灵兽星际显示修改提交
parent
883f9af02e
commit
049cebd574
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|
||||
ParticleSystemRenderer:
|
||||
serializedVersion: 6
|
||||
m_ObjectHideFlags: 0
|
||||
m_ObjectHideFlags: 2
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
|
|
@ -127454,7 +127493,7 @@ ParticleSystem:
|
|||
--- !u!199 &6022355083171636958
|
||||
ParticleSystemRenderer:
|
||||
serializedVersion: 6
|
||||
m_ObjectHideFlags: 0
|
||||
m_ObjectHideFlags: 2
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
|
|
@ -132316,7 +132355,7 @@ ParticleSystem:
|
|||
--- !u!199 &856737006736916181
|
||||
ParticleSystemRenderer:
|
||||
serializedVersion: 6
|
||||
m_ObjectHideFlags: 0
|
||||
m_ObjectHideFlags: 2
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
|
|
@ -136998,7 +137037,7 @@ ParticleSystem:
|
|||
--- !u!199 &1782083110015755476
|
||||
ParticleSystemRenderer:
|
||||
serializedVersion: 6
|
||||
m_ObjectHideFlags: 0
|
||||
m_ObjectHideFlags: 2
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
|
|
@ -141827,7 +141866,7 @@ ParticleSystem:
|
|||
--- !u!199 &6808665946914951987
|
||||
ParticleSystemRenderer:
|
||||
serializedVersion: 6
|
||||
m_ObjectHideFlags: 0
|
||||
m_ObjectHideFlags: 2
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
|
|
@ -146737,7 +146776,7 @@ ParticleSystem:
|
|||
--- !u!199 &1658338389721565212
|
||||
ParticleSystemRenderer:
|
||||
serializedVersion: 6
|
||||
m_ObjectHideFlags: 0
|
||||
m_ObjectHideFlags: 2
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
|
|
|
|||
File diff suppressed because it is too large
Load Diff
|
|
@ -395,7 +395,7 @@ GameObject:
|
|||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 0
|
||||
m_IsActive: 1
|
||||
--- !u!224 &6630273786794472594
|
||||
RectTransform:
|
||||
m_ObjectHideFlags: 0
|
||||
|
|
@ -5463,7 +5463,7 @@ RectTransform:
|
|||
m_RootOrder: 0
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
m_AnchorMin: {x: 0, y: 0}
|
||||
m_AnchorMax: {x: 1, y: 1}
|
||||
m_AnchorMax: {x: 0, y: 0}
|
||||
m_AnchoredPosition: {x: 0, y: 0}
|
||||
m_SizeDelta: {x: 0, y: 0}
|
||||
m_Pivot: {x: 0.5, y: 0.5}
|
||||
|
|
@ -9798,7 +9798,7 @@ RectTransform:
|
|||
m_RootOrder: 0
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
m_AnchorMin: {x: 0, y: 0}
|
||||
m_AnchorMax: {x: 0, y: 0}
|
||||
m_AnchorMax: {x: 1, y: 1}
|
||||
m_AnchoredPosition: {x: 0, y: 0}
|
||||
m_SizeDelta: {x: 0, y: 0}
|
||||
m_Pivot: {x: 0.5, y: 0.5}
|
||||
|
|
@ -12216,6 +12216,8 @@ GameObject:
|
|||
m_Component:
|
||||
- component: {fileID: 7493297396072330528}
|
||||
- component: {fileID: 7161690682615853999}
|
||||
- component: {fileID: 2271099830260740971}
|
||||
- component: {fileID: 2409166747585559784}
|
||||
m_Layer: 5
|
||||
m_Name: star
|
||||
m_TagString: Untagged
|
||||
|
|
@ -12265,6 +12267,43 @@ MonoBehaviour:
|
|||
m_ChildForceExpandHeight: 0
|
||||
m_ChildControlWidth: 0
|
||||
m_ChildControlHeight: 0
|
