822 lines
20 KiB
C#
822 lines
20 KiB
C#
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//this source code was auto-generated by tolua#, do not modify it
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using System;
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using LuaInterface;
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public class UnityEngine_UI_ImageWrap
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{
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public static void Register(LuaState L)
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{
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L.BeginClass(typeof(UnityEngine.UI.Image), typeof(UnityEngine.UI.MaskableGraphic));
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L.RegFunction("OnBeforeSerialize", OnBeforeSerialize);
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L.RegFunction("OnAfterDeserialize", OnAfterDeserialize);
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L.RegFunction("SetNativeSize", SetNativeSize);
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L.RegFunction("CalculateLayoutInputHorizontal", CalculateLayoutInputHorizontal);
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L.RegFunction("CalculateLayoutInputVertical", CalculateLayoutInputVertical);
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L.RegFunction("IsRaycastLocationValid", IsRaycastLocationValid);
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L.RegFunction("__eq", op_Equality);
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L.RegFunction("__tostring", ToLua.op_ToString);
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L.RegVar("sprite", get_sprite, set_sprite);
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L.RegVar("overrideSprite", get_overrideSprite, set_overrideSprite);
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L.RegVar("type", get_type, set_type);
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L.RegVar("preserveAspect", get_preserveAspect, set_preserveAspect);
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L.RegVar("fillCenter", get_fillCenter, set_fillCenter);
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L.RegVar("fillMethod", get_fillMethod, set_fillMethod);
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L.RegVar("fillAmount", get_fillAmount, set_fillAmount);
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L.RegVar("fillClockwise", get_fillClockwise, set_fillClockwise);
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L.RegVar("fillOrigin", get_fillOrigin, set_fillOrigin);
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L.RegVar("alphaHitTestMinimumThreshold", get_alphaHitTestMinimumThreshold, set_alphaHitTestMinimumThreshold);
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L.RegVar("useSpriteMesh", get_useSpriteMesh, set_useSpriteMesh);
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L.RegVar("defaultETC1GraphicMaterial", get_defaultETC1GraphicMaterial, null);
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L.RegVar("mainTexture", get_mainTexture, null);
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L.RegVar("hasBorder", get_hasBorder, null);
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L.RegVar("pixelsPerUnit", get_pixelsPerUnit, null);
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L.RegVar("material", get_material, set_material);
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L.RegVar("minWidth", get_minWidth, null);
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L.RegVar("preferredWidth", get_preferredWidth, null);
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L.RegVar("flexibleWidth", get_flexibleWidth, null);
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L.RegVar("minHeight", get_minHeight, null);
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L.RegVar("preferredHeight", get_preferredHeight, null);
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L.RegVar("flexibleHeight", get_flexibleHeight, null);
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L.RegVar("layoutPriority", get_layoutPriority, null);
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L.EndClass();
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int OnBeforeSerialize(IntPtr L)
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{
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try
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{
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ToLua.CheckArgsCount(L, 1);
