diff --git a/Assets/ManagedResources/Prefabs/UI/Practice/PracticePanel.prefab b/Assets/ManagedResources/Prefabs/UI/Practice/PracticePanel.prefab index 9b490ee707..bcba57e8e5 100644 --- a/Assets/ManagedResources/Prefabs/UI/Practice/PracticePanel.prefab +++ b/Assets/ManagedResources/Prefabs/UI/Practice/PracticePanel.prefab @@ -1649,7 +1649,7 @@ RectTransform: m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_AnchorMin: {x: 1, y: 0.5} m_AnchorMax: {x: 1, y: 0.5} - m_AnchoredPosition: {x: -107, y: -100} + m_AnchoredPosition: {x: -107, y: -145} m_SizeDelta: {x: 129, y: 130} m_Pivot: {x: 0.5, y: 0.5} --- !u!222 &5983553501615161877 diff --git a/Assets/ManagedResources/~Lua/Modules/Practice/PracticePanel.lua b/Assets/ManagedResources/~Lua/Modules/Practice/PracticePanel.lua index 8afb5e6b3c..5aa389e4bb 100644 --- a/Assets/ManagedResources/~Lua/Modules/Practice/PracticePanel.lua +++ b/Assets/ManagedResources/~Lua/Modules/Practice/PracticePanel.lua @@ -63,7 +63,11 @@ function Practice:BindEvent() UIManager.OpenPanel(UIName.RoleProInfoPopup,PracticeManager.GetCurAllGetAddForShow(),nil,false,nil) end) Util.AddClick(self.imprintBtn, function() - UIManager.OpenPanel(UIName.PracticeImprintPanel) + if PracticeManager.PracticeBigLevel > 1 then + UIManager.OpenPanel(UIName.PracticeImprintPanel) + else + PopupTipPanel.ShowTip("到达筑基期后解锁!") + end end) Util.AddClick(self.textBtn, function() Log("打开山河社稷图") @@ -202,6 +206,8 @@ function Practice:RefreshLines() end function Practice:RefreshBtn() + --神印按钮筑基期后开启 + Util.SetGray(self.imprintBtn,PracticeManager.PracticeBigLevel < 2) if XinXianConfig[PracticeManager.PracticeLevel + 1] then self.button:SetActive(true) if self.curLevelConfig.LevelUpCost then--如果下级消耗不为空则为突破阶段