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m_RootOrder: 2
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
- m_AnchorMin: {x: 0, y: 1}
- m_AnchorMax: {x: 0, y: 1}
- m_AnchoredPosition: {x: 92.5, y: -534.36}
- m_SizeDelta: {x: 185, y: 193}
+ m_AnchorMin: {x: 0, y: 0}
+ m_AnchorMax: {x: 0, y: 0}
+ m_AnchoredPosition: {x: 0, y: 0}
+ m_SizeDelta: {x: 0, y: 0}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &497349341869745824
CanvasRenderer:
diff --git a/Assets/ManagedResources/~Lua/Common/GlobalDefine.lua b/Assets/ManagedResources/~Lua/Common/GlobalDefine.lua
index 302acd0ebb..82720b0742 100644
--- a/Assets/ManagedResources/~Lua/Common/GlobalDefine.lua
+++ b/Assets/ManagedResources/~Lua/Common/GlobalDefine.lua
@@ -508,10 +508,11 @@ UpViewRechargeType = {
FriendPoint = 69, -- 友情点
ChoasCoin = 74, -- 混沌玉
TopMatchCoin = 86, -- 至尊之证
- FindFairy=87, --寻仙玉
- SummonStamps=91, --召唤券
- HeroExchange=92,--神将置换
- TianGong=93,--天宫币
+ FindFairy = 87, --寻仙玉
+ SummonStamps = 91, --召唤券
+ HeroExchange = 92,--神将置换
+ TianGong = 93,--天宫币
+ YunYouVle = 97, --云游值
Iron = 1001,--铁矿石
FixforDan = 1002,--修为丹
EndlessCoin = 1201,--无尽币
diff --git a/Assets/ManagedResources/~Lua/Modules/Player/AutoRecoverManager.lua b/Assets/ManagedResources/~Lua/Modules/Player/AutoRecoverManager.lua
index 19268912be..7515b8f0bd 100644
--- a/Assets/ManagedResources/~Lua/Modules/Player/AutoRecoverManager.lua
+++ b/Assets/ManagedResources/~Lua/Modules/Player/AutoRecoverManager.lua
@@ -60,6 +60,18 @@ local _TimeCheckFunc = {
return -1
end
end,
+ [UpViewRechargeType.YunYouVle] = function()
+ local curCount = BagManager.GetItemCountById(UpViewRechargeType.YunYouVle)
+ local maxCount = PrivilegeManager.GetPrivilegeNumber(39)
+ if curCount < maxCount then
+ local nextFreshTime = BagManager.bagDatas[UpViewRechargeType.YunYouVle].nextFlushTime
+ local remationTime = nextFreshTime - PlayerManager.serverTime -- 下一次刷新的时间
+ return remationTime
+ else -- 数量已满返回 -1
+ return -1
+ end
+ end,
+
}
diff --git a/Assets/ManagedResources/~Lua/Modules/XiaoYao/XiaoYaoManager.lua b/Assets/ManagedResources/~Lua/Modules/XiaoYao/XiaoYaoManager.lua
index 4ec4b502fd..39c68e9dba 100644
--- a/Assets/ManagedResources/~Lua/Modules/XiaoYao/XiaoYaoManager.lua
+++ b/Assets/ManagedResources/~Lua/Modules/XiaoYao/XiaoYaoManager.lua
@@ -184,7 +184,7 @@ function this.UpdateHeroData(id)
--获取招募时间
function this.GetHeroDataTime()
if not this.HeroData or #this.HeroData < 1 then
- return 0
+ return 0,0
end
for i,v in ipairs(this.HeroData) do
if v.remainTime - PlayerManager.serverTime < 1 then
@@ -294,7 +294,7 @@ end
--boss 剩余时间
function this.GetMonsterDataReMainTimesAndTime()
if not this.MonsterData or #this.MonsterData < 1 then
- return 0
+ return 0,0
end
local removeData = {}
for i,v in ipairs(this.MonsterData) do
diff --git a/Assets/ManagedResources/~Lua/Modules/XiaoYao/XiaoYaoMapPanel.lua b/Assets/ManagedResources/~Lua/Modules/XiaoYao/XiaoYaoMapPanel.lua
index b5caa3c0ba..580c6d50f1 100644
--- a/Assets/ManagedResources/~Lua/Modules/XiaoYao/XiaoYaoMapPanel.lua
+++ b/Assets/ManagedResources/~Lua/Modules/XiaoYao/XiaoYaoMapPanel.lua
@@ -11,8 +11,11 @@ local itemConfig = ConfigManager.GetConfig(ConfigName.ItemConfig)
local saiNum=1 --骰子数量
local eventTimer
local shopLeftTime=0
+local heroNum=0
local rouleLeftTime=0
+local rouleNum=0
