UIName.SwitchPanel then
|
|
|
|
|
this.Dispose()
|
|
|
|
|
Game.GlobalEvent:RemoveEvent(GameEvent.UI.OnClose, triggerCallBack)
|
|
|
|
|
end
|
|
|
|
|
end
|
|
|
|
|
Game.GlobalEvent:AddEvent(GameEvent.UI.OnClose, triggerCallBack)
|
|
|
|
|
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|
|
|
|
-- 试炼副本的完成时间
|
|
|
|
|
if msg.useTime then
|
2020-06-23 18:36:24 +08:00
|
|
|
|
Log(Language[11241] .. msg.useTime)
|
2020-05-09 13:31:21 +08:00
|
|
|
|
MapTrialManager.doneTime = msg.useTime
|
|
|
|
|
end
|
|
|
|
|
SwitchPanel.OpenPanel(UIName.MapPanel)
|
|
|
|
|
MapTrialManager.isChangeLevel = false
|
|
|
|
|
if not MapTrialManager.IsFinalLevel() then
|
|
|
|
|
MapTrialManager.curTowerLevel = MapTrialManager.curTowerLevel + 1
|
|
|
|
|
end
|
2020-06-13 11:47:13 +08:00
|
|
|
|
--设置 进入下一层后领取全部奖励
|
|
|
|
|
MissionManager.GetAllRewardTrigger()
|
2020-06-30 18:59:44 +08:00
|
|
|
|
LogGreen(MapTrialManager.selectHeroDid)
|
2020-05-09 13:31:21 +08:00
|
|
|
|
end)
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
-- 换图操作
|
|
|
|
|
function this.ChangeMap(nextMapId)
|
|
|
|
|
this.ClearBag()
|
|
|
|
|
this.StopWalking()
|
|
|
|
|
Log(" nextMapId ====== " .. nextMapId)
|
|
|
|
|
|
|
|
|
|
local index = CarbonManager.difficulty == CARBON_TYPE.ENDLESS and 401 or FormationManager.curFormationIndex
|
|
|
|
|
NetManager.MapInfoRequest(nextMapId, index, function ()
|
|
|
|
|
local triggerCallBack
|
|
|
|
|
triggerCallBack = function (panelType, panel)
|
|
|
|
|
if panelType == UIName.SwitchPanel then
|
|
|
|
|
this.Dispose()
|
|
|
|
|
Game.GlobalEvent:RemoveEvent(GameEvent.UI.OnClose, triggerCallBack)
|
|
|
|
|
end
|
|
|
|
|
end
|
|
|
|
|
Game.GlobalEvent:AddEvent(GameEvent.UI.OnClose, triggerCallBack)
|
|
|
|
|
-- 如果是无尽副本,则需要消耗行动力
|
|
|
|
|
if CarbonManager.difficulty == CARBON_TYPE.ENDLESS then
|
|
|
|
|
-- 更新行动力
|
2020-06-23 18:36:24 +08:00
|
|
|
|
Log(Language[11242])
|
2020-05-09 13:31:21 +08:00
|
|
|
|
endLessMapView.OnRoleTransport(function ()
|
|
|
|
|
end)
|
|
|
|
|
end
|
|
|
|
|
SwitchPanel.OpenPanel(UIName.MapPanel)
|
2020-06-13 11:47:13 +08:00
|
|
|
|
--设置 进入下一层后领取全部奖励
|
|
|
|
|
MissionManager.GetAllRewardTrigger()
|
2020-05-09 13:31:21 +08:00
|
|
|
|
end)
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
-- =================================================================
|
|
|
|
|
-- 清除道具
|
|
|
|
|
function this.ClearBag()
|
|
|
|
|
BagManager.mapShotTimeItemData = {}
|
|
|
|
|
EquipManager.mapShotTimeItemData = {}
|
|
|
|
|
HeroManager.mapShotTimeItemData = {}