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UnityEngine.UI.Image obj = (UnityEngine.UI.Image)ToLua.CheckObject<UnityEngine.UI.Image>(L, 1);
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obj.OnBeforeSerialize();
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return 0;
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int OnAfterDeserialize(IntPtr L)
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{
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try
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{
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ToLua.CheckArgsCount(L, 1);
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UnityEngine.UI.Image obj = (UnityEngine.UI.Image)ToLua.CheckObject<UnityEngine.UI.Image>(L, 1);
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obj.OnAfterDeserialize();
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return 0;
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int SetNativeSize(IntPtr L)
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{
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try
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{
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ToLua.CheckArgsCount(L, 1);
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UnityEngine.UI.Image obj = (UnityEngine.UI.Image)ToLua.CheckObject<UnityEngine.UI.Image>(L, 1);
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obj.SetNativeSize();
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return 0;
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int CalculateLayoutInputHorizontal(IntPtr L)
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{
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try
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{
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ToLua.CheckArgsCount(L, 1);
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UnityEngine.UI.Image obj = (UnityEngine.UI.Image)ToLua.CheckObject<UnityEngine.UI.Image>(L, 1);
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obj.CalculateLayoutInputHorizontal();
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return 0;
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int CalculateLayoutInputVertical(IntPtr L)
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{
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try
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{
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ToLua.CheckArgsCount(L, 1);
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UnityEngine.UI.Image obj = (UnityEngine.UI.Image)ToLua.CheckObject<UnityEngine.UI.Image>(L, 1);
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obj.CalculateLayoutInputVertical();
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return 0;
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int IsRaycastLocationValid(IntPtr L)
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{
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try
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{
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ToLua.CheckArgsCount(L, 3);
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UnityEngine.UI.Image obj = (UnityEngine.UI.Image)ToLua.CheckObject<UnityEngine.UI.Image>(L, 1);
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UnityEngine.Vector2 arg0 = ToLua.ToVector2(L, 2);
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UnityEngine.Camera arg1 = (UnityEngine.Camera)ToLua.CheckObject(L, 3, typeof(UnityEngine.Camera));
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bool o = obj.IsRaycastLocationValid(arg0, arg1);
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LuaDLL.lua_pushboolean(L, o);
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return 1;
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int op_Equality(IntPtr L)
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{
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try
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{
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ToLua.CheckArgsCount(L, 2);
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UnityEngine.Object arg0 = (UnityEngine.Object)ToLua.ToObject(L, 1);
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UnityEngine.Object arg1 = (UnityEngine.Object)ToLua.ToObject(L, 2);
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bool o = arg0 == arg1;
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LuaDLL.lua_pushboolean(L, o);
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return 1;
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int get_sprite(IntPtr L)