||||
--- !u!222 &2271099830260740971
|
||||
CanvasRenderer:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 5774851079038251242}
|
||||
m_CullTransparentMesh: 0
|
||||
--- !u!114 &2409166747585559784
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 5774851079038251242}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: -765806418, guid: f70555f144d8491a825f0804e09c671c, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
m_Material: {fileID: 2100000, guid: 9f6415c5993d0154eba0d2d3bd1ffe93, type: 2}
|
||||
m_Color: {r: 1, g: 1, b: 1, a: 1}
|
||||
m_RaycastTarget: 1
|
||||
m_OnCullStateChanged:
|
||||
m_PersistentCalls:
|
||||
m_Calls: []
|
||||
m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
|
||||
Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
|
||||
m_Sprite: {fileID: 0}
|
||||
m_Type: 0
|
||||
m_PreserveAspect: 0
|
||||
m_FillCenter: 1
|
||||
m_FillMethod: 4
|
||||
m_FillAmount: 1
|
||||
m_FillClockwise: 1
|
||||
m_FillOrigin: 0
|
||||
m_UseSpriteMesh: 0
|
||||
--- !u!1 &5808127690274937458
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
|
|
@ -19720,7 +19759,7 @@ GameObject:
|
|||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
m_IsActive: 0
|
||||
--- !u!224 &4456537145914281463
|
||||
RectTransform:
|
||||
m_ObjectHideFlags: 0
|
||||
|
|
|
|||
|
|
@ -13,7 +13,7 @@ function PokemonGetInfoPopup:InitComponent()
|
|||
this.BtnBack=Util.GetGameObject(self.transform, "bg/btnBack")
|
||||
this.liveRoot=Util.GetGameObject(self.transform, "bg/liveRoot")
|
||||
this.heroName = Util.GetGameObject(self.transform, "bg/nameInfo/nameText"):GetComponent("Text")
|
||||
this.starGrid = Util.GetGameObject(self.transform, "bg/PokemonInfo/starGrid(Clone)")
|
||||
this.starGrid = Util.GetGameObject(self.transform, "bg/starGrid")
|
||||
|
||||
--属性
|
||||
for i = 0, 4 do
|
||||
|
|
@ -67,7 +67,22 @@ function this.GetShowPanelData()
|
|||
SetTextVerTial(this.heroName,Vector3.New(96.87,0,0))
|
||||
this.ShowPokemonLive(pokemonSData)
|
||||
--星级
|
||||
PokemonManager.SetHeroStars(this.spLoader, this.starGrid, pokemonBackData.star,2,Vector2.New(60,60))
|
||||
local starSize = Vector2.New(65,65)
|
||||
local starSize = Vector2.New(32.5,32.5)
|
||||
local starScale = -10
|
||||
local starType=1
|
||||
local star = pokemonBackData.star
|
||||
if star>5 then
|
||||
starType=3
|
||||
star=pokemonBackData.star+6
|
||||
starSize = Vector2.New(1.2,-30)
|
||||
starScale = 0
|
||||
else
|
||||
starSize=Vector2.New(60,60)
|
||||
--starScale = 7
|
||||
end
|
||||
SetHeroStars(this.spLoader, this.starGrid, star,starType,starSize,starScale)
|
||||
Util.SetParticleSortLayer(this.starGrid, this.sortingOrder + 1)
|
||||
--属性
|
||||
local allAddProVal=PokemonManager.GetSinglePokemonAddProDataByLvAndStar(pokemonBackData.tempId,pokemonBackData.level,pokemonBackData.star)
|
||||
Util.GetGameObject(proList[0].transform,"proName"):GetComponent("Text").text =Language[10453]