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
--出图数据刷新
|
|
|
|
|
function this.TrialCopyData()
|
|
|
|
|
local isPass = CarbonManager.IsMapPlayed(MapManager.curMapId)
|
|
|
|
|
if(isPass==true) then
|
|
|
|
|
for k, v in ConfigPairs(DifficultyData) do
|
|
|
|
|
if(v.Id==MapManager.curMapId and v.Type==3) then
|
|
|
|
|
if(CarbonManager.difficultyMask[v.MapId]~=-1) then
|
|
|
|
|
if(v.DifficultType> CarbonManager.difficultyMask[v.MapId]) then
|
|
|
|
|
CarbonManager.difficultyMask[v.MapId]=v.DifficultType
|
|
|
|
|
end
|
|
|
|
|
else
|
|
|
|
|
CarbonManager.difficultyMask[v.MapId]=v.DifficultType
|
|
|
|
|
end
|
|
|
|
|
end
|
|
|
|
|
end
|
|
|
|
|
end
|
|
|
|
|
if(CarbonManager.difficulty==2) then
|
|
|
|
|
MapTrialManager.isCanReset=1
|
|
|
|
|
end
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
-- 角色死亡, 血量重置
|
|
|
|
|
function this.OnMapDeadOut(startTime, lastPos)
|
|
|
|
|
if CarbonManager.difficulty == CARBON_TYPE.ENDLESS then
|
|
|
|
|
this.OnEndLessDead(lastPos)
|
|
|
|
|
else
|
|
|
|
|
this.OnDeadCount(startTime, lastPos)
|
|
|
|
|
end
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
-- 无尽副本的死亡表现
|
|
|
|
|
function this.OnEndLessDead(lastPos)
|
|
|
|
|
-- 进入死亡状态
|
|
|
|
|
EndLessMapManager.EndLessRoleDead = true
|
|
|
|
|
-- 清空血条值
|
|
|
|
|
playerView.InitRoleHp(false)
|
|
|
|
|
MapManager.deadTime = 0
|
|
|
|
|
-- 清空相应的队伍英雄血量
|
|
|
|
|
EndLessMapManager.DeleteMapTeam()
|
|
|
|
|
-- 设置角色位置
|
|
|
|
|
playerView.SetRolePos(lastPos)
|
|
|
|
|
-- 隐藏战斗特效
|
|
|
|
|
playerView.SetBattleState(false)
|
|
|
|
|
-- 如果正在触发事件则停止
|
|
|
|
|
ctrlView.OnRoleDead()
|
|
|
|
|
ctrlView.SetCtrlState(false)
|
|
|
|
|
-- 无尽副本中死亡扣行动力
|
|
|
|
|
if CarbonManager.difficulty == CARBON_TYPE.ENDLESS then
|
|
|
|
|
endLessMapView.OnRoleDead()
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
-- 死亡倒计时的表现
|
|
|
|
|
function this.OnDeadCount(startTime, lastPos)
|
|
|
|
|
ctrlView.SetCtrlState(true)
|
|
|
|
|
-- 死亡次前端无奈的加一次
|
|
|
|
|
MapManager.deadCount = MapManager.deadCount + 1
|
2020-06-03 19:09:01 +08:00
|
|
|
|
-- if CarbonManager.difficulty == 2 then
|
|
|
|
|
-- trialPanel.OnRoleDead()
|
|
|
|
|
-- if MapTrialManager.GetRelifeTimes() - MapManager.deadCount < 0 then -- 次数用完出图
|
|
|
|
|
-- return
|
|
|
|
|
-- end
|
|
|
|
|
-- end
|
2020-05-09 13:31:21 +08:00
|
|
|
|
-- 清空血条值
|
|
|
|
|
playerView.InitRoleHp(false)
|
|
|
|
|
playerView.SetBattleState(false)
|
|
|
|
|
-- 设置角色位置
|
|
|
|
|
playerView.SetRolePos(lastPos)
|
|
|
|
|
|
|
