【命格】背包中显示

dev_chengFeng
ZhangBiao 2021-12-07 14:03:02 +08:00
parent 3ad898f8af
commit 00f0e12f28
4 changed files with 455 additions and 57 deletions

View File

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View File

@ -1604,6 +1604,7 @@ FUNCTION_OPEN_TYPE = {
TailsmanSoul = 119,
Incarnation = 120,
ChouJiangRukou = 121,--限时招募,乾坤宝盒、灵兽宝阁入口
Gem = 122,--命格
}
TaskGetBtnIconDef = {

View File

@ -23,9 +23,9 @@ function BagPanel:InitComponent()
this.spLoader = SpriteLoader.New()
this.BtnBack = Util.GetGameObject(self.transform, "rightUp/btnBack")
for i = 1, 8 do
tabs1[i] = Util.GetGameObject(self.transform, "box/Btn" .. i)
tabs1RedPoint[i] = Util.GetGameObject(self.transform, "box/Btn" .. i .. "/redPoint")
for i = 1, 9 do
tabs1[i] = Util.GetGameObject(self.transform, "Grid/box/Btn" .. i)
tabs1RedPoint[i] = Util.GetGameObject(self.transform, "Grid/box/Btn" .. i .. "/redPoint")
tabs1[i]:GetComponent("Image").sprite = this.spLoader:LoadSprite("r_hero_xuanze_002")
end
if not this.playerInfoView then
@ -70,7 +70,7 @@ function BagPanel:BindEvent()
PlaySoundWithoutClick(SoundConfig.Sound_UICancel)
self:ClosePanel()
end)
for i = 1, 8 do
for i = 1, 9 do
Util.AddClick(tabs1[i], function()
--设置tabs的琐碎-----
this.tabs.transform.anchoredPosition = Vector2.New(0,-130)
@ -227,6 +227,9 @@ function this.OnClickTabBtn(_index, _clickBtn, isTop,isNotAni,_tabIndex)
elseif (_index == ItemBaseType.JuLing) then
itemData = BagManager.GetItemDataByItemType(ItemBaseType.JuLing)
this:SetItemData(itemData, isTop,isNotAni)
elseif (_index == ItemBaseType.Gem) then
itemData = BagManager.GetItemDataByItemType(ItemBaseType.Gem)
this:SetItemData(itemData, isTop,isNotAni)
else
itemData = BagManager.GetBagItemDataByItemType(_index)
this:SetItemData(itemData, isTop,isNotAni)
@ -630,16 +633,14 @@ function this.SetBottomBarIsActive()
local string = ConfigData[40].Value
local num = string.split(string.split(string,"|")[1],"#")[2]
tabs1[i]:SetActive(PlayerManager.level >= tonumber(num))
end
--为魂印定开启规则
if i == 6 then
elseif i == 6 then--为魂印定开启规则
local string = ConfigData[37].Value
local num = string.split(string,"#")[1]
tabs1[i]:SetActive(PlayerManager.level >= tonumber(num))
end
--为聚灵定开启规则
if i == 8 then
elseif i == 8 then--为聚灵定开启规则
tabs1[i]:SetActive(ActTimeCtrlManager.SingleFuncState(FUNCTION_OPEN_TYPE.TailsmanSoul))
elseif i == 9 then--命格
tabs1[i]:SetActive(ActTimeCtrlManager.SingleFuncState(FUNCTION_OPEN_TYPE.Gem))
end
end
end

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@ -24,7 +24,7 @@ function this.UpdateGemsFromBag(_GemId,_num)
end
function this.GetWearedGem(_GemList)
for k,v in pairs(_GemList) do
for i,v in ipairs(_GemList) do
LogPink(string.format("命格:%s index:%s ID:%s",v.gridId,v.gridIndex,v.itemId))
if v and v.gridId then
if not this.myGemList[v.gridId] then