公会副本提交初始界面
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require("Base/BasePanel")
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GuildTranscriptMainPopup = Inherit(BasePanel)
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local this = GuildTranscriptMainPopup
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--初始化组件(用于子类重写)
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function GuildTranscriptMainPopup:InitComponent()
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--btn
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this.backBtn = Util.GetGameObject(self.gameObject, "btnBack")
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this.helpBtn = Util.GetGameObject(self.gameObject,"HelpBtn")
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this.helpPos = this.helpBtn:GetComponent("RectTransform").localPosition
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this.quickWarbtn = Util.GetGameObject(self.gameObject,"quickWarbtn")
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this.warbtn = Util.GetGameObject(self.gameObject,"warbtn")
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this.rankBun = Util.GetGameObject(self.gameObject,"middleGo/rankBun")
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this.sendBtn = Util.GetGameObject(self.gameObject,"middleGo/sendBtn")
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this.endNumBtn = Util.GetGameObject(self.gameObject,"middleGo/endNumBtn")
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--text
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this.name = Util.GetGameObject(self.gameObject,"middleGo/endNumBtn"):GetComponent("Text")--军团副本
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this.rewardGoText1 = Util.GetGameObject(self.gameObject,"middleGo/rewardGo/tip/Text1"):GetComponent("Text")--单次奖励
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this.rewardGoText2 = Util.GetGameObject(self.gameObject,"middleGo/rewardGo/tip/Text2"):GetComponent("Text")--击杀奖励
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this.attackInfoText = Util.GetGameObject(self.gameObject,"middleGo/attackInfo/attackInfoText"):GetComponent("Text")--全军团成员攻击力+16%
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this.attackInfoTime = Util.GetGameObject(self.gameObject,"middleGo/attackInfo/attackInfoTime"):GetComponent("Text")--(08:52:24后失效)
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this.endNumText = Util.GetGameObject(self.gameObject,"middleGo/endNumBtn/endNumText"):GetComponent("Text")--剩余购买次数:3
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this.endNumBuyText = Util.GetGameObject(self.gameObject,"middleGo/endNumBtn/endNumBuyText"):GetComponent("Text")--剩余次数:22
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--boss
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this.boss = Util.GetGameObject(self.gameObject,"middleGo/boss")
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this.bossHerobg=Util.GetGameObject(this.boss,"Bg1"):GetComponent("Image")
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this.bossHerolive = Util.GetGameObject(this.boss, "Mask/icon"):GetComponent("RawImage")
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this.bossHerohpPass = Util.GetGameObject(this.boss,"hpPass"):GetComponent("Image")
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this.bossHerohpPassText = Util.GetGameObject(this.boss,"hpText"):GetComponent("Text")
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--绑定事件(用于子类重写)
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function GuildTranscriptMainPopup:BindEvent()
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Util.AddClick(this.helpBtn,function()
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UIManager.OpenPanel(UIName.HelpPopup,HELP_TYPE.GuildSkill,this.helpPos.x,this.helpPos.y)
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end)
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Util.AddClick(this.backBtn,function()
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self:ClosePanel()
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end)
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end
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--添加事件监听(用于子类重写)
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function GuildTranscriptMainPopup:AddListener()
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end
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--移除事件监听(用于子类重写)
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function GuildTranscriptMainPopup:RemoveListener()
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end
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--界面打开时调用(用于子类重写)
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function GuildTranscriptMainPopup:OnOpen(_curIndex)
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curIndex = _curIndex or 1
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tabRedPotList = {}
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end
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--界面打开或者重新打开后,界面刷新时调用(用于子类重写)
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function GuildTranscriptMainPopup:OnShow()
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end
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--显示boss立绘信息
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function this.ShowBossInfo()
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this.bossHerobg.sprite = Util.LoadSprite(GetHeroCardStarBg[_star])
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this.bossHerohpPass.fillAmount = curHeroHpVal or 1
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this.bossHerohpPassText.Text = 1
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local liveName = GetResourcePath(heroConfig.Live)
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local roleConfig = ConfigManager.GetConfigData(ConfigName.RoleConfig, heroConfig.Id)
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local scale = roleConfig.play_liveScale
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local livePos = Vector3.New(roleConfig.offset[1], roleConfig.offset[2], 0)
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this.compoundHerolive.texture = CardRendererManager.GetSpineTexture(1, liveName, Vector3.one * scale, livePos, true)
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this.compoundHerolive.transform.localScale = Vector3.one
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this.compoundHerolive.transform.localPosition = Vector3.zero
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end
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--界面关闭时调用(用于子类重写)
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function GuildTranscriptMainPopup:OnClose()
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tabRedPotList = {}
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end
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--界面销毁时调用(用于子类重写)
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function GuildTranscriptMainPopup:OnDestroy()
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end
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return GuildTranscriptMainPopup
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GuildTranscriptManager = {};
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local this = GuildTranscriptManager
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local guildTechnology = ConfigManager.GetConfig(ConfigName.GuildTechnology)
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function this.Initialize()
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end
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return this
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