Merge branch 'master_develop' of http://60.1.1.230/gaoxin/JL_Client into master_develop

dev_chengFeng
jiaoyangna 2020-08-26 20:04:13 +08:00
commit 03048116e4
6 changed files with 166 additions and 69 deletions

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@ -7620,6 +7620,10 @@ MonoBehaviour:
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@ -185,6 +185,12 @@ function BattleLogic.TurnRound(debugTurn)
CurCamp = (CurCamp + 1) % 2
end
-- 这里再检测一次战斗结束
if CurRound > MaxRound then
return
end
LogGreen(Language[10229]..CurCamp)
--
BattleLogManager.Log(

View File

@ -84,6 +84,7 @@ end
function this.HeroCompoundBtnClick(_btn,_curIndex)
curIndex = _curIndex
this.SetBtnSelect(_btn)
curSelectHeroConfig = nil
this.ShowCurrPosHeroCompound()
end
--显示当前阵营的英雄
@ -270,6 +271,7 @@ function this.SetShowHeroListData(upStarConsumeMaterial,curHeroList,isFirstPos)-
end
return curList
end
--升星选择祭品后刷新界面
function this.AutoSelectUpStarHeroList(_curUpStarData)
local curUpStarData= _curUpStarData.upStarMaterialsData
@ -570,7 +572,7 @@ function this.GetAllHeroCompoundData(index)
if curSelectHeroConfig and curSelectHeroConfig.config and curSelectHeroConfig.config.Id == curHeroCompoundData.config.Id then
curSelectHeroConfig = curHeroCompoundData
end
LogGreen("curHeroCompoundData.needNum "..curHeroCompoundData.needNum.." "..LengthOfTable(curHeroCompoundData.haveHeroList2))
-- LogGreen("curHeroCompoundData.needNum "..curHeroCompoundData.needNum.." "..LengthOfTable(curHeroCompoundData.haveHeroList2))
table.insert(allCompoundHeroConFigData,curHeroCompoundData)
end
end

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@ -1523,27 +1523,27 @@ function this.CalculateHeroAllProValList(_type, _heroDid, isWar, _breakId, _upSt
heroSkillSingleHeroProVal, heroSkillLvProVal, heroSkillAllHeroProVal, heroSkillSpecialProVal =
CalculateHeroPassiveSkillProAddVal(_type, curHeroData.dynamicId, _breakId, _upStarId)
end
--if heroSkillSingleHeroProVal and LengthOfTable(heroSkillSingleHeroProVal) > 0 then
-- if heroSkillSingleHeroProVal and LengthOfTable(heroSkillSingleHeroProVal) > 0 then
-- for i, v in pairs(heroSkillSingleHeroProVal) do
-- if v > 0 then
-- LogError("英雄被动技的单体属性加成 "..i.." "..v)
-- end
-- end
--end
--if heroSkillLvProVal and LengthOfTable(heroSkillLvProVal) > 0 then
-- end
-- if heroSkillLvProVal and LengthOfTable(heroSkillLvProVal) > 0 then
-- for i, v in pairs(heroSkillLvProVal) do
-- if v > 0 then
-- LogError("英雄被动技的等极限值属性加成 "..i.." "..v)
-- end
-- end
--end
--if heroSkillAllHeroProVal and LengthOfTable(heroSkillAllHeroProVal) > 0 then
-- end
-- if heroSkillAllHeroProVal and LengthOfTable(heroSkillAllHeroProVal) > 0 then
-- for i, v in pairs(heroSkillAllHeroProVal) do
-- if v > 0 then
-- LogError("英雄被动技的团体属性加成 "..i.." "..v)
-- end
-- end
--end
-- end
--法宝的属性加成 falismanProAdd
local falismanSingleHeroProVal, falismanLvProVal, falismanAllHeroProVal, falismanSpecialProVal = {}, {}, {}, {}
if _type == 1 then
@ -2904,7 +2904,13 @@ function this.ByCompoundHeroGetAllHeros()
local downSoryHeroList = {}
for i, v in pairs(heroDatas) do
if v.star == 4 or v.star == 5 or v.star == 3 then--四星 五星 才能加 3星 是狗粮
v.isFormation = ""
if #v.formationList ~= 0 then
local text = ""
for index, value in ipairs(v.formationList) do
text = HeroManager.GetHeroFormationStr(index)
end
v.isFormation = text
end
table.insert(upSortHeroList,v)
table.insert(downSoryHeroList,v)
end

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@ -323,7 +323,7 @@ end
--根据数字位数计算艺术字体后面的文字位置
function GiftView:SetTextPos(num1)
local x = (string.len(tostring(num1))-1)*18 - 50
local x = (string.len(tostring(num1))-1)*18 - 60
return x
end