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{
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object o = null;
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try
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{
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o = ToLua.ToObject(L, 1);
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UnityEngine.UI.Image obj = (UnityEngine.UI.Image)o;
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UnityEngine.Sprite ret = obj.sprite;
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ToLua.PushSealed(L, ret);
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return 1;
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}
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catch(Exception e)
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{
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return LuaDLL.toluaL_exception(L, e, o, "attempt to index sprite on a nil value");
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int get_overrideSprite(IntPtr L)
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{
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object o = null;
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try
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{
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o = ToLua.ToObject(L, 1);
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UnityEngine.UI.Image obj = (UnityEngine.UI.Image)o;
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UnityEngine.Sprite ret = obj.overrideSprite;
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ToLua.PushSealed(L, ret);
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return 1;
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}
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catch(Exception e)
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{
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return LuaDLL.toluaL_exception(L, e, o, "attempt to index overrideSprite on a nil value");
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int get_type(IntPtr L)
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{
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object o = null;
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try
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{
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o = ToLua.ToObject(L, 1);
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UnityEngine.UI.Image obj = (UnityEngine.UI.Image)o;
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UnityEngine.UI.Image.Type ret = obj.type;
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ToLua.Push(L, ret);
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return 1;
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}
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catch(Exception e)
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{
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return LuaDLL.toluaL_exception(L, e, o, "attempt to index type on a nil value");
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int get_preserveAspect(IntPtr L)
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{
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object o = null;
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try
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{
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o = ToLua.ToObject(L, 1);
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UnityEngine.UI.Image obj = (UnityEngine.UI.Image)o;
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bool ret = obj.preserveAspect;
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LuaDLL.lua_pushboolean(L, ret);
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return 1;
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}
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catch(Exception e)
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{
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return LuaDLL.toluaL_exception(L, e, o, "attempt to index preserveAspect on a nil value");
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int get_fillCenter(IntPtr L)
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{
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object o = null;
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try
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{
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o = ToLua.ToObject(L, 1);
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UnityEngine.UI.Image obj = (UnityEngine.UI.Image)o;
