Merge branch 'china/dev' of http://60.1.1.230/gaoxin/JL_Client into china/dev
commit
04fff0d79b
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@ -34,8 +34,8 @@ RectTransform:
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@ -72,13 +72,13 @@ MonoBehaviour:
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GameObject:
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@ -2747,7 +2747,7 @@ RectTransform:
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@ -13949,7 +13949,7 @@ RectTransform:
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@ -40909,7 +40909,7 @@ RectTransform:
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--- !u!222 &7697600331927123427
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@ -61557,7 +61557,7 @@ MonoBehaviour:
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m_Name:
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m_EditorClassIdentifier:
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m_Material: {fileID: 0}
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m_Color: {r: 0.9882353, g: 0.9607843, b: 0.827451, a: 1}
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m_Color: {r: 0.32941177, g: 0.11372549, b: 0.047058824, a: 1}
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m_RaycastTarget: 0
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m_OnCullStateChanged:
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m_PersistentCalls:
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@ -66870,7 +66870,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: -5.0000005, y: 595.0001}
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m_SizeDelta: {x: 384.31, y: 64.41}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &7441740070628515352
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@ -68525,7 +68525,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: 1.17, y: -108.76}
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m_AnchoredPosition: {x: 1.17, y: -120}
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m_SizeDelta: {x: 177.71, y: 62.26}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &4320372826489567470
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@ -68556,7 +68556,7 @@ MonoBehaviour:
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m_Calls: []
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m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
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Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
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m_Sprite: {fileID: 21300000, guid: 98b646746e686b6438555ec8552ecc60, type: 3}
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m_Sprite: {fileID: 21300000, guid: cc47a59ad14ba0344b8eaa93093a8bd5, type: 3}
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m_Type: 0
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m_PreserveAspect: 0
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m_FillCenter: 1
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@ -68621,7 +68621,7 @@ MonoBehaviour:
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m_SelectOnDown: {fileID: 0}
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m_SelectOnLeft: {fileID: 0}
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m_SelectOnRight: {fileID: 0}
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m_Transition: 1
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m_Transition: 0
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m_Colors:
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m_NormalColor: {r: 1, g: 1, b: 1, a: 1}
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m_HighlightedColor: {r: 0.9607843, g: 0.9607843, b: 0.9607843, a: 1}
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@ -68787,8 +68787,8 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_SizeDelta: {x: 60, y: 60}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &4320470717081024548
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CanvasRenderer:
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@ -68818,7 +68818,7 @@ MonoBehaviour:
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m_Calls: []
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m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
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m_Sprite: {fileID: 21300000, guid: 42f536c77439f7a4383c49f2bc66ec7e, type: 3}
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m_Sprite: {fileID: 21300000, guid: de6cd38183296a14c8a07417420b1763, type: 3}
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m_Type: 0
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m_PreserveAspect: 0
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m_FillCenter: 1
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@ -89376,7 +89376,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: -32.855, y: -1.7}
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m_AnchoredPosition: {x: 28.499994, y: -1.7}
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m_SizeDelta: {x: 112, y: 44}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &5381406082230122647
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@ -89400,7 +89400,7 @@ MonoBehaviour:
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m_Name:
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m_EditorClassIdentifier:
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m_Material: {fileID: 0}
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m_Color: {r: 1, g: 0.80784315, b: 0.6117647, a: 1}
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m_Color: {r: 0.32941177, g: 0.11372549, b: 0.047058824, a: 1}
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m_RaycastTarget: 1
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m_OnCullStateChanged:
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m_PersistentCalls:
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@ -89414,7 +89414,7 @@ MonoBehaviour:
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m_BestFit: 0
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m_MinSize: 3
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m_MaxSize: 55
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m_Alignment: 5
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m_Alignment: 3
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m_AlignByGeometry: 0
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m_RichText: 1
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m_HorizontalOverflow: 1
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@ -142930,7 +142930,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_SizeDelta: {x: 384.31, y: 64.41}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &3902386611346679078
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@ -151210,7 +151210,7 @@ MonoBehaviour:
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m_StartCorner: 0
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m_StartAxis: 0
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m_CellSize: {x: 140, y: 140}
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m_Spacing: {x: 94.1, y: 0}
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m_Spacing: {x: 20, y: 0}
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m_Constraint: 2
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m_ConstraintCount: 1
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--- !u!1 &7610438453197308634
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@ -157072,7 +157072,7 @@ GameObject:
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_IsActive: 0
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m_IsActive: 1
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--- !u!224 &5870638006424343246
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RectTransform:
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m_ObjectHideFlags: 0
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@ -168548,7 +168548,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_SizeDelta: {x: 920, y: 8}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &1046478118290941672
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@ -4001,7 +4001,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_SizeDelta: {x: 250, y: 300}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &331411697907940307
