Merge branch 'china/dev' into china/dev-c
commit
02649f00ca
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@ -90,7 +90,7 @@ function GMPanel:InitComponent()
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{type = GMType.Function, subType = GMSubType.Func, inputNum = 1, args = "", btnTip = "跳转测试", inputTip = {"输入跳转ID"}, callBack = this.TestJump},
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{type = GMType.Function, subType = GMSubType.Server, inputNum = 1, args = "23#0#%s", btnTip = "获取", inputTip = {"天宫秘宝积分"}, callBack = nil},
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{type = GMType.Function, subType = GMSubType.Server, inputNum = 1, args = "24#%s", btnTip = "逍遥游", inputTip = {"类型#mapId#bossId"}, callBack = nil},
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{type = GMType.Function, subType = GMSubType.Func, inputNum = 1, args = "", btnTip = "功能引导测试", inputTip = {"请输入引导ID"}, callBack = this.TestFuncGuide},
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{type = GMType.Function, subType = GMSubType.Func, inputNum = 2, args = "", btnTip = "功能引导测试", inputTip = {"请输入功能ID", "1去主界面2去挂机界面"}, callBack = this.TestFuncGuide},
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{type = GMType.Function, subType = GMSubType.Func, inputNum = 0, args = "", btnTip = "红点Debug", inputTip = {""}, callBack = this.OpenRedDebug},
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@ -319,9 +319,20 @@ function this.TestJump(text)
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JumpManager.GoJump(tonumber(text))
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end
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-- 测试功能引导
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function this.TestFuncGuide(text)
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function this.TestFuncGuide(text, goType)
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local gid = tonumber(text)
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GuideManager.AddFuncGuide(gid)
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-- 判断要前往的界面
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if goType == "1" then
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GuideManager.AddFuncGuide(gid)
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this:ClosePanel()
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elseif goType == "2" then
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GuideManager.AddFuncGuide(gid)
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UIManager.OpenPanel(UIName.FightPointPassMainPanel)
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else
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PopupTipPanel.ShowTip("请输入要前往的界面")
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end
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end
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-- 红点Debug
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function this.OpenRedDebug()
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@ -2,7 +2,7 @@
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local this = StoryMapManager
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this.groupConfigs = {}
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this.isShowStory = 0
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--local storyMapConfig = ConfigManager.GetConfig(ConfigName.StoryMapConfig)
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local storyMapConfig = ConfigManager.GetConfig(ConfigName.StoryMapConfig)
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--初始化
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function this.Initialize()
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