【页签优化】游戏内分页签高度距离统一化

dev_chengFeng
zhangqiang 2021-06-09 12:32:30 +08:00
parent e1a87a10e4
commit 04fba6a182
13 changed files with 8 additions and 8 deletions

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@ -34,7 +34,7 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 0, y: 1}
m_AnchoredPosition: {x: 0.0000000046529207, y: 0}
m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: 0, y: 0}
m_Pivot: {x: 0, y: 0.5}
--- !u!114 &455843809901100221
@ -173,7 +173,7 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
m_AnchoredPosition: {x: 45, y: 66}
m_AnchoredPosition: {x: 62.5, y: 51.7}
m_SizeDelta: {x: 26, y: 26}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &2326290885151624836
@ -248,7 +248,7 @@ RectTransform:
m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: 184, y: 188}
m_SizeDelta: {x: 184, y: 175}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &8402084921783220767
CanvasRenderer:
@ -278,7 +278,7 @@ MonoBehaviour:
m_Calls: []
m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
m_Sprite: {fileID: 21300000, guid: e381323cc63109c4bb78020d5a80a59d, type: 3}
m_Sprite: {fileID: 21300000, guid: f2393ce2d23f490409ca62cfa0b8f917, type: 3}
m_Type: 0
m_PreserveAspect: 0
m_FillCenter: 1
@ -659,7 +659,7 @@ RectTransform:
m_AnchorMin: {x: 0, y: 1}
m_AnchorMax: {x: 0, y: 1}
m_AnchoredPosition: {x: -1286, y: 180.00002}
m_SizeDelta: {x: 184, y: 188}
m_SizeDelta: {x: 184, y: 175}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &6961595280145760067
CanvasRenderer:

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@ -1619,9 +1619,9 @@ function this.RefreshBattleUpLvTip()
end
local roleRefreshNum = 0
function this.OnMainPlayerNPCRefresh()
if roleRefreshNum < 60 then
if roleRefreshNum < 20 then
roleRefreshNum = roleRefreshNum + 1
elseif roleRefreshNum >= 60 and PlayerManager.MainPanelRoleMonveState then
elseif roleRefreshNum >= 20 and PlayerManager.MainPanelRoleMonveState then
roleRefreshNum = 0
-- LogRed("PlayerManager.MainPanelRoleMonveState "..tostring(PlayerManager.MainPanelRoleMonveState))
if curNPCList and #curNPCList > 0 then

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@ -32,7 +32,7 @@ this.now_index = 0
--头像框数据
this.headFrameList = {}
this.MainPanelRoleMonveState = false
this.MainPanelRoleMonveState = true
--是否为从六星玉帝入口跳转进入
this.isSixStarJump=false