战斗log日志优化
parent
e3e1bd33d6
commit
04cc2529fa
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@ -1,6 +1,7 @@
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BattleLogManager = {}
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local this = BattleLogManager
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local isEditor = AppConst and AppConst.Platform == "EDITOR"
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local isEditor = AppConst and AppConst.Platform == "EDITOR"
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local isMobile = AppConst and (AppConst.Platform == "ANDROID" or AppConst.Platform == "IOS")
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local isDebug = false
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function LogBattle(str)
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@ -13,7 +14,7 @@ function LogBattle(str)
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end
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end
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local isLog = true or isEditor
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local isLog = (true and not isMobile) or isEditor
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local function pairsByKeys(t)
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local a = {}
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@ -93,6 +94,7 @@ function this.Init(fightdata, userdata)
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end
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this.logList = {}
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this.WriteFightDataToFile()
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end
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function this.Log(...)
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@ -106,12 +108,14 @@ function this.Log(...)
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log = log .. string.format("%s = %s, ", key, value)
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end
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table.insert(this.logList, log)
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-- 打印一下
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LogBattle(log)
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-- 如果log大于100条写一便日志到文件
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if #this.logList > 100 then
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this.WriteLogToFile()
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end
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end
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function this.WriteFile()
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if not isLog then return end
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function this.GetFile(wType)
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local time = string.format("%d-%d-%d-%d-%d-%d",
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os.date("%Y"),
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os.date("%m"),
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@ -123,29 +127,44 @@ function this.WriteFile()
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local platform
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-- linux
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if not file then
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file = io.open("../luafight/BattleRecord/log-"..(this.userId or time)..".txt", "w")
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file = io.open("../luafight/BattleRecord/log-"..(this.userId or time)..".txt", wType)
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platform = "Linux"
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end
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-- local window server
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if not file then
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file = io.open("luafight/BattleRecord/log-"..(this.userId or time)..".txt", "w")
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file = io.open("luafight/BattleRecord/log-"..(this.userId or time)..".txt", wType)
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platform = "Local Windows Server"
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end
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-- local
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if not file then
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file = io.open("BattleRecord/log-"..(this.userId or time)..".txt", "w")
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file = io.open("BattleRecord/log-"..(this.userId or time)..".txt", wType)
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platform = "Local"
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end
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return file, platform
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end
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-- 将战斗数据写入log
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function this.WriteFightDataToFile()
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if not isLog then return end
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local file, platform = this.GetFile("w")
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file:write(platform..":\n\n\n")
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for i = 1, #this.logList do
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file:write(this.logList[i].."\n")
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end
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file:write("\n\n\n\n\n")
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file:write("fightData:\n")
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file:write(this.PrintBattleTable(this.fightdata))
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file:write("\n\n")
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file:write("timeStamp: " .. this.timestamp)
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file:write("\n\n\n\n\n")
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io.close(file)
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end
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-- 将日志写入log
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function this.WriteLogToFile()
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if not isLog then return end
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local file, platform = this.GetFile("a")
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for i = 1, #this.logList do
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file:write(this.logList[i].."\n")
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end
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this.logList = {}
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io.close(file)
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end
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@ -371,7 +371,7 @@ function BattleLogic.BattleEnd(result)
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BattleLogic.Event:DispatchEvent(BattleEventName.BattleEnd, result)
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-- 战斗日志写入
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if not BattleLogic.GetIsDebug() then
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BattleLogManager.WriteFile()
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BattleLogManager.WriteLogToFile("a")
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end
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end
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--
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@ -24,6 +24,7 @@ function RoleLogic.New()
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end
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function RoleLogic:Init(uid, data, position)
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data.star = data.star or 1
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self.uid = uid
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self.position = position
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self.roleData = data
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