|
||||
|
|
@ -109,7 +124,7 @@ function this.NoGetShowPanelData()
|
|||
SetTextVerTial(this.heroName,Vector3.New(96.87,0,0))
|
||||
this.ShowPokemonLive(pokemonSData)
|
||||
--星级
|
||||
PokemonManager.SetHeroStars(this.spLoader, this.starGrid, 0,2,Vector2.New(60,60))
|
||||
SetHeroStars(this.spLoader, this.starGrid, 0,2,Vector2.New(60,60))
|
||||
--属性
|
||||
local allAddProVal = PokemonManager.GetSinglePokemonAddProDataBySid(pokemonSid) --this.CalculateHeroAllProValList(heroSData,heroStar,heroStar ~= heroSData.Star)
|
||||
Util.GetGameObject(proList[0].transform,"proName"):GetComponent("Text").text =Language[10453]
|
||||
|
|
|
|||
|
|
@ -37,7 +37,7 @@ function PokemonInfoPanel:InitComponent()
|
|||
|
||||
this.live2dRoot = Util.GetGameObject(self.gameObject, "live2dRoot")
|
||||
this.bg = Util.GetGameObject(self.gameObject, "bg")
|
||||
this.starGrid = Util.GetGameObject(self.transform, "starGrid/starGrid(Clone)")
|
||||
this.starGrid = Util.GetGameObject(self.transform, "starGrid")
|
||||
this.nameInfo = Util.GetGameObject(self.transform, "nameInfo")
|
||||
this.namne = Util.GetGameObject(self.transform, "nameInfo/nameText"):GetComponent("Text")
|
||||
this.sortText = Util.GetGameObject(self.transform, "nameInfo/sortText")
|
||||
|
|
@ -358,7 +358,23 @@ function this.UpdateHeroInfoData()
|
|||
this.dragView.gameObject:SetActive(false)
|
||||
end
|
||||
local starSize = Vector2.New(65,65)
|
||||
PokemonManager.SetHeroStars(this.spLoader, this.starGrid, curPokemonData.star,1,starSize)
|
||||
--PokemonManager.SetHeroStars(this.spLoader, this.starGrid, curPokemonData.star,1,starSize)
|
||||
local starSize = Vector2.New(32.5,32.5)
|
||||
local starScale = -10
|
||||
local starType=1
|
||||
local star = curPokemonData.star
|
||||
if star>5 then
|
||||
starType=3
|
||||
star=curPokemonData.star+6
|
||||
starSize = Vector2.New(1,2.2)
|
||||
starScale = -10
|
||||
else
|
||||
starSize=Vector2.New(60,60)
|
||||
--starScale = 7
|
||||
end
|
||||
LogError("star==="..star)
|
||||
SetHeroStars(this.spLoader, this.starGrid, star,starType,starSize,starScale)
|
||||
Util.SetParticleSortLayer(this.starGrid, this.sortingOrder + 1)
|
||||
--SetHeroStars(this.spLoader, starGrid, heroData.star,1,nil,nil,Vector2.New(0,1))
|
||||
--常规属性赋值
|
||||
upZhenDidis = PokemonManager.GetAllPokemonFormationDids()
|
||||
|
|
|
|||
|
|
@ -44,7 +44,7 @@ function PokemonMainPanel:InitComponent()
|
|||
this.roleGrid=Util.GetGameObject(this.gameObject,"lineParent")
|
||||
for i = 1, 6 do
|
||||
PokemonList[i] = Util.GetGameObject(self.transform, "PokemonList/singlePokemon (".. i ..")/singlePokemon")
|
||||
PokemonGoList[i] = Util.GetGameObject(PokemonList[i], "pokemon".. i)
|
||||
PokemonGoList[i] = Util.GetGameObject(PokemonList[i], "pokemon"..i)
|
||||
PokemonGoListRedPoin[i] = Util.GetGameObject(PokemonGoList[i], "redPoint")
|
||||
Util.GetGameObject( PokemonGoList[i], "upZhenInfo/titleImage/sortText"):GetComponent("Text").text = i
