排行榜神魂放大镜显示错误修改
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e8433d1026
commit
024b684999
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@ -632,7 +632,7 @@ MonoBehaviour:
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m_Calls: []
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m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
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Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
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m_Sprite: {fileID: 21300000, guid: b8edce2c7e5337742b17f23e6207f305, type: 3}
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m_Sprite: {fileID: 21300000, guid: c2658e130a761bc4089e86824750a4dc, type: 3}
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m_Type: 0
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m_PreserveAspect: 0
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m_FillCenter: 1
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@ -874,7 +874,7 @@ MonoBehaviour:
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m_Calls: []
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m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
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Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
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m_Sprite: {fileID: 21300000, guid: b8edce2c7e5337742b17f23e6207f305, type: 3}
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m_Sprite: {fileID: 21300000, guid: c2658e130a761bc4089e86824750a4dc, type: 3}
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m_Type: 0
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m_PreserveAspect: 0
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m_FillCenter: 1
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@ -8495,7 +8495,7 @@ MonoBehaviour:
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m_Calls: []
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m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
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Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
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m_Sprite: {fileID: 21300000, guid: b8edce2c7e5337742b17f23e6207f305, type: 3}
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m_Sprite: {fileID: 21300000, guid: c2658e130a761bc4089e86824750a4dc, type: 3}
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m_Type: 0
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m_PreserveAspect: 0
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m_FillCenter: 1
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@ -19868,7 +19868,7 @@ MonoBehaviour:
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m_Calls: []
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m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
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Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
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m_Sprite: {fileID: 21300000, guid: b8edce2c7e5337742b17f23e6207f305, type: 3}
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m_Sprite: {fileID: 21300000, guid: c2658e130a761bc4089e86824750a4dc, type: 3}
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m_Type: 0
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m_PreserveAspect: 0
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m_FillCenter: 1
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@ -19962,7 +19962,7 @@ MonoBehaviour:
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m_Calls: []
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m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
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Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
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m_Sprite: {fileID: 21300000, guid: b8edce2c7e5337742b17f23e6207f305, type: 3}
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m_Sprite: {fileID: 21300000, guid: c2658e130a761bc4089e86824750a4dc, type: 3}
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m_Type: 0
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m_PreserveAspect: 0
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m_FillCenter: 1
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@ -22697,7 +22697,7 @@ MonoBehaviour:
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m_Calls: []
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m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
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Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
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m_Sprite: {fileID: 21300000, guid: b8edce2c7e5337742b17f23e6207f305, type: 3}
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m_Sprite: {fileID: 21300000, guid: c2658e130a761bc4089e86824750a4dc, type: 3}
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m_Type: 0
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m_PreserveAspect: 0
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m_FillCenter: 1
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@ -93,7 +93,7 @@ function RoleInfoPopup:BindEvent()
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Util.AddClick(this.ShenhunBtn,function()
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local s = function()
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local pro = {}
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local lv = GodSoulManager.GetGodSoulLv(curHeroData.dynamicId)
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local lv = curHeroData.godSoulLv
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local skillList = GodSoulManager.GetGodSoulDataByLv(curHeroData.heroConfig.Id,0)
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for i = 1,LengthOfTable(skillList) do
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@ -284,7 +284,6 @@ function this.RoleInfo1()
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this.pinjieRoot.gameObject:SetActive(false)
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this.shenhunRoot.gameObject:SetActive(true)
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for i = 1,#this.shenhunList do
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Util.SetGray(this.shenhunList[i].go,true)
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if i > star then
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this.shenhunList[i].fx_shenhun.gameObject:SetActive(false)
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this.shenhunList[i].goItem.gameObject:SetActive(true)
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