天宫秘宝入口关闭,修改乾坤宝盒魂印弹窗

dev_chengFeng
ZhangBiao 2020-07-28 17:01:48 +08:00
parent e2a8af9028
commit 018adbe85d
3 changed files with 17 additions and 16 deletions

View File

@ -172,7 +172,7 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 1}
m_AnchorMax: {x: 0.5, y: 1}
m_AnchoredPosition: {x: 0, y: -0.00012207031}
m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: 1080, y: 0}
m_Pivot: {x: 0.5, y: 1}
--- !u!114 &1212535056
@ -231,7 +231,7 @@ GameObject:
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
m_IsActive: 0
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RectTransform:
m_ObjectHideFlags: 0
@ -8752,7 +8752,7 @@ ParticleSystem:
--- !u!199 &5083064443145554512
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serializedVersion: 6
m_ObjectHideFlags: 2
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
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@ -13517,7 +13517,7 @@ ParticleSystem:
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@ -18469,7 +18469,7 @@ ParticleSystem:
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@ -23388,7 +23388,7 @@ ParticleSystem:
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@ -28298,7 +28298,7 @@ ParticleSystem:
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@ -33639,7 +33639,7 @@ ParticleSystem:
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@ -38770,7 +38770,7 @@ ParticleSystem:
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@ -43612,7 +43612,7 @@ ParticleSystem:
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@ -48400,7 +48400,7 @@ ParticleSystem:
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@ -53165,7 +53165,7 @@ ParticleSystem:
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@ -58927,7 +58927,7 @@ ParticleSystem:
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m_PrefabInstance: {fileID: 0}
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@ -59392,7 +59392,7 @@ GameObject:
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
m_IsActive: 0
--- !u!224 &5768136157523812773
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View File

@ -1,4 +1,4 @@
require("Base/BasePanel")
require("Base/BasePanel")--(24暂时关闭)prefab中的天宫秘宝入口被关闭记得开启按钮底下还有个底儿
ExpeditionMainPanel = Inherit(BasePanel)
local this = ExpeditionMainPanel
local nodeGrid = {}

View File

@ -227,7 +227,8 @@ function ItemView:GetRewardShow(_itemData, effectLayer)
Util.GetGameObject(self.circleFrameBg,"Icon"):GetComponent("Image").sprite=Util.LoadSprite(_itemData.icon)
Util.GetGameObject(self.circleFrameBg,"circleFrame"):GetComponent("Image").sprite=Util.LoadSprite(SoulPrintSpriteByQuantity[_itemData.configData.Quantity].circle)
Util.AddOnceClick(self.frameBtn, function()
UIManager.OpenPanel(UIName.RewardItemSingleShowPopup, _itemData.backData.itemId,nil,self.isRewardItemPop)
--所有的魂印打开都用这个界面
UIManager.OpenPanel(UIName.SoulPrintPopUp, ShowType.showTip3, nil,_itemData.backData.itemId)
end)
else
Util.AddOnceClick(self.frameBtn, function()