miduo_client/Assets/Source/Generate/UnityEngine_UI_ImageWrap.cs

822 lines
20 KiB
C#
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2020-05-09 13:31:21 +08:00
//this source code was auto-generated by tolua#, do not modify it
using System;
using LuaInterface;
public class UnityEngine_UI_ImageWrap
{
public static void Register(LuaState L)
{
L.BeginClass(typeof(UnityEngine.UI.Image), typeof(UnityEngine.UI.MaskableGraphic));
L.RegFunction("OnBeforeSerialize", OnBeforeSerialize);
L.RegFunction("OnAfterDeserialize", OnAfterDeserialize);
L.RegFunction("SetNativeSize", SetNativeSize);
L.RegFunction("CalculateLayoutInputHorizontal", CalculateLayoutInputHorizontal);
L.RegFunction("CalculateLayoutInputVertical", CalculateLayoutInputVertical);
L.RegFunction("IsRaycastLocationValid", IsRaycastLocationValid);
L.RegFunction("__eq", op_Equality);
L.RegFunction("__tostring", ToLua.op_ToString);
L.RegVar("sprite", get_sprite, set_sprite);
L.RegVar("overrideSprite", get_overrideSprite, set_overrideSprite);
L.RegVar("type", get_type, set_type);
L.RegVar("preserveAspect", get_preserveAspect, set_preserveAspect);
L.RegVar("fillCenter", get_fillCenter, set_fillCenter);
L.RegVar("fillMethod", get_fillMethod, set_fillMethod);
L.RegVar("fillAmount", get_fillAmount, set_fillAmount);
L.RegVar("fillClockwise", get_fillClockwise, set_fillClockwise);
L.RegVar("fillOrigin", get_fillOrigin, set_fillOrigin);
L.RegVar("alphaHitTestMinimumThreshold", get_alphaHitTestMinimumThreshold, set_alphaHitTestMinimumThreshold);
L.RegVar("useSpriteMesh", get_useSpriteMesh, set_useSpriteMesh);
L.RegVar("defaultETC1GraphicMaterial", get_defaultETC1GraphicMaterial, null);
L.RegVar("mainTexture", get_mainTexture, null);
L.RegVar("hasBorder", get_hasBorder, null);
L.RegVar("pixelsPerUnit", get_pixelsPerUnit, null);
L.RegVar("material", get_material, set_material);
L.RegVar("minWidth", get_minWidth, null);
L.RegVar("preferredWidth", get_preferredWidth, null);
L.RegVar("flexibleWidth", get_flexibleWidth, null);
L.RegVar("minHeight", get_minHeight, null);
L.RegVar("preferredHeight", get_preferredHeight, null);
L.RegVar("flexibleHeight", get_flexibleHeight, null);
L.RegVar("layoutPriority", get_layoutPriority, null);
L.EndClass();
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int OnBeforeSerialize(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 1);
UnityEngine.UI.Image obj = (UnityEngine.UI.Image)ToLua.CheckObject<UnityEngine.UI.Image>(L, 1);
obj.OnBeforeSerialize();
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int OnAfterDeserialize(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 1);
UnityEngine.UI.Image obj = (UnityEngine.UI.Image)ToLua.CheckObject<UnityEngine.UI.Image>(L, 1);
obj.OnAfterDeserialize();
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int SetNativeSize(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 1);
UnityEngine.UI.Image obj = (UnityEngine.UI.Image)ToLua.CheckObject<UnityEngine.UI.Image>(L, 1);
obj.SetNativeSize();
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int CalculateLayoutInputHorizontal(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 1);
UnityEngine.UI.Image obj = (UnityEngine.UI.Image)ToLua.CheckObject<UnityEngine.UI.Image>(L, 1);
obj.CalculateLayoutInputHorizontal();
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int CalculateLayoutInputVertical(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 1);
UnityEngine.UI.Image obj = (UnityEngine.UI.Image)ToLua.CheckObject<UnityEngine.UI.Image>(L, 1);
obj.CalculateLayoutInputVertical();
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int IsRaycastLocationValid(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 3);
UnityEngine.UI.Image obj = (UnityEngine.UI.Image)ToLua.CheckObject<UnityEngine.UI.Image>(L, 1);
UnityEngine.Vector2 arg0 = ToLua.ToVector2(L, 2);
UnityEngine.Camera arg1 = (UnityEngine.Camera)ToLua.CheckObject(L, 3, typeof(UnityEngine.Camera));
bool o = obj.IsRaycastLocationValid(arg0, arg1);
LuaDLL.lua_pushboolean(L, o);
return 1;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int op_Equality(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 2);
UnityEngine.Object arg0 = (UnityEngine.Object)ToLua.ToObject(L, 1);
UnityEngine.Object arg1 = (UnityEngine.Object)ToLua.ToObject(L, 2);
bool o = arg0 == arg1;
LuaDLL.lua_pushboolean(L, o);
return 1;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_sprite(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.UI.Image obj = (UnityEngine.UI.Image)o;
UnityEngine.Sprite ret = obj.sprite;
ToLua.PushSealed(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index sprite on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_overrideSprite(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.UI.Image obj = (UnityEngine.UI.Image)o;
UnityEngine.Sprite ret = obj.overrideSprite;
ToLua.PushSealed(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index overrideSprite on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_type(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.UI.Image obj = (UnityEngine.UI.Image)o;
