Merge branch 'china/local' into china/test
commit
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 6971458859534464137}
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Children: []
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m_Father: {fileID: 6364408976405844178}
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m_RootOrder: 0
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
|
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m_AnchoredPosition: {x: 0, y: -52.5}
|
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m_SizeDelta: {x: 210.9, y: 50}
|
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &2951341077535999481
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CanvasRenderer:
|
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 6971458859534464137}
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m_CullTransparentMesh: 0
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--- !u!114 &5060451528222810491
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MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 6971458859534464137}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: ebfe0e44da74fbd44b1b744995de2324, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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m_Material: {fileID: 0}
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m_Color: {r: 0.5088341, g: 0.7264151, b: 0.48998755, a: 1}
|
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m_RaycastTarget: 1
|
||||
m_OnCullStateChanged:
|
||||
m_PersistentCalls:
|
||||
m_Calls: []
|
||||
m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
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Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
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m_FontData:
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m_Font: {fileID: 12800000, guid: 4b73e9e4512d17e4daeea351e090d33c, type: 3}
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m_FontSize: 30
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m_FontStyle: 0
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m_BestFit: 1
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m_MinSize: 20
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m_MaxSize: 30
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m_Alignment: 4
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m_AlignByGeometry: 0
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m_RichText: 1
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m_HorizontalOverflow: 1
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m_VerticalOverflow: 0
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m_LineSpacing: 1
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m_Text: "\uFF08\u5269\u4F59\u65F6\u95F4\uFF1A05:02:53\uFF09"
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LanguageIndex: 0
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--- !u!1 &7998630011325784670
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GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
|
|
|
@ -2428,7 +2428,7 @@ rankKingList={ [1] = { bgImage = "r_zjm_paihangbang_banner04_zh", name = Languag
|
|||
[15] = { bgImage = "", name = "排行榜" ,rankType = RANK_TYPE.FIGHTLEVEL_PROGRESS,activiteId = 0,isRankingMainPanelShow = 0,RankingListMainSortId = 18},
|
||||