local bossLeftTime=0
+local bossNum=0
local isPlayMove=0
local targetBtn
@@ -24,10 +27,13 @@ function this:InitComponent()
this.btnBack = Util.GetGameObject(self.gameObject, "btnBack")
this.shopBtn = Util.GetGameObject(self.gameObject, "btnGrid/shopBtn")
this.shopTime=Util.GetGameObject(self.gameObject, "btnGrid/shopBtn/time"):GetComponent("Text")
+ this.shopNum=Util.GetGameObject(self.gameObject, "btnGrid/shopBtn/num/Text"):GetComponent("Text")
this.rouleBtn = Util.GetGameObject(self.gameObject, "btnGrid/rouleBtn")
this.rouleTime=Util.GetGameObject(self.gameObject, "btnGrid/rouleBtn/time"):GetComponent("Text")
+ this.rouleNum=Util.GetGameObject(self.gameObject, "btnGrid/rouleBtn/num/Text"):GetComponent("Text")
this.bossBtn = Util.GetGameObject(self.gameObject, "btnGrid/bossBtn")
this.bossTime=Util.GetGameObject(self.gameObject, "btnGrid/bossBtn/time"):GetComponent("Text")
+ this.bossNum=Util.GetGameObject(self.gameObject, "btnGrid/bossBtn/num/Text"):GetComponent("Text")
this.previewBtn=Util.GetGameObject(self.gameObject, "previewBtn")
this.autoBtn=Util.GetGameObject(self.gameObject, "auto")--自动游历按钮
this.toggle=Util.GetGameObject(self.gameObject, "auto/toggle")--自动游历开关显示
@@ -132,6 +138,7 @@ function this:RemoveListener()
Game.GlobalEvent:RemoveEvent(GameEvent.XiaoYao.RefreshEventShow, this.RefreshEventBtn)
Game.GlobalEvent:RemoveEvent(GameEvent.XiaoYao.PlayEventEffect, this.PlayEffect)
end
+
--刷新界面事件入口按钮显示隐藏
function this.RefreshEventBtn()
if XiaoYaoManager.luckyluckyTurnTableTimes > 0 and (XiaoYaoManager.luckyluckyTurnTableRemainTime - PlayerManager.serverTime > 0) then
@@ -151,9 +158,9 @@ function this.RefreshEventBtn()
else
this.shopBtn:SetActive(false)
end
- shopLeftTime=XiaoYaoManager.GetHeroDataTime() or 0
- rouleLeftTime=XiaoYaoManager.luckyluckyTurnTableRemainTime or 0
- bossLeftTime=XiaoYaoManager.GetMonsterDataReMainTimesAndTime() or 0
+ shopLeftTimes,shopLeftTime=XiaoYaoManager.GetHeroDataTime()
+ rouleLeftTime=XiaoYaoManager.luckyluckyTurnTableRemainTime
+ bossLeftTime,bossLeftTime=XiaoYaoManager.GetMonsterDataReMainTimesAndTime()
end
--开始跑图
function this.RunMap(_data)
@@ -218,6 +225,7 @@ function this.EventTrigger(_data)
Util.GetGameObject(this.gridParent.transform:GetChild(curGridIndex-1).gameObject,"eventPoint"):SetActive(false)
Log("触发事件类型为:".._data.pathType)
+ Log("游戏当前时间为:"..PlayerManager.serverTime)
Log("触发事件时间为:".._data.overTime)
if _data.pathType==0 then --普通节点
LogGreen("普通奖励:"..#_data.drop)
@@ -239,7 +247,7 @@ function this.EventTrigger(_data)
this.SetEventBtn(_data)
elseif _data.pathType==7 then --终极大奖
UIManager.OpenPanel(UIName.XiaoYaoEventPanel,0,_data.drop)
- end
+ end
if _data.drop.itemlist and #_data.drop.itemlist > 0 and _data.pathType~=7 then
local content = {}
for i = 1, #_data.drop.itemlist do
@@ -255,8 +263,7 @@ function this.EventTrigger(_data)
end
function this.SetEventBtn(_data)
- targetBtn:SetActive(true)
- shopLeftTime=_data.overTime
+ this.RefreshEventBtn()
if isAuto then
this.PlayEffect()
PopupTipPanel.ShowTip(string.format("触发仙缘★%s★",allGridData[curGridIndex].eventData.Desc))
@@ -286,8 +293,7 @@ function this:OnOpen(_mapData)
local x, y=Map_Pos2UV(mapData.cell[i].cellId)
allGridData[i]={}
allGridData[i].x=x*128-64
- allGridData[i].y=-y*128+64
- Log("pointid:"..mapData.cell[i].pointId)