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bool ret = obj.fillCenter;
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LuaDLL.lua_pushboolean(L, ret);
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return 1;
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}
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catch(Exception e)
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{
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return LuaDLL.toluaL_exception(L, e, o, "attempt to index fillCenter on a nil value");
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int get_fillMethod(IntPtr L)
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{
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object o = null;
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try
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{
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o = ToLua.ToObject(L, 1);
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UnityEngine.UI.Image obj = (UnityEngine.UI.Image)o;
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UnityEngine.UI.Image.FillMethod ret = obj.fillMethod;
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ToLua.Push(L, ret);
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return 1;
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}
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catch(Exception e)
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{
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return LuaDLL.toluaL_exception(L, e, o, "attempt to index fillMethod on a nil value");
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int get_fillAmount(IntPtr L)
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{
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object o = null;
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try
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{
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o = ToLua.ToObject(L, 1);
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UnityEngine.UI.Image obj = (UnityEngine.UI.Image)o;
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float ret = obj.fillAmount;
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LuaDLL.lua_pushnumber(L, ret);
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return 1;
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}
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catch(Exception e)
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{
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return LuaDLL.toluaL_exception(L, e, o, "attempt to index fillAmount on a nil value");
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int get_fillClockwise(IntPtr L)
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{
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object o = null;
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try
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{
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o = ToLua.ToObject(L, 1);
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UnityEngine.UI.Image obj = (UnityEngine.UI.Image)o;
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bool ret = obj.fillClockwise;
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LuaDLL.lua_pushboolean(L, ret);
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return 1;
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}
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catch(Exception e)
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{
|
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return LuaDLL.toluaL_exception(L, e, o, "attempt to index fillClockwise on a nil value");
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}
|
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}
|
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|
|
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
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static int get_fillOrigin(IntPtr L)
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{
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object o = null;
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try
|
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{
|
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o = ToLua.ToObject(L, 1);
|
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UnityEngine.UI.Image obj = (UnityEngine.UI.Image)o;
|
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int ret = obj.fillOrigin;