[16] = { bgImage = "", name = "排行榜" ,rankType = RANK_TYPE.FIGHTLEVEL_STAR,activiteId = 0,isRankingMainPanelShow = 0,RankingListMainSortId = 19},
|
||||
[17] = { bgImage = "", name = "排行榜" ,rankType = RANK_TYPE.TASUILINGXIAO,activiteId = ActivityTypeDef.TaSuiLingXiao,isRankingMainPanelShow = 0,RankingListMainSortId = 20},
|
||||
[18] = { bgImage = "", name = "罗浮争锋排行" ,rankType = RANK_TYPE.JUMPSERVER_HIGHTLADDER,activiteId = 0,isRankingMainPanelShow = 0,RankingListMainSortId = 21},
|
||||
[18] = { bgImage = "", name = "罗浮争锋排行" ,rankType = RANK_TYPE.JUMPSERVER_HIGHTLADDER,activiteId = 0,isRankingMainPanelShow = 3,RankingListMainSortId = 21},
|
||||
|
||||
[19] = { bgImage = "r_zjm_paihangbang_banner002_zh", name = "排行榜" ,rankType = RANK_TYPE.JUMPSERVER_FORCE_CURR_RANK,activiteId = 0,isRankingMainPanelShow= 2,RankingListMainSortId = 5},
|
||||
[20] = { bgImage = "r_zjm_paihangbang_banner001_zh", name = "排行榜" ,rankType = RANK_TYPE.JUMPSERVER_MONSTER_RANK,activiteId = 0,isRankingMainPanelShow= 2,RankingListMainSortId = 6},
|
||||
|
|
|
@ -32,6 +32,11 @@ end
|
|||
|
||||
-- 获取包名
|
||||
function PackageManager.GetPackageID()
|
||||
-- 优先使用sdk自带的
|
||||
if LoginManager.SdkSubChannel then
|
||||
return LoginManager.SdkSubChannel
|
||||
end
|
||||
-- 否则使用配置的
|
||||
if this.StreamConfig then
|
||||
return this.StreamConfig.PackID
|
||||
end
|
||||
|
|
|
@ -247,6 +247,7 @@ FUNCTIONOFTIME_FUNCTIONID_FIELD = protobuf.FieldDescriptor();
|
|||
FUNCTIONOFTIME_STARTTIME_FIELD = protobuf.FieldDescriptor();
|
||||
FUNCTIONOFTIME_ENDTIME_FIELD = protobuf.FieldDescriptor();
|
||||
FUNCTIONOFTIME_INTERVAL_FIELD = protobuf.FieldDescriptor();
|
||||
FUNCTIONOFTIME_SWITCH_FIELD = protobuf.FieldDescriptor();
|
||||
ADVENTURERANKITEMINFO = protobuf.Descriptor();
|
||||
ADVENTURERANKITEMINFO_LEVEL_FIELD = protobuf.FieldDescriptor();
|
||||
ADVENTURERANKITEMINFO_NAME_FIELD = protobuf.FieldDescriptor();
|
||||
|
@ -3032,11 +3033,21 @@ FUNCTIONOFTIME_INTERVAL_FIELD.default_value = 0
|
|||
FUNCTIONOFTIME_INTERVAL_FIELD.type = 5
|
||||
FUNCTIONOFTIME_INTERVAL_FIELD.cpp_type = 1
|
||||
|
||||
FUNCTIONOFTIME_SWITCH_FIELD.name = "switch"
|
||||
FUNCTIONOFTIME_SWITCH_FIELD.full_name = ".rpc.protocols.FunctionOfTime.switch"
|
||||
FUNCTIONOFTIME_SWITCH_FIELD.number = 5
|
||||
FUNCTIONOFTIME_SWITCH_FIELD.index = 4
|
||||
FUNCTIONOFTIME_SWITCH_FIELD.label = 1
|
||||
FUNCTIONOFTIME_SWITCH_FIELD.has_default_value = false
|
||||
FUNCTIONOFTIME_SWITCH_FIELD.default_value = 0
|
||||
FUNCTIONOFTIME_SWITCH_FIELD.type = 5
|
||||
FUNCTIONOFTIME_SWITCH_FIELD.cpp_type = 1
|
||||
|
||||
FUNCTIONOFTIME.name = "FunctionOfTime"
|
||||
FUNCTIONOFTIME.full_name = ".rpc.protocols.FunctionOfTime"
|
||||
FUNCTIONOFTIME.nested_types = {}
|
||||
FUNCTIONOFTIME.enum_types = {}
|
||||
FUNCTIONOFTIME.fields = {FUNCTIONOFTIME_FUNCTIONID_FIELD, FUNCTIONOFTIME_STARTTIME_FIELD, FUNCTIONOFTIME_ENDTIME_FIELD, FUNCTIONOFTIME_INTERVAL_FIELD}
|
||||
FUNCTIONOFTIME.fields = {FUNCTIONOFTIME_FUNCTIONID_FIELD, FUNCTIONOFTIME_STARTTIME_FIELD, FUNCTIONOFTIME_ENDTIME_FIELD, FUNCTIONOFTIME_INTERVAL_FIELD, FUNCTIONOFTIME_SWITCH_FIELD}
|
||||
FUNCTIONOFTIME.is_extendable = false
|
||||
FUNCTIONOFTIME.extensions = {}
|
||||
ADVENTURERANKITEMINFO_LEVEL_FIELD.name = "level"
|
||||
|
|
|
@ -17,12 +17,18 @@ function ArenaTypePanel:InitComponent()
|
|||
this.Arena_Score = Util.GetGameObject(this.btnArena, "Score/Text"):GetComponent("Text")
|
||||
