miduo_client/Assets/Source/Generate/Spine_Unity_SkeletonAnimati...

432 lines
11 KiB
C#
Raw Normal View History

2020-05-09 13:31:21 +08:00
//this source code was auto-generated by tolua#, do not modify it
using System;
using LuaInterface;
public class Spine_Unity_SkeletonAnimationWrap
{
public static void Register(LuaState L)
{
L.BeginClass(typeof(Spine.Unity.SkeletonAnimation), typeof(Spine.Unity.SkeletonRenderer));
L.RegFunction("AddToGameObject", AddToGameObject);
L.RegFunction("NewSkeletonAnimationGameObject", NewSkeletonAnimationGameObject);
L.RegFunction("ClearState", ClearState);
L.RegFunction("Initialize", Initialize);
L.RegFunction("Update", Update);
L.RegFunction("__eq", op_Equality);
L.RegFunction("__tostring", ToLua.op_ToString);
L.RegVar("state", get_state, set_state);
L.RegVar("loop", get_loop, set_loop);
L.RegVar("timeScale", get_timeScale, set_timeScale);
L.RegVar("AnimationState", get_AnimationState, null);
L.RegVar("AnimationName", get_AnimationName, set_AnimationName);
L.RegVar("UpdateLocal", get_UpdateLocal, set_UpdateLocal);
L.RegVar("UpdateWorld", get_UpdateWorld, set_UpdateWorld);
L.RegVar("UpdateComplete", get_UpdateComplete, set_UpdateComplete);
L.EndClass();
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int AddToGameObject(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 2);
UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.CheckObject(L, 1, typeof(UnityEngine.GameObject));
Spine.Unity.SkeletonDataAsset arg1 = (Spine.Unity.SkeletonDataAsset)ToLua.CheckObject<Spine.Unity.SkeletonDataAsset>(L, 2);
Spine.Unity.SkeletonAnimation o = Spine.Unity.SkeletonAnimation.AddToGameObject(arg0, arg1);
ToLua.Push(L, o);
return 1;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int NewSkeletonAnimationGameObject(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 1);
Spine.Unity.SkeletonDataAsset arg0 = (Spine.Unity.SkeletonDataAsset)ToLua.CheckObject<Spine.Unity.SkeletonDataAsset>(L, 1);
Spine.Unity.SkeletonAnimation o = Spine.Unity.SkeletonAnimation.NewSkeletonAnimationGameObject(arg0);
ToLua.Push(L, o);
return 1;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int ClearState(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 1);
Spine.Unity.SkeletonAnimation obj = (Spine.Unity.SkeletonAnimation)ToLua.CheckObject<Spine.Unity.SkeletonAnimation>(L, 1);
obj.ClearState();
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int Initialize(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 2);
Spine.Unity.SkeletonAnimation obj = (Spine.Unity.SkeletonAnimation)ToLua.CheckObject<Spine.Unity.SkeletonAnimation>(L, 1);
bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
obj.Initialize(arg0);
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int Update(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 2);
Spine.Unity.SkeletonAnimation obj = (Spine.Unity.SkeletonAnimation)ToLua.CheckObject<Spine.Unity.SkeletonAnimation>(L, 1);
float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
obj.Update(arg0);
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int op_Equality(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 2);
UnityEngine.Object arg0 = (UnityEngine.Object)ToLua.ToObject(L, 1);
UnityEngine.Object arg1 = (UnityEngine.Object)ToLua.ToObject(L, 2);
bool o = arg0 == arg1;
LuaDLL.lua_pushboolean(L, o);
return 1;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_state(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
Spine.Unity.SkeletonAnimation obj = (Spine.Unity.SkeletonAnimation)o;
Spine.AnimationState ret = obj.state;
ToLua.PushObject(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index state on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_loop(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
Spine.Unity.SkeletonAnimation obj = (Spine.Unity.SkeletonAnimation)o;
bool ret = obj.loop;
LuaDLL.lua_pushboolean(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index loop on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_timeScale(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
Spine.Unity.SkeletonAnimation obj = (Spine.Unity.SkeletonAnimation)o;
float ret = obj.timeScale;
LuaDLL.lua_pushnumber(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index timeScale on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_AnimationState(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
Spine.Unity.SkeletonAnimation obj = (Spine.Unity.SkeletonAnimation)o;
Spine.AnimationState ret = obj.AnimationState;
ToLua.PushObject(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index AnimationState on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_AnimationName(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