|
||||
Util.GetGameObject( PokemonGoList[i], "addInfo/addInfo/sortText"):GetComponent("Text").text = i
|
||||
|
|
@ -161,6 +161,7 @@ end
|
|||
function this.ShowSinglePokemonList(go,singleData,liveIndex)
|
||||
local goParent = go.transform.parent.gameObject
|
||||
goParent:SetActive(true)
|
||||
LogError("liveindex===="..liveIndex)
|
||||
local bgQuan = Util.GetGameObject(goParent, "bg/Image (1)")
|
||||
local upZhenInfo = Util.GetGameObject(go, "upZhenInfo")
|
||||
local addInfo = Util.GetGameObject(go, "addInfo")
|
||||
|
|
@ -255,7 +256,21 @@ function this.ShowSinglePokemonList(go,singleData,liveIndex)
|
|||
local idle = function() SkeletonGraphic.AnimationState:SetAnimation(0, "idle", true) end
|
||||
SkeletonGraphic.AnimationState.Complete = SkeletonGraphic.AnimationState.Complete + idle
|
||||
local starSize = Vector2.New(65,65)
|
||||
PokemonManager.SetHeroStars(this.spLoader, Util.GetGameObject(go, "upZhenInfo/starGrid/starGrid(Clone)"), curData.star,1,starSize)
|
||||
local type=1
|
||||
local starScale=1
|
||||
local star=curData.star
|
||||
LogError("curData.star====="..curData.star)
|
||||
local starType=1
|
||||
if star>5 then
|
||||
starType=3
|
||||
star=star+6
|
||||
starSize = Vector2.New(1,-13)
|
||||
starScale = 0
|
||||
end
|
||||
LogError("star==="..star)
|
||||
--PokemonManager.SetHeroStars(this.spLoader, Util.GetGameObject(go, "upZhenInfo/starGrid/starGrid(Clone)"), star,type,starSize,starScale)
|
||||
SetHeroStars(this.spLoader, Util.GetGameObject(go, "upZhenInfo/starGrid"), star,starType,starSize,starScale)
|
||||
Util.SetParticleSortLayer(Util.GetGameObject(go, "upZhenInfo/starGrid/starGrid(Clone)"), this.sortingOrder + 3)
|
||||
-- Util.AddOnceClick( Util.GetGameObject(go, "upZhenInfo/upZhenClick"), function()
|
||||
-- UIManager.OpenPanel(UIName.PokemonInfoPanel,curData,PokemonManager.GetPokemonUpZhenDatas())
|
||||
-- end)
|
||||
|
|
|
|||
|
|
@ -66,6 +66,7 @@ function PokemonUpStarSuccessPanel:OnSortingOrderChange()
|
|||
Util.AddParticleSortLayer(this.UI_Effect_choukaSSR, self.sortingOrder - orginLayer)
|
||||
Util.AddParticleSortLayer(this.UI_Effect_choukaSR, self.sortingOrder - orginLayer)
|
||||
Util.AddParticleSortLayer(this.UI_Effect_choukaR, self.sortingOrder - orginLayer)
|
||||
Util.AddParticleSortLayer(this.starGrid, self.sortingOrder - orginLayer)
|
||||
this.mask:GetComponent("Canvas").overrideSorting = true
|
||||
this.mask:GetComponent("Canvas").sortingOrder = self.sortingOrder - 30
|
||||
orginLayer = self.sortingOrder
|
||||
|
|
@ -83,8 +84,21 @@ function PokemonUpStarSuccessPanel:OnOpen(_curPokemonData)
|
|||
this.LiveGO = poolManager:LoadLive(this.LiveName, this.live2dRoot.transform,
|
||||
Vector3.one * curPokemonData.scale, Vector3.New(curPokemonData.position[1],curPokemonData.position[2],0))
|
||||
|
||||
SetHeroStars(this.spLoader, this.starGrid, curPokemonData.star,1,Vector2.New(60,60),-11,Vector2.New(0.5,0.5))
