【页签优化】游戏内分页签高度距离统一化
Before Width: | Height: | Size: 32 KiB After Width: | Height: | Size: 32 KiB |
Before Width: | Height: | Size: 31 KiB After Width: | Height: | Size: 31 KiB |
Before Width: | Height: | Size: 26 KiB After Width: | Height: | Size: 26 KiB |
Before Width: | Height: | Size: 24 KiB After Width: | Height: | Size: 24 KiB |
Before Width: | Height: | Size: 31 KiB After Width: | Height: | Size: 29 KiB |
Before Width: | Height: | Size: 32 KiB After Width: | Height: | Size: 31 KiB |
Before Width: | Height: | Size: 32 KiB After Width: | Height: | Size: 28 KiB |
Before Width: | Height: | Size: 31 KiB After Width: | Height: | Size: 26 KiB |
Before Width: | Height: | Size: 34 KiB After Width: | Height: | Size: 32 KiB |
Before Width: | Height: | Size: 34 KiB After Width: | Height: | Size: 33 KiB |
|
@ -34,7 +34,7 @@ RectTransform:
|
|||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
m_AnchorMin: {x: 0, y: 0}
|
||||
m_AnchorMax: {x: 0, y: 1}
|
||||
m_AnchoredPosition: {x: 0.0000000046529207, y: 0}
|
||||
m_AnchoredPosition: {x: 0, y: 0}
|
||||
m_SizeDelta: {x: 0, y: 0}
|
||||
m_Pivot: {x: 0, y: 0.5}
|
||||
--- !u!114 &455843809901100221
|
||||
|
@ -173,7 +173,7 @@ RectTransform:
|
|||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
m_AnchorMin: {x: 0.5, y: 0.5}
|
||||
m_AnchorMax: {x: 0.5, y: 0.5}
|
||||
m_AnchoredPosition: {x: 45, y: 66}
|
||||
m_AnchoredPosition: {x: 62.5, y: 51.7}
|
||||
m_SizeDelta: {x: 26, y: 26}
|
||||
m_Pivot: {x: 0.5, y: 0.5}
|
||||
--- !u!222 &2326290885151624836
|
||||
|
@ -248,7 +248,7 @@ RectTransform:
|
|||
m_AnchorMin: {x: 0.5, y: 0.5}
|
||||
m_AnchorMax: {x: 0.5, y: 0.5}
|
||||
m_AnchoredPosition: {x: 0, y: 0}
|
||||
m_SizeDelta: {x: 184, y: 188}
|
||||
m_SizeDelta: {x: 184, y: 175}
|
||||
m_Pivot: {x: 0.5, y: 0.5}
|
||||
--- !u!222 &8402084921783220767
|
||||
CanvasRenderer:
|
||||
|
@ -278,7 +278,7 @@ MonoBehaviour:
|
|||
m_Calls: []
|
||||
m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
|
||||
Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
|
||||
m_Sprite: {fileID: 21300000, guid: e381323cc63109c4bb78020d5a80a59d, type: 3}
|
||||
m_Sprite: {fileID: 21300000, guid: f2393ce2d23f490409ca62cfa0b8f917, type: 3}
|
||||
m_Type: 0
|
||||
m_PreserveAspect: 0
|
||||
m_FillCenter: 1
|
||||
|
@ -659,7 +659,7 @@ RectTransform:
|
|||
m_AnchorMin: {x: 0, y: 1}
|
||||
m_AnchorMax: {x: 0, y: 1}
|
||||
m_AnchoredPosition: {x: -1286, y: 180.00002}
|
||||
m_SizeDelta: {x: 184, y: 188}
|
||||
m_SizeDelta: {x: 184, y: 175}
|
||||
m_Pivot: {x: 0.5, y: 0.5}
|
||||
--- !u!222 &6961595280145760067
|
||||
CanvasRenderer:
|
||||
|
|
|
@ -1619,9 +1619,9 @@ function this.RefreshBattleUpLvTip()
|
|||
end
|
||||
local roleRefreshNum = 0
|
||||
function this.OnMainPlayerNPCRefresh()
|
||||
if roleRefreshNum < 60 then
|
||||
if roleRefreshNum < 20 then
|
||||
roleRefreshNum = roleRefreshNum + 1
|
||||
elseif roleRefreshNum >= 60 and PlayerManager.MainPanelRoleMonveState then
|
||||
elseif roleRefreshNum >= 20 and PlayerManager.MainPanelRoleMonveState then
|
||||
roleRefreshNum = 0
|
||||
-- LogRed("PlayerManager.MainPanelRoleMonveState "..tostring(PlayerManager.MainPanelRoleMonveState))
|
||||
if curNPCList and #curNPCList > 0 then
|
||||
|
|
|
@ -32,7 +32,7 @@ this.now_index = 0
|
|||
|
||||
--头像框数据
|
||||
this.headFrameList = {}
|
||||
this.MainPanelRoleMonveState = false
|
||||
this.MainPanelRoleMonveState = true
|
||||
--是否为从六星玉帝入口跳转进入
|
||||
this.isSixStarJump=false
|
||||
|
||||
|
|