this.Arena_Rank = Util.GetGameObject(this.btnArena, "Rank/Text"):GetComponent("Text")
|
||||
|
||||
this.TopMatch_Normal = Util.GetGameObject(this.btnTopMatch, "normal")
|
||||
this.TopMatch_Name = Util.GetGameObject(this.btnTopMatch, "Name"):GetComponent("Text")
|
||||
this.TopMatch_Season = Util.GetGameObject(this.btnTopMatch, "Season/Text"):GetComponent("Text")
|
||||
this.TopMatch_SeasonTime = Util.GetGameObject(this.btnTopMatch, "Season/Time"):GetComponent("Text")
|
||||
this.TopMatch_Stage = Util.GetGameObject(this.btnTopMatch, "Stage/Text"):GetComponent("Text")
|
||||
this.TopMatch_Rank = Util.GetGameObject(this.btnTopMatch, "MyRank/Text"):GetComponent("Text")
|
||||
this.TopMatch_BestRank = Util.GetGameObject(this.btnTopMatch, "BestRank/Text"):GetComponent("Text")
|
||||
this.TopMatch_Season = Util.GetGameObject(this.TopMatch_Normal, "Season/Text"):GetComponent("Text")
|
||||
this.TopMatch_SeasonTime = Util.GetGameObject(this.TopMatch_Normal, "Season/Time"):GetComponent("Text")
|
||||
this.TopMatch_Stage = Util.GetGameObject(this.TopMatch_Normal, "Stage/Text"):GetComponent("Text")
|
||||
this.TopMatch_Rank = Util.GetGameObject(this.TopMatch_Normal, "MyRank/Text"):GetComponent("Text")
|
||||
this.TopMatch_BestRank = Util.GetGameObject(this.TopMatch_Normal, "BestRank/Text"):GetComponent("Text")
|
||||
|
||||
this.TopMatch_Lock = Util.GetGameObject(this.btnTopMatch, "lock")
|
||||
this.TopMatch_Lock_Title = Util.GetGameObject(this.TopMatch_Lock, "Season"):GetComponent("Text")
|
||||
this.TopMatch_Lock_Time = Util.GetGameObject(this.TopMatch_Lock, "Season/Time"):GetComponent("Text")
|
||||
this.TopMatch_Lock_Tip = Util.GetGameObject(this.TopMatch_Lock, "Tip"):GetComponent("Text")
|
||||
|
||||
this.btnArenaRedpot = Util.GetGameObject(this.btnArena, "bg/redpot")
|
||||
-- 上部货币显示
|
||||
|
@ -43,8 +49,8 @@ function ArenaTypePanel:BindEvent()
|
|||
--end
|
||||
--JumpManager.GoJump(57001)
|
||||
|
||||
local serData = ActTimeCtrlManager.GetSerDataByTypeId(FUNCTION_OPEN_TYPE.TOP_MATCH)
|
||||
if not serData then
|
||||
local isOpen = ActTimeCtrlManager.IsSwitchOpen(FUNCTION_OPEN_TYPE.TOP_MATCH)
|
||||
if not isOpen then
|
||||
PopupTipPanel.ShowTip("巅峰赛暂未开放")
|
||||
return
|
||||
end
|
||||
|
@ -61,22 +67,22 @@ end
|
|||
--添加事件监听(用于子类重写)
|
||||
function ArenaTypePanel:AddListener()
|
||||
Game.GlobalEvent:AddEvent(GameEvent.TopMatch.OnTopMatchDataUpdate, this.RefreshTopMatchShow)
|
||||
Game.GlobalEvent:AddEvent(GameEvent.FunctionCtrl.OnFunctionOpen, this.OnOpen, this)
|
||||
Game.GlobalEvent:AddEvent(GameEvent.FunctionCtrl.OnFunctionClose, this.OnOpen, this)
|
||||
Game.GlobalEvent:AddEvent(GameEvent.FunctionCtrl.OnFunctionOpen, this.OnShow, this)
|
||||
Game.GlobalEvent:AddEvent(GameEvent.FunctionCtrl.OnFunctionClose, this.OnShow, this)
|
||||
end
|
||||
|
||||
--移除事件监听(用于子类重写)
|
||||
function ArenaTypePanel:RemoveListener()
|
||||
Game.GlobalEvent:RemoveEvent(GameEvent.TopMatch.OnTopMatchDataUpdate, this.RefreshTopMatchShow)
|
||||
Game.GlobalEvent:RemoveEvent(GameEvent.FunctionCtrl.OnFunctionOpen, this.OnOpen, this)
|
||||
Game.GlobalEvent:RemoveEvent(GameEvent.FunctionCtrl.OnFunctionClose, this.OnOpen, this)
|
||||
Game.GlobalEvent:RemoveEvent(GameEvent.FunctionCtrl.OnFunctionOpen, this.OnShow, this)
|
||||
Game.GlobalEvent:RemoveEvent(GameEvent.FunctionCtrl.OnFunctionClose, this.OnShow, this)
|
||||
end
|
||||
|
||||
--界面打开时调用(用于子类重写)
|
||||
function ArenaTypePanel:OnOpen(...)
