From 04e3fec068b717fcafc0055f42effcde2f168dab Mon Sep 17 00:00:00 2001 From: ZhangBiao Date: Fri, 7 May 2021 10:55:04 +0800 Subject: [PATCH] =?UTF-8?q?=E3=80=90=E7=81=B5=E5=85=BD=E5=AE=9D=E9=98=81?= =?UTF-8?q?=E3=80=91=E6=9C=89=E5=85=8D=E8=B4=B9=E6=8A=BD=E7=9A=84=E6=97=B6?= =?UTF-8?q?=E5=80=99=E4=B8=8D=E6=98=BE=E7=A4=BA=E5=80=92=E8=AE=A1=E6=97=B6?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../~Lua/Modules/DynamicActivity/LingShouBaoGe.lua | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Assets/ManagedResources/~Lua/Modules/DynamicActivity/LingShouBaoGe.lua b/Assets/ManagedResources/~Lua/Modules/DynamicActivity/LingShouBaoGe.lua index 6c860f7bf0..d96ddeb39e 100644 --- a/Assets/ManagedResources/~Lua/Modules/DynamicActivity/LingShouBaoGe.lua +++ b/Assets/ManagedResources/~Lua/Modules/DynamicActivity/LingShouBaoGe.lua @@ -292,7 +292,7 @@ function LingShouBaoGe:TimeCountDown() local timeDown2 = ActData.endTime - GetTimeStamp() this.leftTime.text = Language[10023]..TimeToFelaxible(timeDown2) - this.tip1.gameObject:SetActive(timeDown < timeDown2) + this.tip1.gameObject:SetActive((timeDown < timeDown2) and (freeTime == 0)) this.timer = Timer.New(function() if timeDown < 1 then