diff --git a/Assets/ManagedResources/~Lua/Common/LanguageManager.lua b/Assets/ManagedResources/~Lua/Common/LanguageManager.lua index 6fe6b6fbe4..e8a0ecf20f 100644 --- a/Assets/ManagedResources/~Lua/Common/LanguageManager.lua +++ b/Assets/ManagedResources/~Lua/Common/LanguageManager.lua @@ -29,7 +29,7 @@ function GetTranslateSpriteName(name) if l == 1 then transName = string.sub(transName, 1, #transName - 2) .. "en" elseif l == 0 then - transName = string.sub(transName, 1, #transName - 2) .. "vi" + transName = string.sub(transName, 1, #transName - 2) .. "zh" else transName = string.sub(transName, 1, #transName - 2) .. "en" end diff --git a/Assets/ManagedResources/~Lua/Common/functions.lua b/Assets/ManagedResources/~Lua/Common/functions.lua index 94186222a8..ef0bef88d4 100644 --- a/Assets/ManagedResources/~Lua/Common/functions.lua +++ b/Assets/ManagedResources/~Lua/Common/functions.lua @@ -2634,7 +2634,7 @@ end function GetLanguageStrById(zhStr) if languageDic[zhStr] then if GetCurLanguage() == 0 then - return languageDic[zhStr].vi + return languageDic[zhStr].zh elseif GetCurLanguage() == 1 then return languageDic[zhStr].en elseif GetCurLanguage() == 2 then @@ -2651,7 +2651,7 @@ function GetCurLanguage() if PlayerPrefs.HasKey("language") then return PlayerPrefs.GetInt("language") else - return 2 + return 0 end end diff --git a/Assets/ManagedResources/~Lua/Main.lua b/Assets/ManagedResources/~Lua/Main.lua index d83676899f..a286604340 100644 --- a/Assets/ManagedResources/~Lua/Main.lua +++ b/Assets/ManagedResources/~Lua/Main.lua @@ -1,6 +1,6 @@ --主入口函数。从这里开始lua逻辑 function Main() - -- print("~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~") + --LogError("~~~~~~~~~~~~~~~~~") end