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LuaDLL.lua_pushinteger(L, ret);
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return 1;
|
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|
}
|
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catch(Exception e)
|
|||
|
{
|
|||
|
return LuaDLL.toluaL_exception(L, e, o, "attempt to index fillOrigin on a nil value");
|
|||
|
}
|
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|
}
|
|||
|
|
|||
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|||
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static int get_alphaHitTestMinimumThreshold(IntPtr L)
|
|||
|
{
|
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|
object o = null;
|
|||
|
|
|||
|
try
|
|||
|
{
|
|||
|
o = ToLua.ToObject(L, 1);
|
|||
|
UnityEngine.UI.Image obj = (UnityEngine.UI.Image)o;
|
|||
|
float ret = obj.alphaHitTestMinimumThreshold;
|
|||
|
LuaDLL.lua_pushnumber(L, ret);
|
|||
|
return 1;
|
|||
|
}
|
|||
|
catch(Exception e)
|
|||
|
{
|
|||
|
return LuaDLL.toluaL_exception(L, e, o, "attempt to index alphaHitTestMinimumThreshold on a nil value");
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|||
|
static int get_useSpriteMesh(IntPtr L)
|
|||
|
{
|
|||
|
object o = null;
|
|||
|
|
|||
|
try
|
|||
|
{
|
|||
|
o = ToLua.ToObject(L, 1);
|
|||
|
UnityEngine.UI.Image obj = (UnityEngine.UI.Image)o;
|
|||
|
bool ret = obj.useSpriteMesh;
|
|||
|
LuaDLL.lua_pushboolean(L, ret);
|
|||
|
return 1;
|
|||
|
}
|
|||
|
catch(Exception e)
|
|||
|
{
|
|||
|
return LuaDLL.toluaL_exception(L, e, o, "attempt to index useSpriteMesh on a nil value");
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|||
|
static int get_defaultETC1GraphicMaterial(IntPtr L)
|
|||
|
{
|
|||
|
try
|
|||
|
{
|
|||
|
ToLua.Push(L, UnityEngine.UI.Image.defaultETC1GraphicMaterial);
|
|||
|
return 1;
|
|||
|
}
|
|||
|
catch (Exception e)
|
|||
|
{
|
|||
|
return LuaDLL.toluaL_exception(L, e);
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|||
|
static int get_mainTexture(IntPtr L)
|
|||
|
{
|
|||
|
object o = null;
|
|||
|
|
|||
|
try
|
|||
|
{
|
|||
|
o = ToLua.ToObject(L, 1);
|
|||
|
UnityEngine.UI.Image obj = (UnityEngine.UI.Image)o;
|
|||
|
UnityEngine.Texture ret = obj.mainTexture;
|
|||
|
ToLua.Push(L, ret);
|
|||
|
return 1;
|
|||
|
}
|
|||
|
catch(Exception e)
|
|||
|
{
|
|||
|
return LuaDLL.toluaL_exception(L, e, o, "attempt to index mainTexture on a nil value");
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|||
|
static int get_hasBorder(IntPtr L)
|
|||
|
{
|
|||
|
object o = null;
|
|||
|
|
|||
|
try
|
|||
|
{
|
|||
|
o = ToLua.ToObject(L, 1);
|
|||
|
UnityEngine.UI.Image obj = (UnityEngine.UI.Image)o;
|
|||
|
bool ret = obj.hasBorder;
|
|||
|
LuaDLL.lua_pushboolean(L, ret);
|
|||
|
return 1;
|
|||
|
}
|
|||
|
catch(Exception e)
|
|||
|
{
|
|||
|
return LuaDLL.toluaL_exception(L, e, o, "attempt to index hasBorder on a nil value");
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|||
|
static int get_pixelsPerUnit(IntPtr L)
|
|||
|
{
|
|||
|
object o = null;
|
|||
|
|
|||
|
try
|
|||
|
{
|
|||
|
o = ToLua.ToObject(L, 1);
|
|||
|
UnityEngine.UI.Image obj = (UnityEngine.UI.Image)o;
|
|||
|
float ret = obj.pixelsPerUnit;
|
|||
|
LuaDLL.lua_pushnumber(L, ret);
|
|||
|
return 1;
|
|||
|
}
|
|||
|
catch(Exception e)
|
|||
|
{
|
|||
|
return LuaDLL.toluaL_exception(L, e, o, "attempt to index pixelsPerUnit on a nil value");
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|||
|
static int get_material(IntPtr L)
|
|||
|
{
|
|||
|
object o = null;
|
|||
|
|
|||
|
try
|
|||
|
{
|
|||
|
o = ToLua.ToObject(L, 1);
|
|||
|
UnityEngine.UI.Image obj = (UnityEngine.UI.Image)o;
|
|||
|
UnityEngine.Material ret = obj.material;
|
|||
|
ToLua.Push(L, ret);
|
|||
|
return 1;
|
|||
|
}
|
|||
|
catch(Exception e)
|
|||
|
{
|
|||
|
return LuaDLL.toluaL_exception(L, e, o, "attempt to index material on a nil value");
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|||
|
static int get_minWidth(IntPtr L)
|
|||
|
{
|
|||
|
object o = null;
|
|||
|
|
|||
|
try
|
|||
|
{
|
|||
|
o = ToLua.ToObject(L, 1);
|
|||
|
UnityEngine.UI.Image obj = (UnityEngine.UI.Image)o;
|
|||
|
float ret = obj.minWidth;
|
|||
|
LuaDLL.lua_pushnumber(L, ret);
|
|||
|
return 1;
|
|||
|
}
|
|||
|
catch(Exception e)
|
|||
|
{
|
|||
|
return LuaDLL.toluaL_exception(L, e, o, "attempt to index minWidth on a nil value");
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|||
|
static int get_preferredWidth(IntPtr L)
|
|||
|
{
|
|||
|
object o = null;
|
|||
|
|
|||
|
try
|
|||
|
{
|
|||
|
o = ToLua.ToObject(L, 1);
|
|||
|
UnityEngine.UI.Image obj = (UnityEngine.UI.Image)o;