|
||||
|
||||
local starSize = Vector2.New(60,60)
|
||||
local starScale = -10
|
||||
local starType=1
|
||||
local star = curPokemonData.star
|
||||
if star>5 then
|
||||
starType=3
|
||||
star=curPokemonData.star+6
|
||||
starSize = Vector2.New(1,2) --控制大小
|
||||
starScale = -5 --控制距离
|
||||
else
|
||||
--starSize=Vector2.New(60,60)
|
||||
--starScale = 7
|
||||
end
|
||||
SetHeroStars(this.spLoader, this.starGrid, star,starType,starSize,starScale,Vector2.New(0.5,0.5))
|
||||
Util.AddParticleSortLayer(this.starGrid, self.sortingOrder+1)
|
||||
this.heroName.text = GetLanguageStrById(curPokeponConfig.Name)
|
||||
SetTextVerTial(this.heroName,Vector3.New(101.68,10,0))
|
||||
--如果是最大等级
|
||||
|
|
|
|||
|
|
@ -90,8 +90,27 @@ function this.OnShowData()
|
|||
this.upStar:SetActive(true)
|
||||
this.noUpStarText:SetActive(false)
|
||||
end
|
||||
SetHeroStars(this.spLoader, this.curStarGrid, curPokemonData.star,1,Vector2(50,50))
|
||||
SetHeroStars(this.spLoader, this.nextStarGrid, curPokemonData.star + 1,1,Vector2(50,50))
|
||||
local star=curPokemonData.star
|
||||
local starSize=Vector2(50,50)
|
||||
local type=1
|
||||
if star>5 then
|
||||
star=star+6
|
||||
starSize = Vector2.New(1,-13)
|
||||
type=3
|
||||
end
|
||||
|
||||
local star2=curPokemonData.star+1
|
||||
local starSize2=Vector2(50,50)
|
||||
local type2=1
|
||||
if star2>5 then
|
||||
star2=star2+6
|
||||
starSize2 = Vector2.New(1,-13)
|
||||
type2=3
|
||||
end
|
||||
SetHeroStars(this.spLoader, this.curStarGrid, star,type,starSize)
|
||||
SetHeroStars(this.spLoader, this.nextStarGrid, star2,type2,starSize2)
|
||||
Util.SetParticleSortLayer(this.curStarGrid, sortingOrder + 1)
|
||||
Util.SetParticleSortLayer(this.nextStarGrid,sortingOrder + 1)
|
||||
this.curLvEnd.text = curUpStarConfig.StarPara / 100 .. "%"
|
||||
this.nextLvEnd.text = nextUpStarConfig.StarPara / 100 .. "%"
|
||||
|
||||
|
|
@ -124,8 +143,11 @@ function this.OnShowData()
|
|||
-- else
|
||||
-- this.skillTip.text = "已满星"
|
||||
-- end
|
||||
|
||||
local upStarMaterialsData = {{curPokemonData.id,curUpStarConfig.ConsumeItemNum}}
|
||||
local upStarMaterialsData={}
|
||||
if curUpStarConfig.ConsumeItemNum>0 then
|
||||
upStarMaterialsData = {{curPokemonData.id,curUpStarConfig.ConsumeItemNum}}
|
||||
end
|
||||
|
||||
for i = 1, #curUpStarConfig.ConsumeRes do
|
||||
table.insert(upStarMaterialsData,curUpStarConfig.ConsumeRes[i])
|
||||
end
|
||||
|
|
@ -139,7 +161,7 @@ function this.OnShowData()
|
|||
local configMaterialNum = upStarMaterialsData[i][2]
|
||||
SubUIManager.Open(SubUIConfig.ItemView, itemParent.transform):OnOpen(false, {configMaterialId,0}, 1.3)
|
||||
local curMaterialBagNum = 0
|
||||
if i == 1 then--需要的灵兽
|
||||
if spiritAnimal[configMaterialId] then--需要的灵兽
|
||||
curUpStarSelectPokemonData = {}
|
||||
local NoUpLvPokemonData = PokemonManager.GetNoUpLvPokemonData(curPokemonData.id,curPokemonData.dynamicId)