|
||||
-- SoundManager.PlayMusic(SoundConfig.BGM_Arena)
|
||||
local serData = ActTimeCtrlManager.GetSerDataByTypeId(FUNCTION_OPEN_TYPE.TOP_MATCH)
|
||||
if serData then
|
||||
local isOpen = ActTimeCtrlManager.IsSwitchOpen(FUNCTION_OPEN_TYPE.TOP_MATCH)
|
||||
if isOpen then
|
||||
FormationManager.GetFormationByID(FormationTypeDef.ARENA_TOM_MATCH)
|
||||
end
|
||||
end
|
||||
|
@ -120,21 +126,34 @@ end
|
|||
|
||||
-- 刷新巅峰战显示
|
||||
function this.RefreshTopMatchShow()
|
||||
local serData = ActTimeCtrlManager.GetSerDataByTypeId(FUNCTION_OPEN_TYPE.TOP_MATCH)
|
||||
if serData then
|
||||
local startDate = os.date("%m.%d", serData.startTime)
|
||||
local endDate = os.date("%m.%d", serData.endTime)
|
||||
this.TopMatch_Season.text = string.format("%s-%s", startDate, endDate)
|
||||
local isOpen = ActTimeCtrlManager.IsSwitchOpen(FUNCTION_OPEN_TYPE.TOP_MATCH)
|
||||
if isOpen then
|
||||
this.TopMatch_Normal:SetActive(true)
|
||||
this.TopMatch_Lock:SetActive(false)
|
||||
local serData = ActTimeCtrlManager.GetSerDataByTypeId(FUNCTION_OPEN_TYPE.TOP_MATCH)
|
||||
if serData then
|
||||
local startDate = os.date("%m.%d", serData.startTime)
|
||||
local endDate = os.date("%m.%d", serData.endTime)
|
||||
this.TopMatch_Season.text = string.format("%s-%s", startDate, endDate)
|
||||
else
|
||||
this.TopMatch_Season.text = "暂未开放"
|
||||
end
|
||||
|
||||
local tmData = ArenaTopMatchManager.GetBaseData()
|
||||
local titleName, stageName = ArenaTopMatchManager.GetCurTopMatchName()
|
||||
this.TopMatch_Name.text = titleName
|
||||
this.TopMatch_Stage.text = stageName
|
||||
this.TopMatch_Rank.text = tmData.myrank <= 0 and Language[10036] or ArenaTopMatchManager.GetRankNameByRank(tmData.myrank)
|
||||
this.TopMatch_BestRank.text = tmData.maxRank <= 0 and Language[10086] or this.GetRankName(tmData.maxRank)
|
||||
else
|
||||
this.TopMatch_Season.text = "暂未开放"
|
||||
end
|
||||
this.TopMatch_Normal:SetActive(false)
|
||||
this.TopMatch_Lock:SetActive(true)
|
||||
|
||||
local tmData = ArenaTopMatchManager.GetBaseData()
|
||||
local titleName, stageName = ArenaTopMatchManager.GetCurTopMatchName()
|
||||
this.TopMatch_Name.text = titleName
|
||||
this.TopMatch_Stage.text = stageName
|
||||
this.TopMatch_Rank.text = tmData.myrank <= 0 and Language[10036] or ArenaTopMatchManager.GetRankNameByRank(tmData.myrank)
|
||||
this.TopMatch_BestRank.text = tmData.maxRank <= 0 and Language[10086] or this.GetRankName(tmData.maxRank)
|
||||
local titleName, stageName = ArenaTopMatchManager.GetCurTopMatchName()
|
||||
this.TopMatch_Name.text = titleName
|
||||
|
||||
this.TopMatch_Lock_Title.text = string.format("%s解锁", ActTimeCtrlManager.GetSwitchOpenTip(FUNCTION_OPEN_TYPE.TOP_MATCH))
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
|
@ -165,26 +184,37 @@ function this.TimeUpdate()
|
|||
end
|
||||
this.Arena_SeasonTime.text = string.format(Language[10090], TimeToHMS(leftTime))
|
||||
|
||||
local isActive = ArenaTopMatchManager.IsTopMatchActive()
|
||||
local startTime, endTime = ArenaTopMatchManager.GetTopMatchTime()
|
||||
if isActive then
|
||||
local leftTime = endTime - GetTimeStamp()
|
||||
if leftTime <= 0 then
|
