段位排名修改
parent
f17b1f767a
commit
03f001fc03
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@ -866,7 +866,7 @@ GameObject:
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_IsActive: 0
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m_IsActive: 1
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--- !u!224 &8668657611625403729
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RectTransform:
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m_ObjectHideFlags: 0
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@ -1005,8 +1005,8 @@ MonoBehaviour:
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m_Alignment: 3
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m_AlignByGeometry: 0
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m_RichText: 1
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m_HorizontalOverflow: 0
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m_VerticalOverflow: 0
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m_HorizontalOverflow: 1
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m_VerticalOverflow: 1
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m_LineSpacing: 1
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m_Text: "\u6211\u7684\u6BB5\u4F4D:"
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LanguageIndex: 0
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@ -2094,7 +2094,7 @@ GameObject:
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_IsActive: 0
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m_IsActive: 1
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--- !u!224 &3868607663952482914
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RectTransform:
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m_ObjectHideFlags: 0
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@ -2111,10 +2111,10 @@ RectTransform:
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m_Father: {fileID: 2478093206073120517}
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m_RootOrder: 3
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 1}
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m_AnchorMax: {x: 0, y: 1}
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m_AnchoredPosition: {x: 458, y: -342.5}
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m_SizeDelta: {x: 510, y: 42}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 0, y: 0}
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m_AnchoredPosition: {x: 0, y: 0}
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m_SizeDelta: {x: 510, y: 0}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &135746393268525385
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CanvasRenderer:
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@ -3894,7 +3894,7 @@ GameObject:
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_IsActive: 1
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m_IsActive: 0
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--- !u!224 &5504859140887548415
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RectTransform:
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m_ObjectHideFlags: 0
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@ -96,7 +96,7 @@ function this.OnTabChange(index)
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this.text2.color = UIColor.WRITE
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if curRankType == 3 then
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this.ShowRewardInfo()
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this.text.text ="段位奖励将在活动结束后通过邮件发放"
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this.text.text ="段位奖励将在下个赛季段位重置时发放"
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this.RefreshMyInfo()
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end
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end
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@ -119,7 +119,7 @@ function ArenaNewRankRewardPanel:OnOpen(Type,myRank,_baseData)
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this.TabCtrl:Init(this.tabbox, _TabData)
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this.myRank:SetActive(false)
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this.myInfo:SetActive(true)
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this.tips:SetActive(false)
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this.tips:SetActive(true)
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this.scrollRect.transform.sizeDelta = vec[curRankType]
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this.ScrollView.transform.sizeDelta = vec[curRankType]
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this.RefreshMyInfo()
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