diff --git a/Assets/ManagedResources/~Lua/Modules/DynamicActivity/LingShouBaoGe.lua b/Assets/ManagedResources/~Lua/Modules/DynamicActivity/LingShouBaoGe.lua index 6c860f7bf0..d96ddeb39e 100644 --- a/Assets/ManagedResources/~Lua/Modules/DynamicActivity/LingShouBaoGe.lua +++ b/Assets/ManagedResources/~Lua/Modules/DynamicActivity/LingShouBaoGe.lua @@ -292,7 +292,7 @@ function LingShouBaoGe:TimeCountDown() local timeDown2 = ActData.endTime - GetTimeStamp() this.leftTime.text = Language[10023]..TimeToFelaxible(timeDown2) - this.tip1.gameObject:SetActive(timeDown < timeDown2) + this.tip1.gameObject:SetActive((timeDown < timeDown2) and (freeTime == 0)) this.timer = Timer.New(function() if timeDown < 1 then