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m_IsActive: 0 + m_IsActive: 1 --- !u!224 &91866266988071576 RectTransform: m_ObjectHideFlags: 0 @@ -3759,13 +4223,14 @@ RectTransform: m_Children: - {fileID: 7892887258064875542} - {fileID: 9198196378565562289} + - {fileID: 898296640287834516} m_Father: {fileID: 913146193029197762} m_RootOrder: 2 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} - m_AnchorMin: {x: 0, y: 1} - m_AnchorMax: {x: 0, y: 1} - m_AnchoredPosition: {x: 92.5, y: -534.36} - m_SizeDelta: {x: 185, y: 193} + m_AnchorMin: {x: 0, y: 0} + m_AnchorMax: {x: 0, y: 0} + m_AnchoredPosition: {x: 0, y: 0} + m_SizeDelta: {x: 0, y: 0} m_Pivot: {x: 0.5, y: 0.5} --- !u!222 &497349341869745824 CanvasRenderer: diff --git a/Assets/ManagedResources/~Lua/Common/GlobalDefine.lua b/Assets/ManagedResources/~Lua/Common/GlobalDefine.lua index 302acd0ebb..82720b0742 100644 --- a/Assets/ManagedResources/~Lua/Common/GlobalDefine.lua +++ b/Assets/ManagedResources/~Lua/Common/GlobalDefine.lua @@ -508,10 +508,11 @@ UpViewRechargeType = { FriendPoint = 69, -- 友情点 ChoasCoin = 74, -- 混沌玉 TopMatchCoin = 86, -- 至尊之证 - FindFairy=87, --寻仙玉 - SummonStamps=91, --召唤券 - HeroExchange=92,--神将置换 - TianGong=93,--天宫币 + FindFairy = 87, --寻仙玉 + SummonStamps = 91, --召唤券 + HeroExchange = 92,--神将置换 + TianGong = 93,--天宫币 + YunYouVle = 97, --云游值 Iron = 1001,--铁矿石 FixforDan = 1002,--修为丹 EndlessCoin = 1201,--无尽币 diff --git a/Assets/ManagedResources/~Lua/Modules/Player/AutoRecoverManager.lua b/Assets/ManagedResources/~Lua/Modules/Player/AutoRecoverManager.lua index 19268912be..7515b8f0bd 100644 --- a/Assets/ManagedResources/~Lua/Modules/Player/AutoRecoverManager.lua +++ b/Assets/ManagedResources/~Lua/Modules/Player/AutoRecoverManager.lua @@ -60,6 +60,18 @@ local _TimeCheckFunc = { return -1 end end, + [UpViewRechargeType.YunYouVle] = function() + local curCount = BagManager.GetItemCountById(UpViewRechargeType.YunYouVle) + local maxCount = PrivilegeManager.GetPrivilegeNumber(39) + if curCount < maxCount then + local nextFreshTime = BagManager.bagDatas[UpViewRechargeType.YunYouVle].nextFlushTime + local remationTime = nextFreshTime - PlayerManager.serverTime -- 下一次刷新的时间 + return remationTime + else -- 数量已满返回 -1 + return -1 + end + end, + } diff --git a/Assets/ManagedResources/~Lua/Modules/XiaoYao/XiaoYaoManager.lua b/Assets/ManagedResources/~Lua/Modules/XiaoYao/XiaoYaoManager.lua index 4ec4b502fd..39c68e9dba 100644 --- a/Assets/ManagedResources/~Lua/Modules/XiaoYao/XiaoYaoManager.lua +++ b/Assets/ManagedResources/~Lua/Modules/XiaoYao/XiaoYaoManager.lua @@ -184,7 +184,7 @@ function this.UpdateHeroData(id) --获取招募时间 function this.GetHeroDataTime() if not this.HeroData or #this.HeroData < 1 then - return 0 + return 0,0 end for i,v in ipairs(this.HeroData) do if v.remainTime - PlayerManager.serverTime < 1 then @@ -294,7 +294,7 @@ end --boss 剩余时间 function this.GetMonsterDataReMainTimesAndTime() if not this.MonsterData or #this.MonsterData < 1 then - return 0 + return 0,0 end local removeData = {} for i,v in ipairs(this.MonsterData) do diff --git a/Assets/ManagedResources/~Lua/Modules/XiaoYao/XiaoYaoMapPanel.lua b/Assets/ManagedResources/~Lua/Modules/XiaoYao/XiaoYaoMapPanel.lua index b5caa3c0ba..580c6d50f1 100644 --- a/Assets/ManagedResources/~Lua/Modules/XiaoYao/XiaoYaoMapPanel.lua +++ b/Assets/ManagedResources/~Lua/Modules/XiaoYao/XiaoYaoMapPanel.lua @@ -11,8 +11,11 @@ local itemConfig = ConfigManager.GetConfig(ConfigName.ItemConfig) local saiNum=1 --骰子数量 local eventTimer local shopLeftTime=0 +local heroNum=0 local rouleLeftTime=0 +local rouleNum=0 local bossLeftTime=0 +local bossNum=0 local isPlayMove=0 local targetBtn @@ -24,10 +27,13 @@ function this:InitComponent() this.btnBack = Util.GetGameObject(self.gameObject, "btnBack") this.shopBtn = Util.GetGameObject(self.gameObject, "btnGrid/shopBtn") this.shopTime=Util.GetGameObject(self.gameObject, "btnGrid/shopBtn/time"):GetComponent("Text") + this.shopNum=Util.GetGameObject(self.gameObject, "btnGrid/shopBtn/num/Text"):GetComponent("Text") this.rouleBtn = Util.GetGameObject(self.gameObject, "btnGrid/rouleBtn") this.rouleTime=Util.GetGameObject(self.gameObject, "btnGrid/rouleBtn/time"):GetComponent("Text") + this.rouleNum=Util.GetGameObject(self.gameObject, "btnGrid/rouleBtn/num/Text"):GetComponent("Text") this.bossBtn = Util.GetGameObject(self.gameObject, "btnGrid/bossBtn") this.bossTime=Util.GetGameObject(self.gameObject, "btnGrid/bossBtn/time"):GetComponent("Text") + this.bossNum=Util.GetGameObject(self.gameObject, "btnGrid/bossBtn/num/Text"):GetComponent("Text") this.previewBtn=Util.GetGameObject(self.gameObject, "previewBtn") this.autoBtn=Util.GetGameObject(self.gameObject, "auto")--自动游历按钮 this.toggle=Util.GetGameObject(self.gameObject, "auto/toggle")--自动游历开关显示 @@ -132,6 +138,7 @@ function this:RemoveListener() Game.GlobalEvent:RemoveEvent(GameEvent.XiaoYao.RefreshEventShow, this.RefreshEventBtn) Game.GlobalEvent:RemoveEvent(GameEvent.XiaoYao.PlayEventEffect, this.PlayEffect) end + --刷新界面事件入口按钮显示隐藏 function this.RefreshEventBtn() if XiaoYaoManager.luckyluckyTurnTableTimes > 0 and (XiaoYaoManager.luckyluckyTurnTableRemainTime - PlayerManager.serverTime > 0) then @@ -151,9 +158,9 @@ function this.RefreshEventBtn() else this.shopBtn:SetActive(false) end - shopLeftTime=XiaoYaoManager.GetHeroDataTime() or 0 - rouleLeftTime=XiaoYaoManager.luckyluckyTurnTableRemainTime or 0 - bossLeftTime=XiaoYaoManager.GetMonsterDataReMainTimesAndTime() or 0 + shopLeftTimes,shopLeftTime=XiaoYaoManager.GetHeroDataTime() + rouleLeftTime=XiaoYaoManager.luckyluckyTurnTableRemainTime + bossLeftTime,bossLeftTime=XiaoYaoManager.GetMonsterDataReMainTimesAndTime() end --开始跑图 function this.RunMap(_data) @@ -218,6 +225,7 @@ function this.EventTrigger(_data) Util.GetGameObject(this.gridParent.transform:GetChild(curGridIndex-1).gameObject,"eventPoint"):SetActive(false) Log("触发事件类型为:".._data.pathType) + Log("游戏当前时间为:"..PlayerManager.serverTime) Log("触发事件时间为:".._data.overTime) if _data.pathType==0 then --普通节点 LogGreen("普通奖励:"..#_data.drop) @@ -239,7 +247,7 @@ function this.EventTrigger(_data) this.SetEventBtn(_data) elseif _data.pathType==7 then --终极大奖 UIManager.OpenPanel(UIName.XiaoYaoEventPanel,0,_data.drop) - end + end if _data.drop.itemlist and #_data.drop.itemlist > 0 and _data.pathType~=7 then local content = {} for i = 1, #_data.drop.itemlist do @@ -255,8 +263,7 @@ function this.EventTrigger(_data) end function this.SetEventBtn(_data) - targetBtn:SetActive(true) - shopLeftTime=_data.overTime + this.RefreshEventBtn() if isAuto then this.PlayEffect() PopupTipPanel.ShowTip(string.format("触发仙缘★%s★",allGridData[curGridIndex].eventData.Desc)) @@ -286,8 +293,7 @@ function this:OnOpen(_mapData) local x, y=Map_Pos2UV(mapData.cell[i].cellId) allGridData[i]={} allGridData[i].x=x*128-64 - allGridData[i].y=-y*128+64 - Log("pointid:"..mapData.cell[i].pointId) + allGridData[i].y=-y*128+64 if mapData.cell[i].pointId>0 then allGridData[i].eventData = ConfigManager.GetConfigData(ConfigName.MapPointConfig,mapData.cell[i].pointId) if allGridData[i].eventData.Icon==30 then @@ -310,8 +316,7 @@ function this:OnOpen(_mapData) local eventObj=Util.GetGameObject(obj.gameObject,"eventPoint") if allGridData[i].eventData then eventObj:SetActive(true) - if allGridData[i].rewardId then - Log("rewardId:"..allGridData[i].rewardId) + if allGridData[i].rewardId then local rewardData=ConfigManager.GetConfigData(ConfigName.RewardGroup,allGridData[i].rewardId) local itemConfig=ConfigManager.GetConfigData(ConfigName.ItemConfig,rewardData.ShowItem[1][1]) Util.GetGameObject(eventObj,"icon"):GetComponent("Image").sprite=Util.LoadSprite(GetResourcePath(itemConfig.ResourceID)) @@ -342,9 +347,8 @@ function this:OnOpen(_mapData) for i = 1, #mapBg do Log(mapBg[i]) this.mapParent.transform:GetChild(i-1):GetComponent("Image").sprite=Util.LoadSprite(mapBg[i]) - end - local costItemId=mapConfig.Consume[1] - this.costIcon.sprite=Util.LoadSprite(GetResourcePath(itemConfig[costItemId].ResourceID)) + end + end local npc local scale @@ -393,6 +397,13 @@ function this.InitShowEvent() if mapData.diceNum>1 then --骰子x2 saiNum=mapData.diceNum end + this.RefreshEventBtn() + if not eventTimer then + eventTimer=this.DownTime() + end +end +--刷新界面事件入口按钮显示隐藏 +function this.RefreshEventBtn() if XiaoYaoManager.luckyluckyTurnTableTimes > 0 and (XiaoYaoManager.luckyluckyTurnTableRemainTime - PlayerManager.serverTime > 0) then this.rouleBtn:SetActive(true) else @@ -410,13 +421,21 @@ function this.InitShowEvent() else this.shopBtn:SetActive(false) end - shopLeftTime=XiaoYaoManager.GetHeroDataTime() or 0 - rouleLeftTime=XiaoYaoManager.luckyluckyTurnTableRemainTime or 0 - bossLeftTime=XiaoYaoManager.GetMonsterDataReMainTimesAndTime() or 0 + heroNum,shopLeftTime=XiaoYaoManager.GetHeroDataTime() + rouleNum,rouleLeftTime=XiaoYaoManager.luckyluckyTurnTableTimes,XiaoYaoManager.luckyluckyTurnTableRemainTime + bossNum,bossLeftTime=XiaoYaoManager.GetMonsterDataReMainTimesAndTime() + this.shopNum.text=tostring(heroNum) + this.rouleNum.text=tostring(rouleNum) + this.bossNum.text=tostring(bossNum) + + Log(string.format("boss个数:%d,boss时间:%d",bossNum,bossLeftTime)) + if not eventTimer then eventTimer=this.DownTime() end + end + --控制地图移动 function this.MapMove(curX,moveTime) if curX>2700 and this.mapParent:GetComponent("RectTransform").localPosition.x<=-2200 then @@ -431,7 +450,11 @@ end -- 逍遥点是否显示倒计时 function this.ShowCountTime() - this.bgTime:SetActive(not EndLessMapManager.EnergyEnough()) + this.costIcon.sprite=Util.LoadSprite(GetResourcePath(itemConfig[UpViewRechargeType.YunYouVle].ResourceID)) + local curValue=BagManager.GetItemCountById(UpViewRechargeType.YunYouVle) + local maxValue=PrivilegeManager.GetPrivilegeNumber(39) + this.costInfo.text=string.format("%d/%d",curValue,maxValue) + this.bgTime:SetActive(curValue=maxValue then -- 回复满了,在地图外面可以停止计时器 this.timer:Stop() this.bgTime:SetActive(false) @@ -491,7 +514,7 @@ end function this:OnShow() --显示资源条 - this.UpView:OnOpen({ showType = UpViewOpenType.ShowLeft, panelType = PanelType.MonsterCamp }) + this.UpView:OnOpen({ showType = UpViewOpenType.ShowLeft, panelType = PanelType.MonsterCamp }) this.ShowCountTime() isPlayMove=0 end