diff --git a/Assets/ManagedResources/~Lua/Modules/Bag/BagResolveAnCompoundPanel.lua b/Assets/ManagedResources/~Lua/Modules/Bag/BagResolveAnCompoundPanel.lua index c8508ba017..3d8edd947b 100644 --- a/Assets/ManagedResources/~Lua/Modules/Bag/BagResolveAnCompoundPanel.lua +++ b/Assets/ManagedResources/~Lua/Modules/Bag/BagResolveAnCompoundPanel.lua @@ -315,7 +315,7 @@ function this.OnShowLayout3Data() compoundNum= compoundNum>=compoundMaxNum and compoundMaxNum or compoundNum if compoundMaxNum > 0 then this.Slider:GetComponent("Slider").value=1 - this.Slider:GetComponent("Slider").minValue=1 + this.Slider:GetComponent("Slider").minValue=0 else this.Slider:GetComponent("Slider").value=0 this.Slider:GetComponent("Slider").minValue=0 diff --git a/Assets/ManagedResources/~Lua/Modules/RewardBox/RewardBoxPanel.lua b/Assets/ManagedResources/~Lua/Modules/RewardBox/RewardBoxPanel.lua index 9d2c60a9f1..40677f96cd 100644 --- a/Assets/ManagedResources/~Lua/Modules/RewardBox/RewardBoxPanel.lua +++ b/Assets/ManagedResources/~Lua/Modules/RewardBox/RewardBoxPanel.lua @@ -206,7 +206,7 @@ function RewardBoxPanel:SetBottom()--设置底部滑动条 maxOwnNum = BagManager.GetItemCountById(this.itemId)--拥有的最大数量 maxNum = gameSetting[1].OpenBoxLimits--最大领取数量(配表) this.Slider:GetComponent("Slider").value=1 - this.Slider:GetComponent("Slider").minValue = 1 + this.Slider:GetComponent("Slider").minValue = 0 this.Slider:GetComponent("Slider").maxValue = maxOwnNum >= maxNum and maxNum or maxOwnNum--当前物品总数量 end diff --git a/Assets/ManagedResources/~Lua/Modules/Shop/ShopBuyPopup.lua b/Assets/ManagedResources/~Lua/Modules/Shop/ShopBuyPopup.lua index e8a5a30d75..eb77188e7b 100644 --- a/Assets/ManagedResources/~Lua/Modules/Shop/ShopBuyPopup.lua +++ b/Assets/ManagedResources/~Lua/Modules/Shop/ShopBuyPopup.lua @@ -145,7 +145,7 @@ function ShopBuyPopup:OnOpen(shopType, shopItemId) -- 设置滑动范围 this.slider.enabled = this.maxNum > 1 this.slider.maxValue = this.maxNum - this.slider.minValue = 1 + this.slider.minValue = 0 this.slider.value = this.maxNum > 0 and 1 or 0 -- 设置颜色 this.buyNumLab.color = this.maxNum > 0 and Color.New(0.55,0.59,0.62,1) or UIColor.NOT_ENOUGH_RED