【御剑行】跨期修改
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@ -14460,6 +14536,86 @@ Animator:
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@ -19,6 +19,7 @@ function this:InitComponent(gameObject)
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self.SwordPre = Util.GetGameObject(self.grid,"SwordPre")
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self.roundTime = Util.GetGameObject(gameObject,"tips (2)"):GetComponent("Text")
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self.preList = {}
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self.NoneImage = Util.GetGameObject(gameObject,"NoneImage")
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end
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function this:BindEvent()
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@ -39,24 +40,29 @@ end
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function this:Refresh()
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NetManager.RidingSwardInfoRequest(function ()
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local data = ConfigManager.GetConfigData(ConfigName.RidingSwardResult,YuJianXingManager.lastResult.rankId).Result
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for i = 1, 4 do
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for j = 1, #data do
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if i == data[j][1] then
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local go = self.preList[i]
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if not go then
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go = newObjToParent(self.SwordPre,self.grid)
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self.preList[i] = go
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if YuJianXingManager.lastResult.rankId > 0 then
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self.NoneImage:SetActive(false)
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local data = ConfigManager.GetConfigData(ConfigName.RidingSwardResult,YuJianXingManager.lastResult.rankId).Result
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for i = 1, 4 do
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for j = 1, #data do
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if i == data[j][1] then
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local go = self.preList[i]
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if not go then
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go = newObjToParent(self.SwordPre,self.grid)
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self.preList[i] = go
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end
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local rank = Util.GetGameObject(go,"Image"):GetComponent("Image")
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local Img = go:GetComponent("Image")
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rank.sprite = self.spLoader:LoadSprite(rankImg[i])
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Img.sprite = self.spLoader:LoadSprite(SwordImg[j])
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go:SetActive(true)
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end
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local rank = Util.GetGameObject(go,"Image"):GetComponent("Image")
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local Img = go:GetComponent("Image")
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rank.sprite = self.spLoader:LoadSprite(rankImg[i])
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Img.sprite = self.spLoader:LoadSprite(SwordImg[j])
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go:SetActive(true)
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end
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end
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self.roundTime.text = string.format("比赛场次: %s",TimeStampToDateStr4((YuJianXingManager.lastResult.rankTime)))
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else
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self.NoneImage:SetActive(true)
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end
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self.roundTime.text = string.format("比赛场次: %s",TimeStampToDateStr4((YuJianXingManager.lastResult.rankTime)))
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end)
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end
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@ -74,7 +74,6 @@ function this.UpdataServerData(msg,func)
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this.lastResult = msg.lastRank
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if msg.lastRank.rankId == 0 then
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LogError("御剑行剧本id为0:")
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return
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end
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this.curRecordList = {}
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this.curRecordList = msg.recordLsit
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