||||
this.RefreshTopMatchShow()
|
||||
end
|
||||
this.TopMatch_SeasonTime.text = string.format(Language[10090], TimeToHMS(leftTime))
|
||||
else
|
||||
if startTime then
|
||||
local leftTime = startTime - GetTimeStamp()
|
||||
local isOpen = ActTimeCtrlManager.IsSwitchOpen(FUNCTION_OPEN_TYPE.TOP_MATCH)
|
||||
if isOpen then
|
||||
local isActive = ArenaTopMatchManager.IsTopMatchActive()
|
||||
local startTime, endTime = ArenaTopMatchManager.GetTopMatchTime()
|
||||
if isActive then
|
||||
local leftTime = endTime - GetTimeStamp()
|
||||
if leftTime <= 0 then
|
||||
this.RefreshTopMatchShow()
|
||||
this.TopMatch_SeasonTime.text = ""
|
||||
else
|
||||
this.TopMatch_SeasonTime.text = string.format(Language[10091], TimeToHMS(leftTime))
|
||||
end
|
||||
this.TopMatch_SeasonTime.text = string.format(Language[10090], TimeToHMS(leftTime))
|
||||
else
|
||||
this.RefreshTopMatchShow()
|
||||
this.TopMatch_SeasonTime.text = ""
|
||||
if startTime then
|
||||
local leftTime = startTime - GetTimeStamp()
|
||||
if leftTime <= 0 then
|
||||
this.RefreshTopMatchShow()
|
||||
this.TopMatch_SeasonTime.text = ""
|
||||
else
|
||||
this.TopMatch_SeasonTime.text = string.format(Language[10091], TimeToHMS(leftTime))
|
||||
end
|
||||
else
|
||||
this.RefreshTopMatchShow()
|
||||
this.TopMatch_SeasonTime.text = ""
|
||||
end
|
||||
end
|
||||
else
|
||||
local startTime, endTime = ArenaTopMatchManager.GetTopMatchTime()
|
||||
if startTime then
|
||||
local leftTime = startTime - GetTimeStamp()
|
||||
this.TopMatch_Lock_Time.text = string.format("(即将解锁:%s)", TimeToHMS(leftTime))
|
||||
else
|
||||
this.TopMatch_Lock_Time.text = ""
|
||||
end
|
||||
end
|
||||
end
|
||||
|
|
|
@ -190,14 +190,14 @@ function this.TabIsLockCheck(index)
|
|||
if channel == CHAT_CHANNEL.FAMILY then
|
||||
local isOpen = ActTimeCtrlManager.SingleFuncState(FUNCTION_OPEN_TYPE.GUILD)
|
||||
if not isOpen then
|
||||
return true, Language[10369]
|
||||
return true, ActTimeCtrlManager.SystemOpenTip(FUNCTION_OPEN_TYPE.GUILD)
|
||||
end
|
||||
if isOpen and PlayerManager.familyId == 0 then
|
||||
return true, Language[10370]
|
||||
end
|
||||
elseif channel == CHAT_CHANNEL.JUMP_SERVER then
|
||||
if PlayerManager.isCross == 0 then
|
||||
return true, "跨服频道暂未开启"
|
||||
return true, "未划分跨服分组"
|
||||
end
|
||||
end
|
||||
return false
|
||||
|
|
|
@ -98,6 +98,7 @@ function this.InitMsg(msg)
|
|||
local startTime = t.startTime
|
||||
local endTime = t.endTime
|
||||
local restTime = t.interval
|
||||
local switch = t.switch
|
||||
|
||||
|
||||
this.serData[id] = {}
|
||||
|
@ -105,10 +106,11 @@ function this.InitMsg(msg)
|
|||
this.serData[id].startTime = startTime
|
||||
this.serData[id].endTime = endTime
|
||||
this.serData[id].restTime = restTime
|
||||
this.serData[id].switch = switch
|
||||
|
||||
-- Log(
|
||||
-- string.format("--- 功能解锁数据 id = %s, startTime = %s, endTime = %s",
|
||||
-- id, startTime, endTime))
|
||||
Log(
|
||||
string.format("--- 功能解锁数据 id = %s, startTime = %s, endTime = %s, switch = %s",
|
||||
id, startTime, endTime, switch))
|
||||
|
||||
-- 用于标记是否解锁使用
|
||||
local typeId = AllActSetConfig[id].IsIDdSame
|
||||
|