|
|||
|
float ret = obj.preferredWidth;
|
|||
|
LuaDLL.lua_pushnumber(L, ret);
|
|||
|
return 1;
|
|||
|
}
|
|||
|
catch(Exception e)
|
|||
|
{
|
|||
|
return LuaDLL.toluaL_exception(L, e, o, "attempt to index preferredWidth on a nil value");
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|||
|
static int get_flexibleWidth(IntPtr L)
|
|||
|
{
|
|||
|
object o = null;
|
|||
|
|
|||
|
try
|
|||
|
{
|
|||
|
o = ToLua.ToObject(L, 1);
|
|||
|
UnityEngine.UI.Image obj = (UnityEngine.UI.Image)o;
|
|||
|
float ret = obj.flexibleWidth;
|
|||
|
LuaDLL.lua_pushnumber(L, ret);
|
|||
|
return 1;
|
|||
|
}
|
|||
|
catch(Exception e)
|
|||
|
{
|
|||
|
return LuaDLL.toluaL_exception(L, e, o, "attempt to index flexibleWidth on a nil value");
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|||
|
static int get_minHeight(IntPtr L)
|
|||
|
{
|
|||
|
object o = null;
|
|||
|
|
|||
|
try
|
|||
|
{
|
|||
|
o = ToLua.ToObject(L, 1);
|
|||
|
UnityEngine.UI.Image obj = (UnityEngine.UI.Image)o;
|
|||
|
float ret = obj.minHeight;
|
|||
|
LuaDLL.lua_pushnumber(L, ret);
|
|||
|
return 1;
|
|||
|
}
|
|||
|
catch(Exception e)
|
|||
|
{
|
|||
|
return LuaDLL.toluaL_exception(L, e, o, "attempt to index minHeight on a nil value");
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|||
|
static int get_preferredHeight(IntPtr L)
|
|||
|
{
|
|||
|
object o = null;
|
|||
|
|
|||
|
try
|
|||
|
{
|
|||
|
o = ToLua.ToObject(L, 1);
|
|||
|
UnityEngine.UI.Image obj = (UnityEngine.UI.Image)o;
|
|||
|
float ret = obj.preferredHeight;
|
|||
|
LuaDLL.lua_pushnumber(L, ret);
|
|||
|
return 1;
|
|||
|
}
|
|||
|
catch(Exception e)
|
|||
|
{
|
|||
|
return LuaDLL.toluaL_exception(L, e, o, "attempt to index preferredHeight on a nil value");
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|||
|
static int get_flexibleHeight(IntPtr L)
|
|||
|
{
|
|||
|
object o = null;
|
|||
|
|
|||
|
try
|
|||
|
{
|
|||
|
o = ToLua.ToObject(L, 1);
|
|||
|
UnityEngine.UI.Image obj = (UnityEngine.UI.Image)o;
|
|||
|
float ret = obj.flexibleHeight;
|
|||
|
LuaDLL.lua_pushnumber(L, ret);
|
|||
|
return 1;
|
|||
|
}
|
|||
|
catch(Exception e)
|
|||
|
{
|
|||
|
return LuaDLL.toluaL_exception(L, e, o, "attempt to index flexibleHeight on a nil value");
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|||
|
static int get_layoutPriority(IntPtr L)
|
|||
|
{
|
|||
|
object o = null;
|
|||
|
|
|||
|
try
|
|||
|
{
|
|||
|
o = ToLua.ToObject(L, 1);
|
|||
|
UnityEngine.UI.Image obj = (UnityEngine.UI.Image)o;
|
|||
|
int ret = obj.layoutPriority;
|
|||
|
LuaDLL.lua_pushinteger(L, ret);
|
|||
|
return 1;
|
|||
|
}
|
|||
|
catch(Exception e)
|
|||
|
{
|
|||
|
return LuaDLL.toluaL_exception(L, e, o, "attempt to index layoutPriority on a nil value");
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|||
|
static int set_sprite(IntPtr L)
|
|||
|
{
|
|||
|
object o = null;
|
|||
|
|
|||
|
try
|
|||
|
{
|
|||
|
o = ToLua.ToObject(L, 1);
|
|||
|
UnityEngine.UI.Image obj = (UnityEngine.UI.Image)o;
|
|||
|
UnityEngine.Sprite arg0 = (UnityEngine.Sprite)ToLua.CheckObject(L, 2, typeof(UnityEngine.Sprite));
|
|||
|
obj.sprite = arg0;
|
|||
|
return 0;
|
|||
|
}
|
|||
|
catch(Exception e)
|
|||
|
{
|
|||
|
return LuaDLL.toluaL_exception(L, e, o, "attempt to index sprite on a nil value");
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|||
|
static int set_overrideSprite(IntPtr L)
|
|||
|
{
|
|||
|
object o = null;
|
|||
|
|
|||
|
try
|
|||
|
{
|
|||
|
o = ToLua.ToObject(L, 1);
|
|||
|
UnityEngine.UI.Image obj = (UnityEngine.UI.Image)o;
|
|||
|
UnityEngine.Sprite arg0 = (UnityEngine.Sprite)ToLua.CheckObject(L, 2, typeof(UnityEngine.Sprite));
|
|||
|
obj.overrideSprite = arg0;
|
|||
|
return 0;
|
|||
|
}
|
|||
|
catch(Exception e)
|
|||
|
{
|
|||
|
return LuaDLL.toluaL_exception(L, e, o, "attempt to index overrideSprite on a nil value");
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|||
|
static int set_type(IntPtr L)
|
|||
|
{
|
|||
|
object o = null;
|
|||
|
|
|||
|
try
|
|||
|
{
|
|||
|
o = ToLua.ToObject(L, 1);
|
|||
|
UnityEngine.UI.Image obj = (UnityEngine.UI.Image)o;
|
|||
|
UnityEngine.UI.Image.Type arg0 = (UnityEngine.UI.Image.Type)ToLua.CheckObject(L, 2, typeof(UnityEngine.UI.Image.Type));
|
|||
|
obj.type = arg0;
|
|||
|
return 0;
|
|||
|
}
|
|||
|
catch(Exception e)
|
|||
|
{
|
|||
|
return LuaDLL.toluaL_exception(L, e, o, "attempt to index type on a nil value");
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|||
|
static int set_preserveAspect(IntPtr L)
|
|||
|
{
|
|||
|
object o = null;
|
|||
|
|
|||
|
try
|
|||
|
{
|
|||
|
o = ToLua.ToObject(L, 1);
|
|||
|
