diff --git a/Assets/ManagedResources/~Lua/Modules/Battle/Logic/Base/Effect.lua b/Assets/ManagedResources/~Lua/Modules/Battle/Logic/Base/Effect.lua index cf4dddaa73..25a338bbaa 100644 --- a/Assets/ManagedResources/~Lua/Modules/Battle/Logic/Base/Effect.lua +++ b/Assets/ManagedResources/~Lua/Modules/Battle/Logic/Base/Effect.lua @@ -3230,7 +3230,7 @@ local effectList = { caster.Event:DispatchEvent(BattleEventName.RoleViewBullet, skill, target) local skillNumberTime=skill.skillnumberTime or nil - if skillNumberTime and skillNumberTime[1][1]~=0 then + if skillNumberTime and (tonumber(skillNumberTime)~=nil and skillNumberTime[1][1]~=0) then for i = 1, #skillNumberTime do local index=i BattleLogic.WaitForTrigger(skillNumberTime[index][2]/1000, function ()