Spine.Unity.SkeletonAnimation obj = (Spine.Unity.SkeletonAnimation)o;
string ret = obj.AnimationName;
LuaDLL.lua_pushstring(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index AnimationName on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_UpdateLocal(IntPtr L)
{
ToLua.Push(L, new EventObject(typeof(Spine.Unity.UpdateBonesDelegate)));
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_UpdateWorld(IntPtr L)
{
ToLua.Push(L, new EventObject(typeof(Spine.Unity.UpdateBonesDelegate)));
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_UpdateComplete(IntPtr L)
{
ToLua.Push(L, new EventObject(typeof(Spine.Unity.UpdateBonesDelegate)));
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_state(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
Spine.Unity.SkeletonAnimation obj = (Spine.Unity.SkeletonAnimation)o;
Spine.AnimationState arg0 = (Spine.AnimationState)ToLua.CheckObject<Spine.AnimationState>(L, 2);
obj.state = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index state on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_loop(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
Spine.Unity.SkeletonAnimation obj = (Spine.Unity.SkeletonAnimation)o;
bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
obj.loop = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index loop on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_timeScale(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
Spine.Unity.SkeletonAnimation obj = (Spine.Unity.SkeletonAnimation)o;
float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
obj.timeScale = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index timeScale on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_AnimationName(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
Spine.Unity.SkeletonAnimation obj = (Spine.Unity.SkeletonAnimation)o;
string arg0 = ToLua.CheckString(L, 2);
obj.AnimationName = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index AnimationName on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_UpdateLocal(IntPtr L)
{
try
{
Spine.Unity.SkeletonAnimation obj = (Spine.Unity.SkeletonAnimation)ToLua.CheckObject(L, 1, typeof(Spine.Unity.SkeletonAnimation));
EventObject arg0 = null;
if (LuaDLL.lua_isuserdata(L, 2) != 0)
{
arg0 = (EventObject)ToLua.ToObject(L, 2);
}
else
{
return LuaDLL.luaL_throw(L, "The event 'Spine.Unity.SkeletonAnimation.UpdateLocal' can only appear on the left hand side of += or -= when used outside of the type 'Spine.Unity.SkeletonAnimation'");
}
if (arg0.op == EventOp.Add)
{
Spine.Unity.UpdateBonesDelegate ev = (Spine.Unity.UpdateBonesDelegate)arg0.func;
obj.UpdateLocal += ev;
}
else if (arg0.op == EventOp.Sub)
{
Spine.Unity.UpdateBonesDelegate ev = (Spine.Unity.UpdateBonesDelegate)arg0.func;
obj.UpdateLocal -= ev;
}
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_UpdateWorld(IntPtr L)
{
try
{
Spine.Unity.SkeletonAnimation obj = (Spine.Unity.SkeletonAnimation)ToLua.CheckObject(L, 1, typeof(Spine.Unity.SkeletonAnimation));
EventObject arg0 = null;
if (LuaDLL.lua_isuserdata(L, 2) != 0)
{
arg0 = (EventObject)ToLua.ToObject(L, 2);
}
else
{
return LuaDLL.luaL_throw(L, "The event 'Spine.Unity.SkeletonAnimation.UpdateWorld' can only appear on the left hand side of += or -= when used outside of the type 'Spine.Unity.SkeletonAnimation'");
}
if (arg0.op == EventOp.Add)
{
Spine.Unity.UpdateBonesDelegate ev = (Spine.Unity.UpdateBonesDelegate)arg0.func;
obj.UpdateWorld += ev;
}
else if (arg0.op == EventOp.Sub)
{
Spine.Unity.UpdateBonesDelegate ev = (Spine.Unity.UpdateBonesDelegate)arg0.func;
obj.UpdateWorld -= ev;
}
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_UpdateComplete(IntPtr L)
{
try
{
Spine.Unity.SkeletonAnimation obj = (Spine.Unity.SkeletonAnimation)ToLua.CheckObject(L, 1, typeof(Spine.Unity.SkeletonAnimation));
EventObject arg0 = null;
if (LuaDLL.lua_isuserdata(L, 2) != 0)
{
arg0 = (EventObject)ToLua.ToObject(L, 2);
}
else
{
return LuaDLL.luaL_throw(L, "The event 'Spine.Unity.SkeletonAnimation.UpdateComplete' can only appear on the left hand side of += or -= when used outside of the type 'Spine.Unity.SkeletonAnimation'");
}
if (arg0.op == EventOp.Add)
{
Spine.Unity.UpdateBonesDelegate ev = (Spine.Unity.UpdateBonesDelegate)arg0.func;
obj.UpdateComplete += ev;
}
else if (arg0.op == EventOp.Sub)
{
Spine.Unity.UpdateBonesDelegate ev = (Spine.Unity.UpdateBonesDelegate)arg0.func;
obj.UpdateComplete -= ev;
}
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
}