From 001e399620f5f247d07b768b47cb91c38d4bba26 Mon Sep 17 00:00:00 2001 From: wangzhenxing Date: Tue, 18 Apr 2023 15:42:27 +0800 Subject: [PATCH] =?UTF-8?q?[=E6=88=98=E6=96=97]=3D=3D=3D=3D=3D=3D=3D=3D=3D?= =?UTF-8?q?=E8=A2=AB=E5=8A=A8464=20=E4=BF=AE=E6=94=B9?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../~Lua/Modules/Battle/Logic/Base/Passivity.lua | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Assets/ManagedResources/~Lua/Modules/Battle/Logic/Base/Passivity.lua b/Assets/ManagedResources/~Lua/Modules/Battle/Logic/Base/Passivity.lua index 0b4964dd18..d0940758eb 100644 --- a/Assets/ManagedResources/~Lua/Modules/Battle/Logic/Base/Passivity.lua +++ b/Assets/ManagedResources/~Lua/Modules/Battle/Logic/Base/Passivity.lua @@ -12263,7 +12263,7 @@ local passivityList = { if num and p1 and v1 and p2 and ct and v2 and r1 then local len=#list2 BattleUtil.CalRage(role,role,num*len,CountTypeName.Add) - local blood=floor(BattleUtil.FP_Mul(defRole:GetRoleData(BattlePropList[p1],v1,len))) + local blood=floor(BattleUtil.FP_Mul(defRole:GetRoleData(BattlePropList[p1]),v1,len)) BattleUtil.AddBlood(role,blood) role:AddBuff(Buff.Create(role, BuffName.PropertyChange, r1, BattlePropList[p2], v2*len, ct)) end