UnityEngine.UI.Image.Type ret = obj.type;
ToLua.Push(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index type on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_preserveAspect(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.UI.Image obj = (UnityEngine.UI.Image)o;
bool ret = obj.preserveAspect;
LuaDLL.lua_pushboolean(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index preserveAspect on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_fillCenter(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.UI.Image obj = (UnityEngine.UI.Image)o;
bool ret = obj.fillCenter;
LuaDLL.lua_pushboolean(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index fillCenter on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_fillMethod(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.UI.Image obj = (UnityEngine.UI.Image)o;
UnityEngine.UI.Image.FillMethod ret = obj.fillMethod;
ToLua.Push(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index fillMethod on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_fillAmount(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.UI.Image obj = (UnityEngine.UI.Image)o;
float ret = obj.fillAmount;
LuaDLL.lua_pushnumber(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index fillAmount on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_fillClockwise(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.UI.Image obj = (UnityEngine.UI.Image)o;
bool ret = obj.fillClockwise;
LuaDLL.lua_pushboolean(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index fillClockwise on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_fillOrigin(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.UI.Image obj = (UnityEngine.UI.Image)o;
int ret = obj.fillOrigin;
LuaDLL.lua_pushinteger(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index fillOrigin on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_alphaHitTestMinimumThreshold(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.UI.Image obj = (UnityEngine.UI.Image)o;
float ret = obj.alphaHitTestMinimumThreshold;
LuaDLL.lua_pushnumber(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index alphaHitTestMinimumThreshold on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_useSpriteMesh(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.UI.Image obj = (UnityEngine.UI.Image)o;
bool ret = obj.useSpriteMesh;
LuaDLL.lua_pushboolean(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index useSpriteMesh on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_defaultETC1GraphicMaterial(IntPtr L)
{
try
{
ToLua.Push(L, UnityEngine.UI.Image.defaultETC1GraphicMaterial);
return 1;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_mainTexture(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.UI.Image obj = (UnityEngine.UI.Image)o;
UnityEngine.Texture ret = obj.mainTexture;
ToLua.Push(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index mainTexture on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_hasBorder(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.UI.Image obj = (UnityEngine.UI.Image)o;
bool ret = obj.hasBorder;
LuaDLL.lua_pushboolean(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index hasBorder on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_pixelsPerUnit(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.UI.Image obj = (UnityEngine.UI.Image)o;
float ret = obj.pixelsPerUnit;
LuaDLL.lua_pushnumber(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index pixelsPerUnit on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_material(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.UI.Image obj = (UnityEngine.UI.Image)o;
UnityEngine.Material ret = obj.material;
ToLua.Push(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index material on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_minWidth(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.UI.Image obj = (UnityEngine.UI.Image)o;
float ret = obj.minWidth;
LuaDLL.lua_pushnumber(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index minWidth on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_preferredWidth(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.UI.Image obj = (UnityEngine.UI.Image)o;
float ret = obj.preferredWidth;
LuaDLL.lua_pushnumber(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index preferredWidth on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_flexibleWidth(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.UI.Image obj = (UnityEngine.UI.Image)o;
float ret = obj.flexibleWidth;
LuaDLL.lua_pushnumber(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index flexibleWidth on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_minHeight(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.UI.Image obj = (UnityEngine.UI.Image)o;
float ret = obj.minHeight;