|
||||
curMaterialBagNum = LengthOfTable(NoUpLvPokemonData)
|
||||
|
|
@ -149,7 +171,7 @@ function this.OnShowData()
|
|||
table.insert(curUpStarSelectPokemonData,NoUpLvPokemonData[i].dynamicId)
|
||||
end
|
||||
end
|
||||
elseif i >= 2 then--需要的材料
|
||||
else--需要的材料
|
||||
curMaterialBagNum = BagManager.GetItemCountById(upStarMaterialsData[i][1])
|
||||
end
|
||||
if curMaterialBagNum < configMaterialNum then
|
||||
|
|
|
|||
|
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@ -130,7 +130,16 @@ function this.SingPokemonDataShow(_go,_itemData)
|
|||
Util.GetGameObject(_go.transform,"lv/Text"):GetComponent("Text").text=_itemData.lv
|
||||
Util.GetGameObject(_go.transform,"pokemonStateText"):GetComponent("Text").text = AllPokemonFormationDids[_itemData.dynamicId] and string.format("<color=#00FF06>%s</color>",Language[11450]) or string.format("<color=#FF0000>%s</color>",Language[11451])
|
||||
local starSize = Vector2.New(50,50)
|
||||
SetHeroStars(this.spLoader, Util.GetGameObject(_go.transform, "star/starGrid"), _itemData.star,1,starSize, -5,Vector2.New(0.5,0.5))
|
||||
local grid=Util.GetGameObject(_go.transform, "star/starGrid")
|
||||
local star=_itemData.star
|
||||
local type=1
|
||||
if star>5 then
|
||||
star=star+6
|
||||
starSize = Vector2.New(1,-13)
|
||||
type=3
|
||||
end
|
||||
SetHeroStars(this.spLoader,grid ,star,type,starSize, -5,Vector2.New(0.5,0.5))
|
||||
Util.AddParticleSortLayer(grid,sortingOrder+1)
|
||||
Util.GetGameObject(_go.transform, "lv"):GetComponent("Text").fontSize = GetCurLanguage()~=2 and 30 or 25
|
||||
Util.GetGameObject(_go.transform, "star"):GetComponent("Text").fontSize = GetCurLanguage()~=2 and 30 or 25
|
||||
Util.AddOnceClick(Util.GetGameObject(_go.transform,"click"), function()
|
||||
|
|
|
|||
|
|
@ -79,7 +79,15 @@ function this.SingleItemDataShow(_go,_itemData)
|
|||
Util.GetGameObject(_go.transform,"name"):GetComponent("Text").text=GetLanguageStrById(itemConfig[_itemData.id].Name)
|
||||
Util.GetGameObject(_go.transform,"lv/Text"):GetComponent("Text").text=_itemData.lv
|
||||
local starSize = Vector2.New(50,50)
|
||||
SetHeroStars(this.spLoader, Util.GetGameObject(_go.transform, "star/starGrid"), _itemData.star,1,starSize,-5,Vector2.New(0.5,0.5))
|
||||
local star=_itemData.star
|
||||
local type=1
|
||||
if star>5 then
|
||||
star=star+6
|
||||
starSize = Vector2.New(1,-13)
|
||||
type=3
|
||||
end
|
||||
SetHeroStars(this.spLoader, Util.GetGameObject(_go.transform, "star/starGrid"), star,type,starSize,-5,Vector2.New(0.5,0.5))
|
||||
Util.SetParticleSortLayer(Util.GetGameObject(_go.transform, "star/starGrid"),sortingOrder + 3)
|
||||
Util.AddOnceClick(Util.GetGameObject(_go.transform,"upZhen"), function()
|
||||
if curUpZhenPokemonData then
|
||||
--替换 协议
|
||||
|
|
|
|||
|
|
@ -471,7 +471,22 @@ function this.FormationAdapter(teamInfo)
|
|||
if demonId then
|
||||
local heroGo = Util.GetGameObject(this.Pokemons[i], "hero")