@ -272,8 +274,9 @@ end
|
|||
function this.SingleFuncState(id)
|
||||
local isOpen = false
|
||||
local qualifiled = this.IsQualifiled(id)
|
||||
local isOpen = this.IsSwitchOpen(id)
|
||||
local isActive = this.FuncTimeJudge(id)
|
||||
if qualifiled and isActive then
|
||||
if isOpen and qualifiled and isActive then
|
||||
isOpen = true
|
||||
else
|
||||
isOpen = false
|
||||
|
@ -322,6 +325,30 @@ function this.IsQualifiled(id)
|
|||
return qualifiled
|
||||
end
|
||||
|
||||
-- 判断功能是否真的开放
|
||||
function this.IsSwitchOpen(id)
|
||||
local serData = this.GetSerDataByTypeId(id)
|
||||
if serData then
|
||||
return serData.switch == 0
|
||||
end
|
||||
return false
|
||||
end
|
||||
--
|
||||
local SwitchOpenStr = {
|
||||
[1] = "创角第%s天",
|
||||
[2] = "开服第%s天"
|
||||
}
|
||||
function this.GetSwitchOpenTip(id)
|
||||
local data = this.GetTableDataByTypeId(id)[1]
|
||||
if data then
|
||||
if data.IfOpen then
|
||||
local t = data.IfOpen[1]
|
||||
return string.format(SwitchOpenStr[t], data.IfOpen[2])
|
||||
end
|
||||
end
|
||||
return
|
||||
end
|
||||
|
||||
--传入需要锁上的功能, state 为true,需要置灰
|
||||
function this.SetFuncLockState(obj, id, state,isWorkShop)
|
||||
local isOpen = this.SingleFuncState(id)
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
LoginManager = {};
|
||||
LoginManager = {};
|
||||
local this = LoginManager
|
||||
this.sign = "d13b3e8ef74bf72d8aafce3a1c8672a0"
|
||||
this.openId = nil
|
||||
|
@ -44,6 +44,7 @@ function this.Initialize()
|
|||
AppConst.SdkChannel = result[5] or ""
|
||||
this.extData = result[6] or ""
|
||||
this.p_appId = result[7] or ""
|
||||
this.SdkSubChannel = result[8]
|
||||
AppConst.SdkPackageName = AndroidDeviceInfo.Instance:GetPackageName()
|
||||
end
|
||||
-- 判断是否是注册并登录
|
||||
|
@ -102,7 +103,8 @@ function this.TrackCreateAccount()
|
|||
account = AppConst.isSDK and tostring(AppConst.OpenId) or "",
|
||||
Bundle_id = AppConst.isSDK and AppConst.SdkPackageName or "",
|
||||
xx_id = AppConst.isSDK and AppConst.SdkChannel or "",
|
||||
device_id = AppConst.isSDK and ThinkingAnalyticsManager.GetDeviceId() or ""
|
||||
device_id = AppConst.isSDK and ThinkingAnalyticsManager.GetDeviceId() or "",
|
||||
packId = PackageManager.GetPackageID() or "",
|
||||
})
|
||||
ThinkingAnalyticsManager.Track("create_account")
|
||||
end
|
||||
|
|
|
@ -356,7 +356,7 @@ function this.RequestServerVersion(func)
|
|||
func()
|
||||
end
|
||||
end, nil, nil, function(errCode, errMsg)
|
||||
LogError("GetServerVersion Error: "..errCode .. ", "..errMsg)
|
||||
LogError("GetServerVersion Error: "..tostring(errCode) .. ", "..tostring(errMsg))
|
||||
if func then
|
||||
func()
|
||||
end
|
||||
|
|
|
@ -504,7 +504,7 @@ function this:BindEvent()
|
|||
local types = {}
|
||||
local activiteIds = {}
|
||||
for i = 1, #rankKingList do
|
||||
if rankKingList[i].isRankingMainPanelShow > 0 then
|
||||
if rankKingList[i].isRankingMainPanelShow == 1 or rankKingList[i].isRankingMainPanelShow == 2 then
|
||||
table.insert(types,rankKingList[i].rankType)
|
||||
table.insert(activiteIds,rankKingList[i].activiteId)
|
||||
end
|
||||
|
@ -1684,6 +1684,7 @@ function this.RefreshBattleUpLvTip()
|
|||