+ allGridData[i].y=-y*128+64
if mapData.cell[i].pointId>0 then
allGridData[i].eventData = ConfigManager.GetConfigData(ConfigName.MapPointConfig,mapData.cell[i].pointId)
if allGridData[i].eventData.Icon==30 then
@@ -310,8 +316,7 @@ function this:OnOpen(_mapData)
local eventObj=Util.GetGameObject(obj.gameObject,"eventPoint")
if allGridData[i].eventData then
eventObj:SetActive(true)
- if allGridData[i].rewardId then
- Log("rewardId:"..allGridData[i].rewardId)
+ if allGridData[i].rewardId then
local rewardData=ConfigManager.GetConfigData(ConfigName.RewardGroup,allGridData[i].rewardId)
local itemConfig=ConfigManager.GetConfigData(ConfigName.ItemConfig,rewardData.ShowItem[1][1])
Util.GetGameObject(eventObj,"icon"):GetComponent("Image").sprite=Util.LoadSprite(GetResourcePath(itemConfig.ResourceID))
@@ -342,9 +347,8 @@ function this:OnOpen(_mapData)
for i = 1, #mapBg do
Log(mapBg[i])
this.mapParent.transform:GetChild(i-1):GetComponent("Image").sprite=Util.LoadSprite(mapBg[i])
- end
- local costItemId=mapConfig.Consume[1]
- this.costIcon.sprite=Util.LoadSprite(GetResourcePath(itemConfig[costItemId].ResourceID))
+ end
+
end
local npc
local scale
@@ -393,6 +397,13 @@ function this.InitShowEvent()
if mapData.diceNum>1 then --骰子x2
saiNum=mapData.diceNum
end
+ this.RefreshEventBtn()
+ if not eventTimer then
+ eventTimer=this.DownTime()
+ end
+end
+--刷新界面事件入口按钮显示隐藏
+function this.RefreshEventBtn()
if XiaoYaoManager.luckyluckyTurnTableTimes > 0 and (XiaoYaoManager.luckyluckyTurnTableRemainTime - PlayerManager.serverTime > 0) then
this.rouleBtn:SetActive(true)
else
@@ -410,13 +421,21 @@ function this.InitShowEvent()
else
this.shopBtn:SetActive(false)
end
- shopLeftTime=XiaoYaoManager.GetHeroDataTime() or 0
- rouleLeftTime=XiaoYaoManager.luckyluckyTurnTableRemainTime or 0
- bossLeftTime=XiaoYaoManager.GetMonsterDataReMainTimesAndTime() or 0
+ heroNum,shopLeftTime=XiaoYaoManager.GetHeroDataTime()
+ rouleNum,rouleLeftTime=XiaoYaoManager.luckyluckyTurnTableTimes,XiaoYaoManager.luckyluckyTurnTableRemainTime
+ bossNum,bossLeftTime=XiaoYaoManager.GetMonsterDataReMainTimesAndTime()
+ this.shopNum.text=tostring(heroNum)
+ this.rouleNum.text=tostring(rouleNum)
+ this.bossNum.text=tostring(bossNum)
+
+ Log(string.format("boss个数:%d,boss时间:%d",bossNum,bossLeftTime))
+
if not eventTimer then
eventTimer=this.DownTime()
end
+
end
+
--控制地图移动
function this.MapMove(curX,moveTime)
if curX>2700 and this.mapParent:GetComponent("RectTransform").localPosition.x<=-2200 then
@@ -431,7 +450,11 @@ end
-- 逍遥点是否显示倒计时
function this.ShowCountTime()
- this.bgTime:SetActive(not EndLessMapManager.EnergyEnough())
+ this.costIcon.sprite=Util.LoadSprite(GetResourcePath(itemConfig[UpViewRechargeType.YunYouVle].ResourceID))
+ local curValue=BagManager.GetItemCountById(UpViewRechargeType.YunYouVle)
+ local maxValue=PrivilegeManager.GetPrivilegeNumber(39)
+ this.costInfo.text=string.format("%d/%d",curValue,maxValue)
+ this.bgTime:SetActive(curValue=maxValue then
-- 回复满了,在地图外面可以停止计时器
this.timer:Stop()
this.bgTime:SetActive(false)
@@ -491,7 +514,7 @@ end
function this:OnShow()
--显示资源条
- this.UpView:OnOpen({ showType = UpViewOpenType.ShowLeft, panelType = PanelType.MonsterCamp })
+ this.UpView:OnOpen({ showType = UpViewOpenType.ShowLeft, panelType = PanelType.MonsterCamp })
this.ShowCountTime()
isPlayMove=0
end