【首领来袭】判断关卡类型
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@ -208,7 +208,7 @@ end
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--界面打开时调用(用于子类重写)
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function this:OnOpen(_fightData, _fightType, _endFunc)
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BattleView:OnOpen(_fightData)
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BattleView:OnOpen(_fightData,_fightType)
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endFunc = _endFunc
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fightType = _fightType --判定战斗类型
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@ -167,11 +167,12 @@ function this:BindEvent()
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end
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-- 正常接口
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function this:OnOpen(data)
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function this:OnOpen(data,_fightType)
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this.ElementalResonanceView:OnOpen({sortOrder = BattleManager.GetBattleSorting()})
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this.ElementalResonanceView2:OnOpen({sortOrder = BattleManager.GetBattleSorting()})
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this:Init()
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this:SetData(data.fightData, data.fightSeed, data.fightType, data.maxRound, data.fightId)
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this.fightType = _fightType
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end
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function this:OnSortingOrderChange(battleSorting)
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@ -558,7 +559,7 @@ function this.BattleOrderChange(order)
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local data = ConfigManager.GetConfigData(ConfigName.MainLevelConfig,FightPointPassManager.curOpenFight)
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local key = PlayerPrefs.GetInt(PlayerManager.uid.."BattleBossShow"..FightPointPassManager.curOpenFight)
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Timer.New(function ()
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if this.battleType == BATTLE_TYPE.STORY_FIGHT and data.BossPreview and data.BossPreview > 0 and key == 0 then
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if this.fightType == BATTLE_TYPE.STORY_FIGHT and data.BossPreview and data.BossPreview > 0 and key == 0 then
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UIManager.OpenPanel(UIName.BattleBossInfoPanel,function ()
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func()
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end)
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