diff --git a/Assets/ManagedResources/Prefabs/UI/Fight/FightEndLvUpPanel.prefab b/Assets/ManagedResources/Prefabs/UI/Fight/FightEndLvUpPanel.prefab index 3cc1aa7469..a2a30843e1 100644 --- a/Assets/ManagedResources/Prefabs/UI/Fight/FightEndLvUpPanel.prefab +++ b/Assets/ManagedResources/Prefabs/UI/Fight/FightEndLvUpPanel.prefab @@ -11,13 +11,14 @@ GameObject: - component: {fileID: 263484944} - component: {fileID: 263484946} - component: {fileID: 3225005313150070876} + - component: {fileID: 9222665767812020159} m_Layer: 5 m_Name: name m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 - m_IsActive: 0 + m_IsActive: 1 --- !u!224 &263484944 RectTransform: m_ObjectHideFlags: 0 @@ -67,7 +68,7 @@ MonoBehaviour: Version=1.0.0.0, Culture=neutral, PublicKeyToken=null m_FontData: m_Font: {fileID: 12800000, guid: be22547d075a3fa439f78ce38cdb4beb, type: 3} - m_FontSize: 35 + m_FontSize: 36 m_FontStyle: 0 m_BestFit: 0 m_MinSize: 3 @@ -80,6 +81,21 @@ MonoBehaviour: m_LineSpacing: 1 m_Text: "\u5F02\u5996" LanguageIndex: 0 +--- !u!114 &9222665767812020159 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 263484943} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: -900027084, guid: f70555f144d8491a825f0804e09c671c, type: 3} + m_Name: + m_EditorClassIdentifier: + m_EffectColor: {r: 0, g: 0, b: 0, a: 0.5} + m_EffectDistance: {x: 1, y: -1} + m_UseGraphicAlpha: 1 --- !u!1 &458348165 GameObject: m_ObjectHideFlags: 0 @@ -267,7 +283,7 @@ RectTransform: m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_AnchorMin: {x: 0, y: 0} m_AnchorMax: {x: 0, y: 1} - m_AnchoredPosition: {x: 441, y: 0.000038146973} + m_AnchoredPosition: {x: 441, y: -0.000009827567} m_SizeDelta: {x: 0, y: 0} m_Pivot: {x: 0.5, y: 0.5} --- !u!222 &764029605 @@ -67849,7 +67865,7 @@ GameObject: m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 - m_IsActive: 1 + m_IsActive: 0 --- !u!224 &661902147309056301 RectTransform: m_ObjectHideFlags: 0 @@ -68166,7 +68182,7 @@ RectTransform: m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_AnchorMin: {x: 0, y: 0} m_AnchorMax: {x: 0, y: 1} - m_AnchoredPosition: {x: 441, y: 0.000045776367} + m_AnchoredPosition: {x: 441, y: -0.000011451179} m_SizeDelta: {x: 0, y: 0} m_Pivot: {x: 0.5, y: 0.5} --- !u!222 &3234776055937844155 diff --git a/Assets/ManagedResources/~Lua/Modules/Fight/FightEndLvUpPanel.lua b/Assets/ManagedResources/~Lua/Modules/Fight/FightEndLvUpPanel.lua index 94250e6d60..ff7b3f580a 100644 --- a/Assets/ManagedResources/~Lua/Modules/Fight/FightEndLvUpPanel.lua +++ b/Assets/ManagedResources/~Lua/Modules/Fight/FightEndLvUpPanel.lua @@ -103,6 +103,7 @@ function this.ShowPlayerAndLevelPassOpenFun() for i = 1, #openFunDataList do local go = newObjToParent(this.itemPro.gameObject, this.curopenListPre.gameObject) Util.GetGameObject(go, "name"):GetComponent("Text").text = openFunDataList[i].Name + Util.GetGameObject(go, "name"):GetComponent("Text").text = openFunDataList[i].Name Util.GetGameObject(go, "frame"):GetComponent("Image").sprite = this.spLoader:LoadSprite(GetQuantityImageByquality(1)) Util.GetGameObject(go, "icon"):GetComponent("Image").sprite = @@ -110,7 +111,7 @@ function this.ShowPlayerAndLevelPassOpenFun() Util.GetGameObject(go, "icon"):GetComponent("Image"):SetNativeSize() local iconTextImage = Util.GetGameObject(go, "icon/iconTextImage") if openFunDataList[i].scriptshow and openFunDataList[i].scriptshow > 0 then - iconTextImage:SetActive(true) + iconTextImage:SetActive(false) iconTextImage:GetComponent("Image").sprite = this.spLoader:LoadSprite(GetResourcePath(openFunDataList[i].scriptshow)) else @@ -136,7 +137,7 @@ function this.ShowPlayerAndLevelPassOpenFun() Util.GetGameObject(go, "icon"):GetComponent("Image"):SetNativeSize() local iconTextImage = Util.GetGameObject(go, "icon/iconTextImage") if nextFunDataList[i].scriptshow and nextFunDataList[i].scriptshow > 0 then - iconTextImage:SetActive(true) + iconTextImage:SetActive(false) iconTextImage:GetComponent("Image").sprite = this.spLoader:LoadSprite(GetResourcePath(nextFunDataList[i].scriptshow)) else