四灵bug 修改
parent
bc2d95ddec
commit
04a1dacedd
|
|
@ -144,6 +144,7 @@ function this:RefreshItemData()
|
|||
LogGreen(tostring(data[index]))
|
||||
itemList[go]:OnShow(curIndex,data[index],curType,canHelpPower)
|
||||
end)
|
||||
this.ScrollView:SetIndex(1)
|
||||
end
|
||||
|
||||
function this:OnClose()
|
||||
|
|
|
|||
|
|
@ -90,11 +90,11 @@ function this:SetSingleData(go,data,index)
|
|||
end
|
||||
local btn = Util.GetGameObject(go, "Button")
|
||||
Util.AddOnceClick(btn,function()
|
||||
NetManager.FightRePlayRequest(4,string.format("%s#%s#%s",waveId,curType,data.firstOrMini), function(msg)
|
||||
NetManager.FightRePlayRequest(4,string.format("%s#%s#%s",curType,waveId,data.firstOrMini), function(msg)
|
||||
if not msg.fightData then
|
||||
PopupTipPanel.ShowTip(Language[10089])
|
||||
return
|
||||
else
|
||||
else
|
||||
local fightData = BattleManager.GetBattleServerData(msg)
|
||||
UIManager.OpenPanel(UIName.BattlePanel, fightData, BATTLE_TYPE.DAILY_CHALLENGE,function(result)
|
||||
if MonsterCampManager.fourMonsterData[curType].openState ~= 0 then
|
||||
|
|
|
|||
Loading…
Reference in New Issue