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@ -36156,8 +36156,8 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: 8.439335, y: -117.1}
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m_SizeDelta: {x: 800, y: 201.8}
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m_AnchoredPosition: {x: 8.439335, y: -134.8}
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m_SizeDelta: {x: 800, y: 166.5}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &8033159614109888874
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CanvasRenderer:
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@ -36199,7 +36199,7 @@ MonoBehaviour:
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m_RichText: 0
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m_HorizontalOverflow: 0
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m_VerticalOverflow: 0
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m_LineSpacing: 1
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m_LineSpacing: 1.5
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m_Text:
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LanguageIndex: 11279
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--- !u!1 &7149380988800205505
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@ -19705,7 +19705,7 @@ RectTransform:
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 0, y: 0}
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m_AnchoredPosition: {x: 0, y: 0}
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m_SizeDelta: {x: 800, y: 0}
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m_SizeDelta: {x: 700, y: 0}
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m_Pivot: {x: 0, y: 0.5}
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--- !u!222 &4495308895417329364
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CanvasRenderer:
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@ -75339,7 +75339,7 @@ RectTransform:
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 0, y: 0}
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m_AnchoredPosition: {x: 540, y: 0}
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m_SizeDelta: {x: 1080, y: 0}
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m_SizeDelta: {x: 980, y: 0}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &7331388033292539620
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CanvasRenderer:
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@ -3769,15 +3769,28 @@ local passivityList = {
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end,
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-- 受到[a]效果概率降低[b]%,[c]改变
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-- a[控制状态]b[float]c[改变类型]
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-- 受到[a]效果概率降低[b]%,[c]改变,控制类型[d] 控制类型[e] 控制类型[f](a:0 所有控制类型)
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-- a[int],b[float],c[改变类型],d[int],e[int],f[int]
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[180] = function(role, args)
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local ctrl = args[1]
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local type = args[1]
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local f1 = args[2]
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local ct = args[3]
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local ctrl = args[4]
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local ctr2 = args[5]
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local ctr3 = args[6]
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local ctrls={}
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if ctrl then
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table.insert(ctrls,ctrl)
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end
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if ctr2 then
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table.insert(ctrls,ctr2)
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end
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if ctr3 then
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table.insert(ctrls,ctr3)
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end
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local onPassiveBeRandomControl = function(func, ctrl2, target)
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if ctrl == 0 or ctrl == ctrl2 then
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if type == 0 or BattleUtil.ChecklistIsContainValue(ctrls,ctrl2) then
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if func then func(f1, ct) end
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end
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end
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@ -8501,7 +8514,7 @@ local passivityList = {
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end
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BattleLogic.Event:AddEvent(BattleEventName.BattleRoundChange,onRoundChange,nil,nil,role)
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end,
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-- 修改技能效果[a]的参数,第[b]个参数改变为[c],第[d]个参数改变为[e]
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-- 修改技能[a]的参数,第[b]个参数改变为[c],第[d]个参数改变为[e]
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-- a[int 技能的id],b[int],c[float/int],d[int],e[int/float]
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[356] = function(role, args,id,judge)
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local type = args[1]
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@ -8545,7 +8558,7 @@ local passivityList = {
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role.Event:AddEvent(BattleEventName.BuffCaster,OnBuffBeAdd,nil,nil,role)
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end,
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-- 攻击[a]类型[b]效果目标时,暴击伤害改变[c][d]%,攻击类型[e]
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||||
-- a[持续伤害状态],b[float],c[改变类型],d[float],e[int 0:所有 1:普攻 2:技能]
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-- a[int buff大类型],b[int buff小类型],c[改变类型],d[float],e[int 0:所有 1:普攻 2:技能]
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[358] = function(role, args,id,judge)
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||||
local type1 = args[1]
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local type2 = args[2]
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@ -8569,7 +8582,7 @@ local passivityList = {
|
|||
role.Event:AddEvent(BattleEventName.PassiveDamaging, onPassiveDamaging,nil,nil,role)
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||||
end,
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||||
--释放技能消耗怒气超过[a]点,对目标额外造成目标[b]属性[c]%*(本次技能消耗怒气数-a)的间接伤害。
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||||
--a[float]
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||||
--a[int],b[int],c[float]
|
||||
[359] = function(role, args,id,judge)
|
||||
local num = args[1]
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||||
local pro = args[2]
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||||
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@ -8690,6 +8703,7 @@ local passivityList = {
|
|||
BattleLogic.Event:AddEvent(BattleEventName.BloodValuePassiveChange,onPassiveBlood,nil,nil,role)
|
||||
end,
|
||||
--改变被动效果数据 被动id[a] 第[b]个参数值变成[c]; 第[d]个参数值变成[e](参数可变,但必须简直对应)
|
||||
--a[int 被动id], b[int],c[int/float],d[int],e[int/float],,,,,,,
|
||||
[363]=function(role, args,id,judge)
|
||||
--用于被动初始化时替换被动数值
|
||||
end,
|
||||
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|||
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@ -254,6 +254,11 @@ function this.OnShowHeroAndTalisman()
|
|||
else --否则就正常显示
|
||||
strTable[n]=string.format( Language[11535],GetLanguageStrById(passiveSkillConfig[dowerData[n].OpenSkillRules[1]].Desc),dowerData[n].Level,"\n")
|
||||
end
|
||||
if dowerData[n].Level==25 then --特性显示
|
||||
strTable[n]=string.gsub(strTable[n],"·","")
|
||||
local str=Language[11536]..strTable[n]
|
||||
strTable[n]=string.gsub(str," "," ") --unity text中的单词过长 避免自动添加空格并换行 将那个空格替换
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||||
end
|
||||
end
|
||||
|
||||
local str=string.sub(table.concat(strTable),1,-2)--将表里字符串拼接 --去除最后\n
|
||||
|
|
|
|||
Loading…
Reference in New Issue