LuaDLL.lua_pushnumber(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index minHeight on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_preferredHeight(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.UI.Image obj = (UnityEngine.UI.Image)o;
float ret = obj.preferredHeight;
LuaDLL.lua_pushnumber(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index preferredHeight on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_flexibleHeight(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.UI.Image obj = (UnityEngine.UI.Image)o;
float ret = obj.flexibleHeight;
LuaDLL.lua_pushnumber(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index flexibleHeight on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_layoutPriority(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.UI.Image obj = (UnityEngine.UI.Image)o;
int ret = obj.layoutPriority;
LuaDLL.lua_pushinteger(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index layoutPriority on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_sprite(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.UI.Image obj = (UnityEngine.UI.Image)o;
UnityEngine.Sprite arg0 = (UnityEngine.Sprite)ToLua.CheckObject(L, 2, typeof(UnityEngine.Sprite));
obj.sprite = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index sprite on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_overrideSprite(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.UI.Image obj = (UnityEngine.UI.Image)o;
UnityEngine.Sprite arg0 = (UnityEngine.Sprite)ToLua.CheckObject(L, 2, typeof(UnityEngine.Sprite));
obj.overrideSprite = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index overrideSprite on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_type(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.UI.Image obj = (UnityEngine.UI.Image)o;
UnityEngine.UI.Image.Type arg0 = (UnityEngine.UI.Image.Type)ToLua.CheckObject(L, 2, typeof(UnityEngine.UI.Image.Type));
obj.type = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index type on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_preserveAspect(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.UI.Image obj = (UnityEngine.UI.Image)o;
bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
obj.preserveAspect = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index preserveAspect on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_fillCenter(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.UI.Image obj = (UnityEngine.UI.Image)o;
bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
obj.fillCenter = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index fillCenter on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_fillMethod(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.UI.Image obj = (UnityEngine.UI.Image)o;
UnityEngine.UI.Image.FillMethod arg0 = (UnityEngine.UI.Image.FillMethod)ToLua.CheckObject(L, 2, typeof(UnityEngine.UI.Image.FillMethod));
obj.fillMethod = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index fillMethod on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_fillAmount(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.UI.Image obj = (UnityEngine.UI.Image)o;
float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
obj.fillAmount = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index fillAmount on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_fillClockwise(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.UI.Image obj = (UnityEngine.UI.Image)o;
bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
obj.fillClockwise = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index fillClockwise on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_fillOrigin(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.UI.Image obj = (UnityEngine.UI.Image)o;
int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
obj.fillOrigin = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index fillOrigin on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_alphaHitTestMinimumThreshold(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.UI.Image obj = (UnityEngine.UI.Image)o;
float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
obj.alphaHitTestMinimumThreshold = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index alphaHitTestMinimumThreshold on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_useSpriteMesh(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.UI.Image obj = (UnityEngine.UI.Image)o;
bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
obj.useSpriteMesh = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index useSpriteMesh on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_material(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.UI.Image obj = (UnityEngine.UI.Image)o;
UnityEngine.Material arg0 = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 2);
obj.material = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index material on a nil value");
}
}
}