end
|
||||
local roleRefreshNum = 0
|
||||
function this.OnMainPlayerNPCRefresh()
|
||||
-- Log("roleRefreshNum asd ")
|
||||
if roleRefreshNum < 20 then
|
||||
roleRefreshNum = roleRefreshNum + 1
|
||||
-- LogRed("roleRefreshNum "..roleRefreshNum)
|
||||
|
|
|
@ -301,8 +301,11 @@ end
|
|||
function this.TrialRedCheck()
|
||||
local text =PlayerManager.uid.."TrialReset"
|
||||
local cTime = GetTimeStamp()
|
||||
local freshTime = ActTimeCtrlManager.GetSerDataByTypeId(30).endTime
|
||||
|
||||
local sdata = ActTimeCtrlManager.GetSerDataByTypeId(30)
|
||||
if not sdata then
|
||||
return false
|
||||
end
|
||||
local freshTime = sdata.endTime
|
||||
if not PlayerPrefs.HasKey(text) then
|
||||
PlayerPrefs.SetInt(PlayerManager.uid.."Trial",0)--森罗每两天五点刷新重置红点
|
||||
PlayerPrefs.SetInt(text,freshTime)
|
||||
|
|
|
@ -46,7 +46,8 @@ function this.LoginRequest(openId, func)
|
|||
data.distinct_id = AppConst.isSDK and ThinkingAnalyticsManager.GetDistinctId() or ""
|
||||
data.openId = openId
|
||||
data.cc_id = PackageManager.GetCCCode()
|
||||
data.channel_s = AppConst.isSDKLogin and AppConst.SdkChannel .. "#" .. AppConst.SdkPackageName or "" --pt_pid.."#"..pt_gid
|
||||
local packId = PackageManager.GetPackageID() or ""
|
||||
data.channel_s = AppConst.isSDKLogin and AppConst.SdkChannel .. "#" .. AppConst.SdkPackageName .."#".. packId or "" --pt_pid.."#"..pt_gid
|
||||
data.platform_s = AppConst.Platform --and "ADR" or "PC"
|
||||
|
||||
local msg = data:SerializeToString()
|
||||
|
@ -73,6 +74,7 @@ function this.LoginRequest(openId, func)
|
|||
account = AppConst.isSDK and tostring(AppConst.OpenId) or "",
|
||||
Bundle_id = AppConst.isSDK and AppConst.SdkPackageName or "",
|
||||
xx_id = AppConst.isSDK and AppConst.SdkChannel or "",
|
||||
packId = PackageManager.GetPackageID() or "",
|
||||
-- test_list = "1,2,3#2", -- 数组
|
||||
})
|
||||
TapDBManager.SetServer(LoginManager.ServerId)
|
||||
|
|
|
@ -23,7 +23,7 @@ function this.InitData(rankType,fun,id,rankIndex)
|
|||
local isCross = 0
|
||||
for i = 1, #rankKingList do
|
||||
if rankType == rankKingList[i].rankType then
|
||||
if rankKingList[i].isRankingMainPanelShow == 2 then
|
||||
if rankKingList[i].isRankingMainPanelShow >= 2 then
|
||||
isCross = 1
|
||||
end
|
||||
end
|
||||
|
@ -46,7 +46,7 @@ function this.RequestNextWarPowerPageData(fun)
|
|||
--LogGreen(Language[12215])
|
||||
return
|
||||
end
|
||||
Log("cur_rankIndex "..cur_rankIndex)
|
||||
-- Log("cur_rankIndex "..cur_rankIndex)
|
||||
NetManager.RequestRankInfo(cur_rankType, function (msg)--请求数据
|
||||
this.ReceiveNextRankingData(msg,fun)
|
||||
end,cur_activiteId,cur_rankIndex)
|
||||
|
|
|
@ -380,6 +380,7 @@ namespace GameEditor.FrameTool
|
|||
new string[]{ "灵动-商务", "mht_china/sw", "cdn_mht_sw", "china/mht_sw" },
|
||||
|
||||
new string[]{ "先遣-内网", "mht_china/local", "local12_cn_local", "china/local" },
|
||||
new string[]{ "先遣-测试跨服", "mht_china/kf", "cdn_xq_kf", "china/local" },
|
||||
new string[]{ "先遣-测试", "mht_china/xq", "cdn_xq_test", "china/test" },
|
||||
new string[]{ "先遣-正式", "mht_china/xq", "cdn_xq_release", "china/test" },
|
||||
|
||||
|
|
Loading…
Reference in New Issue