|
||||
heroGo:SetActive(true)
|
||||
SetHeroStars(this.spLoader, Util.GetGameObject(heroGo, "starGrid"), hero.star)
|
||||
local starSize = Vector2.New(35,35)
|
||||
local star=hero.star
|
||||
local type=1
|
||||
local starScale = -10
|
||||
if star>5 then
|
||||
star=star+6
|
||||
starSize = Vector2.New(0.8,-25)
|
||||
starScale=-20
|
||||
type=3
|
||||
else
|
||||
starScale=-15
|
||||
end
|
||||
local grid=Util.GetGameObject(heroGo, "starGrid")
|
||||
SetHeroStars(this.spLoader, grid, star,type,starSize,starScale)
|
||||
--SetHeroStars(this.spLoader,grid ,star,type,starSize, starScale,Vector2.New(0.5,1))
|
||||
Util.AddParticleSortLayer(Util.GetGameObject(heroGo, "starGrid"),this.sortingOrder + 1)
|
||||
local heroConfig = ConfigManager.GetConfigData(ConfigName.SpiritAnimal, demonId)
|
||||
Util.GetGameObject(heroGo, "lvbg/levelText"):GetComponent("Text").text = hero.level
|
||||
Util.GetGameObject(this.Pokemons[i], "frame"):GetComponent("Image").sprite = this.spLoader:LoadSprite(GetQuantityImageByquality(heroConfig.Quality))
|
||||
|
|
@ -505,7 +520,7 @@ function this.FormationAdapter(teamInfo)
|
|||
LogError("hero.position=="..teamInfo.MagicSoldier[i].position)
|
||||
local heroGo = Util.GetGameObject(this.Weapons[hero.position], "hero")
|
||||
heroGo:SetActive(true)
|
||||
SetHeroStars(this.spLoader, Util.GetGameObject(heroGo, "starGrid"), hero.star)
|
||||
SetHeroStars(this.spLoader, Util.GetGameObject(heroGo, "starGrid"), hero.star,1)
|
||||
local heroConfig = ConfigManager.GetConfigData(ConfigName.ShenBing, demonId)
|
||||
Util.GetGameObject(heroGo, "lvbg/levelText"):GetComponent("Text").text = hero.level
|
||||
Util.GetGameObject(this.Weapons[hero.position], "frame"):GetComponent("Image").sprite = this.spLoader:LoadSprite(GetQuantityImageByquality(heroConfig.Quality))
|
||||
|
|
|
|||
|
|
@ -180,7 +180,7 @@ end
|
|||
|
||||
function this:OnShow(...)
|
||||
local args={...}
|
||||
sortingOrder =0
|
||||
sortingOrder =args[1]
|
||||
this.chooseObjList = {}
|
||||
this.SortTypeClick(0,sortingOrder,args[3],args[4])
|
||||
end
|
||||
|
|
@ -277,7 +277,16 @@ function this.SingleHeroDataShow(go,_heroData,isGray)
|
|||
-- formationMask:SetActive(false)
|
||||
end
|
||||
local starGrid = Util.GetGameObject(_go.transform, "star")
|
||||
SetHeroStars(this.spLoader, starGrid, heroData.star,1,Vector2.New(32.5,32.5),-15)
|
||||
local star=heroData.star
|
||||
local type=1
|
||||
local starSize=Vector2.New(32.5,32.5)
|
||||
if star>5 then
|
||||
star=star+6
|
||||
starSize = Vector2.New(1,-13)
|
||||
type=3
|
||||
end
|
||||
SetHeroStars(this.spLoader, starGrid,star,1,starSize,-15)
|
||||
Util.SetParticleSortLayer(starGrid,sortingOrder+1)
|
||||
local choosed =Util.GetGameObject(_go.transform, "choosed")
|
||||
if heroData.ischip==1 then
|
||||
choosed:SetActive(selectChipId==heroData.dynamicId)
|
||||
|
|
|
|||
Loading…
Reference in New Issue