From 035755c0f5138c3e26d1365c4dfd176bfe3d7b32 Mon Sep 17 00:00:00 2001 From: wangzhenxing <1545929779@qq.com> Date: Sat, 10 Oct 2026 15:47:28 +0800 Subject: [PATCH] 1 --- .../Modules/Practice/PracticeImprintPanel.lua | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) diff --git a/Assets/ManagedResources/~Lua/Modules/Practice/PracticeImprintPanel.lua b/Assets/ManagedResources/~Lua/Modules/Practice/PracticeImprintPanel.lua index 9676f7f31e..ab90147d48 100644 --- a/Assets/ManagedResources/~Lua/Modules/Practice/PracticeImprintPanel.lua +++ b/Assets/ManagedResources/~Lua/Modules/Practice/PracticeImprintPanel.lua @@ -196,7 +196,7 @@ function PracticeImprint:SetSingleImprint(_go, _data) end elseif configData.OpenType == 2 then heroContion:SetActive(true) - local list = FaLingManager.GetAllEquipData() + local list = FaLingManager.GetAllEquipDataNoBless() for i = 1, #configData.OpenValue do local t = Util.GetGameObject(_go, "needsList/pre" .. tostring(i) .. "/head"):GetComponent("Image") local condition = Util.GetGameObject(_go, "needsList/pre" .. tostring(i) .. "/Text"):GetComponent("Text") @@ -204,9 +204,9 @@ function PracticeImprint:SetSingleImprint(_go, _data) t.sprite = self.spLoader:LoadSprite(GetResourcePath(itemConfig.ResourceID)) condition.text = configData.OpenValue[i][2] .. "级" local level = 0 - for i = 1, #list do - if list[i].lv > level and list[i].staticId == configData.OpenValue[i][1] then - level = list[i].lv + for k = 1, #list do + if list[k].lv > level and list[k].staticId == configData.OpenValue[i][1] then + level = list[k].lv end end if level < configData.OpenValue[i][2] then @@ -352,11 +352,11 @@ function PracticeImprint:ShowSingleImprintInfoLayout(_serverData, _configData) local itemConfig = ConfigManager.GetConfigDataByKey( ConfigName.ItemConfig, "Id", _configData.OpenValue[i][1] ) - local list = FaLingManager.GetAllEquipData() + local list = FaLingManager.GetAllEquipDataNoBless() local level = 0 - for i = 1, #list do - if list[i].lv > level and list[i].staticId == _configData.OpenValue[i][1] then - level = list[i].lv + for k = 1, #list do + if list[k].lv > level and list[k].staticId == _configData.OpenValue[i][1] then + level = list[k].lv end end t.sprite = self.spLoader:LoadSprite(GetResourcePath(itemConfig.ResourceID))