|
|
|
-- 如果正在触发事件则停止
|
|
|
|
|
ctrlView.OnRoleDead()
|
|
|
|
|
|
|
|
|
|
-- 角色死亡不出图, 立马设置遮罩,让你瞎几把点
|
|
|
|
|
this.deadRoot:SetActive(true)
|
|
|
|
|
|
|
|
|
|
-- 无尽副本中死亡扣行动力
|
|
|
|
|
if CarbonManager.difficulty == CARBON_TYPE.ENDLESS then
|
|
|
|
|
endLessMapView.OnRoleDead()
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
-- 开始倒计时
|
|
|
|
|
local timer
|
|
|
|
|
local totalTime = MapManager.RoleTotalDeadTime()
|
|
|
|
|
local deadTime = 0
|
|
|
|
|
if startTime and startTime > 0 then
|
|
|
|
|
deadTime = startTime
|
|
|
|
|
else
|
|
|
|
|
deadTime = totalTime
|
|
|
|
|
end
|
|
|
|
|
local index = deadTime
|
|
|
|
|
this.deadTime.text = index
|
|
|
|
|
this.missionTime = index
|
|
|
|
|
timer = Timer.New(function ()
|
|
|
|
|
index = index - 1
|
|
|
|
|
local str = ""
|
|
|
|
|
if index > 3 then
|
|
|
|
|
str = string.format("<color=#FFD901FF>%s</color>", index)
|
|
|
|
|
elseif index > 0 and index <= 3 then
|
|
|
|
|
str = string.format("<color=#FD0000FF>%s</color>", index)
|
|
|
|
|
end
|
|
|
|
|
this.deadTime.text = str
|
|
|
|
|
|
|
|
|
|
-- 设置立刻复活
|
|
|
|
|
index = MapManager.isStopDying and 0 or index
|
|
|
|
|
if index == 0 then
|
|
|
|
|
this.RoleRelife(timer, index)
|
|
|
|
|
end
|
|
|
|
|
end, 1, deadTime, true)
|
|
|
|
|
timer:Start()
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
-- 角色复活函数
|
|
|
|
|
function this.RoleRelife(timer, deadTime)
|
|
|
|
|
-- 重置计时
|
|
|
|
|
deadTime = 0
|
|
|
|
|
MapManager.deadTime = 0
|
|
|
|
|
timer:Stop()
|
|
|
|
|
-- 隐藏面板
|
|
|
|
|
this.deadRoot:SetActive(false)
|
|
|
|
|
|
|
|
|
|
-- 初始化路径
|
|
|
|
|
ctrlView.InitPath()
|
|
|
|
|
|
|
|
|
|
-- 重置血量
|
|
|
|
|
MapManager.InitFormationHp()
|
|
|
|
|
playerView.InitRoleHp(true)
|
|
|
|
|
ctrlView.SetCtrlState(false)
|
|
|
|
|
-- 不能立刻复活
|
|
|
|
|
MapManager.isStopDying = false
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
-- 清空寻路
|
|
|
|
|
function this.StopWalking()
|
|
|
|
|
ctrlView.OnRoleDead()
|
|
|
|
|
-- 换层时路径不一定完了,不弹完会卡死
|
|
|
|
|
--ctrlView.CallListPop()
|
|
|
|
|
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
function this.CallListPop()
|
|
|
|
|
ctrlView.CallListPop()
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
function this.Dispose()
|
|
|
|
|
if not ctrlView.Ctrl then
|
|
|
|
|
return
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
ctrlView.Dispose()
|
|
|
|
|
playerView.Dispose()
|
|
|
|
|
pointHandleView.Dispose()
|
|
|
|
|
|
|
|
|
|
end
|
|
|
|
|
|
2020-06-23 18:36:24 +08:00
|
|
|
|
return MapPanel
|