【页签优化】游戏内分页签高度距离统一化
Before Width: | Height: | Size: 32 KiB After Width: | Height: | Size: 32 KiB |
Before Width: | Height: | Size: 31 KiB After Width: | Height: | Size: 31 KiB |
Before Width: | Height: | Size: 26 KiB After Width: | Height: | Size: 26 KiB |
Before Width: | Height: | Size: 24 KiB After Width: | Height: | Size: 24 KiB |
Before Width: | Height: | Size: 31 KiB After Width: | Height: | Size: 29 KiB |
Before Width: | Height: | Size: 32 KiB After Width: | Height: | Size: 31 KiB |
Before Width: | Height: | Size: 32 KiB After Width: | Height: | Size: 28 KiB |
Before Width: | Height: | Size: 31 KiB After Width: | Height: | Size: 26 KiB |
Before Width: | Height: | Size: 34 KiB After Width: | Height: | Size: 32 KiB |
Before Width: | Height: | Size: 34 KiB After Width: | Height: | Size: 33 KiB |
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@ -34,7 +34,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 0, y: 1}
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m_AnchorMax: {x: 0, y: 1}
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m_AnchoredPosition: {x: 0.0000000046529207, y: 0}
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m_AnchoredPosition: {x: 0, y: 0}
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m_SizeDelta: {x: 0, y: 0}
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m_SizeDelta: {x: 0, y: 0}
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m_Pivot: {x: 0, y: 0.5}
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m_Pivot: {x: 0, y: 0.5}
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--- !u!114 &455843809901100221
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--- !u!114 &455843809901100221
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@ -173,7 +173,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: 45, y: 66}
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m_AnchoredPosition: {x: 62.5, y: 51.7}
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m_SizeDelta: {x: 26, y: 26}
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m_SizeDelta: {x: 26, y: 26}
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m_Pivot: {x: 0.5, y: 0.5}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &2326290885151624836
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--- !u!222 &2326290885151624836
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@ -248,7 +248,7 @@ RectTransform:
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: 0, y: 0}
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m_AnchoredPosition: {x: 0, y: 0}
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m_SizeDelta: {x: 184, y: 188}
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m_SizeDelta: {x: 184, y: 175}
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m_Pivot: {x: 0.5, y: 0.5}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &8402084921783220767
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--- !u!222 &8402084921783220767
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CanvasRenderer:
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CanvasRenderer:
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@ -278,7 +278,7 @@ MonoBehaviour:
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m_Calls: []
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m_Calls: []
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m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
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m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
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Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
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Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
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m_Sprite: {fileID: 21300000, guid: e381323cc63109c4bb78020d5a80a59d, type: 3}
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m_Sprite: {fileID: 21300000, guid: f2393ce2d23f490409ca62cfa0b8f917, type: 3}
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m_Type: 0
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m_Type: 0
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m_PreserveAspect: 0
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m_PreserveAspect: 0
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m_FillCenter: 1
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m_FillCenter: 1
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@ -659,7 +659,7 @@ RectTransform:
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m_AnchorMin: {x: 0, y: 1}
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m_AnchorMin: {x: 0, y: 1}
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m_AnchorMax: {x: 0, y: 1}
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m_AnchorMax: {x: 0, y: 1}
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m_AnchoredPosition: {x: -1286, y: 180.00002}
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m_AnchoredPosition: {x: -1286, y: 180.00002}
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m_SizeDelta: {x: 184, y: 188}
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m_SizeDelta: {x: 184, y: 175}
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m_Pivot: {x: 0.5, y: 0.5}
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m_Pivot: {x: 0.5, y: 0.5}
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||||||
--- !u!222 &6961595280145760067
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--- !u!222 &6961595280145760067
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CanvasRenderer:
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CanvasRenderer:
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@ -1619,9 +1619,9 @@ function this.RefreshBattleUpLvTip()
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end
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end
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local roleRefreshNum = 0
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local roleRefreshNum = 0
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function this.OnMainPlayerNPCRefresh()
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function this.OnMainPlayerNPCRefresh()
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if roleRefreshNum < 60 then
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if roleRefreshNum < 20 then
|
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roleRefreshNum = roleRefreshNum + 1
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roleRefreshNum = roleRefreshNum + 1
|
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elseif roleRefreshNum >= 60 and PlayerManager.MainPanelRoleMonveState then
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elseif roleRefreshNum >= 20 and PlayerManager.MainPanelRoleMonveState then
|
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roleRefreshNum = 0
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roleRefreshNum = 0
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-- LogRed("PlayerManager.MainPanelRoleMonveState "..tostring(PlayerManager.MainPanelRoleMonveState))
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-- LogRed("PlayerManager.MainPanelRoleMonveState "..tostring(PlayerManager.MainPanelRoleMonveState))
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if curNPCList and #curNPCList > 0 then
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if curNPCList and #curNPCList > 0 then
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@ -32,7 +32,7 @@ this.now_index = 0
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--头像框数据
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--头像框数据
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this.headFrameList = {}
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this.headFrameList = {}
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this.MainPanelRoleMonveState = false
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this.MainPanelRoleMonveState = true
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--是否为从六星玉帝入口跳转进入
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--是否为从六星玉帝入口跳转进入
|
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this.isSixStarJump=false
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this.isSixStarJump=false
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