UnityEngine.UI.Image obj = (UnityEngine.UI.Image)o;
|
|||
|
bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
|
|||
|
obj.preserveAspect = arg0;
|
|||
|
return 0;
|
|||
|
}
|
|||
|
catch(Exception e)
|
|||
|
{
|
|||
|
return LuaDLL.toluaL_exception(L, e, o, "attempt to index preserveAspect on a nil value");
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|||
|
static int set_fillCenter(IntPtr L)
|
|||
|
{
|
|||
|
object o = null;
|
|||
|
|
|||
|
try
|
|||
|
{
|
|||
|
o = ToLua.ToObject(L, 1);
|
|||
|
UnityEngine.UI.Image obj = (UnityEngine.UI.Image)o;
|
|||
|
bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
|
|||
|
obj.fillCenter = arg0;
|
|||
|
return 0;
|
|||
|
}
|
|||
|
catch(Exception e)
|
|||
|
{
|
|||
|
return LuaDLL.toluaL_exception(L, e, o, "attempt to index fillCenter on a nil value");
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|||
|
static int set_fillMethod(IntPtr L)
|
|||
|
{
|
|||
|
object o = null;
|
|||
|
|
|||
|
try
|
|||
|
{
|
|||
|
o = ToLua.ToObject(L, 1);
|
|||
|
UnityEngine.UI.Image obj = (UnityEngine.UI.Image)o;
|
|||
|
UnityEngine.UI.Image.FillMethod arg0 = (UnityEngine.UI.Image.FillMethod)ToLua.CheckObject(L, 2, typeof(UnityEngine.UI.Image.FillMethod));
|
|||
|
obj.fillMethod = arg0;
|
|||
|
return 0;
|
|||
|
}
|
|||
|
catch(Exception e)
|
|||
|
{
|
|||
|
return LuaDLL.toluaL_exception(L, e, o, "attempt to index fillMethod on a nil value");
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|||
|
static int set_fillAmount(IntPtr L)
|
|||
|
{
|
|||
|
object o = null;
|
|||
|
|
|||
|
try
|
|||
|
{
|
|||
|
o = ToLua.ToObject(L, 1);
|
|||
|
UnityEngine.UI.Image obj = (UnityEngine.UI.Image)o;
|
|||
|
float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
|
|||
|
obj.fillAmount = arg0;
|
|||
|
return 0;
|
|||
|
}
|
|||
|
catch(Exception e)
|
|||
|
{
|
|||
|
return LuaDLL.toluaL_exception(L, e, o, "attempt to index fillAmount on a nil value");
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|||
|
static int set_fillClockwise(IntPtr L)
|
|||
|
{
|
|||
|
object o = null;
|
|||
|
|
|||
|
try
|
|||
|
{
|
|||
|
o = ToLua.ToObject(L, 1);
|
|||
|
UnityEngine.UI.Image obj = (UnityEngine.UI.Image)o;
|
|||
|
bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
|
|||
|
obj.fillClockwise = arg0;
|
|||
|
return 0;
|
|||
|
}
|
|||
|
catch(Exception e)
|
|||
|
{
|
|||
|
return LuaDLL.toluaL_exception(L, e, o, "attempt to index fillClockwise on a nil value");
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|||
|
static int set_fillOrigin(IntPtr L)
|
|||
|
{
|
|||
|
object o = null;
|
|||
|
|
|||
|
try
|
|||
|
{
|
|||
|
o = ToLua.ToObject(L, 1);
|
|||
|
UnityEngine.UI.Image obj = (UnityEngine.UI.Image)o;
|
|||
|
int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
|
|||
|
obj.fillOrigin = arg0;
|
|||
|
return 0;
|
|||
|
}
|
|||
|
catch(Exception e)
|
|||
|
{
|
|||
|
return LuaDLL.toluaL_exception(L, e, o, "attempt to index fillOrigin on a nil value");
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|||
|
static int set_alphaHitTestMinimumThreshold(IntPtr L)
|
|||
|
{
|
|||
|
object o = null;
|
|||
|
|
|||
|
try
|
|||
|
{
|
|||
|
o = ToLua.ToObject(L, 1);
|
|||
|
UnityEngine.UI.Image obj = (UnityEngine.UI.Image)o;
|
|||
|
float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
|
|||
|
obj.alphaHitTestMinimumThreshold = arg0;
|
|||
|
return 0;
|
|||
|
}
|
|||
|
catch(Exception e)
|
|||
|
{
|
|||
|
return LuaDLL.toluaL_exception(L, e, o, "attempt to index alphaHitTestMinimumThreshold on a nil value");
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|||
|
static int set_useSpriteMesh(IntPtr L)
|
|||
|
{
|
|||
|
object o = null;
|
|||
|
|
|||
|
try
|
|||
|
{
|
|||
|
o = ToLua.ToObject(L, 1);
|
|||
|
UnityEngine.UI.Image obj = (UnityEngine.UI.Image)o;
|
|||
|
bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
|
|||
|
obj.useSpriteMesh = arg0;
|
|||
|
return 0;
|
|||
|
}
|
|||
|
catch(Exception e)
|
|||
|
{
|
|||
|
return LuaDLL.toluaL_exception(L, e, o, "attempt to index useSpriteMesh on a nil value");
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|||
|
static int set_material(IntPtr L)
|
|||
|
{
|
|||
|
object o = null;
|
|||
|
|
|||
|
try
|
|||
|
{
|
|||
|
o = ToLua.ToObject(L, 1);
|
|||
|
UnityEngine.UI.Image obj = (UnityEngine.UI.Image)o;
|
|||
|
UnityEngine.Material arg0 = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 2);
|
|||
|
obj.material = arg0;
|
|||
|
return 0;
|
|||
|
}
|
|||
|
catch(Exception e)
|
|||
|
{
|
|||
|
return LuaDLL.toluaL_exception(L, e, o, "attempt to index material on a nil value");
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
|