[灵兽抽卡 灵兽放生]灵兽抽卡再来一次显示修改,灵兽放生显示返还货币修改

wangzhenxing 2020-11-02 17:45:36 +09:00
parent 04b8449ffe
commit 05d3dc7732
5 changed files with 45 additions and 41 deletions

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View File

@ -116,7 +116,7 @@ function PokemonSummonOneResultPanel:OnOpen(...)
else else
this.itemNum3.gameObject:SetActive(true) this.itemNum3.gameObject:SetActive(true)
this.itemIcon3.gameObject:SetActive(true) this.itemIcon3.gameObject:SetActive(true)
this.itemInfo3.text=Language[12418] this.itemInfo3.text="再来1次"
itemId=0 itemId=0
local d = RecruitManager.GetExpendData(this.recruitType) local d = RecruitManager.GetExpendData(this.recruitType)
itemId = d[1] itemId = d[1]
@ -134,7 +134,7 @@ function PokemonSummonOneResultPanel:OnOpen(...)
this.tipText.gameObject:SetActive(false) this.tipText.gameObject:SetActive(false)
end end
this.itemIcon3.sprite=Util.LoadSprite(artResourcesConfig[ItemConfig[itemId].ResourceID].Name) this.itemIcon3.sprite=Util.LoadSprite(artResourcesConfig[ItemConfig[itemId].ResourceID].Name)
this.itemNum3.text= "x"..itemNum this.itemNum3.text= "×"..itemNum
end end
this.itemDataList = {} this.itemDataList = {}
this.itemDataList = BagManager.GetTableByBackDropData(this.drop) this.itemDataList = BagManager.GetTableByBackDropData(this.drop)

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@ -35,12 +35,13 @@ function PokemonSummonTenResultPanel:InitComponent()
this.detailImage1=Util.GetGameObject(this.content1,"Tip") this.detailImage1=Util.GetGameObject(this.content1,"Tip")
this.detailText1 = Util.GetGameObject(this.detailImage1, "contentDetailText"):GetComponent("Text") this.detailText1 = Util.GetGameObject(this.detailImage1, "contentDetailText"):GetComponent("Text")
this.content3=Util.GetGameObject(self.gameObject,"bottom/openTenAgainButton/Content3") this.content3=Util.GetGameObject(self.gameObject,"bottom/openTenAgainButton/Content3")
this.infoTxt=Util.GetGameObject(this.content3,"info"):GetComponent("Text")
this.itemIcon3=Util.GetGameObject(this.content3, "icon"):GetComponent("Image") this.itemIcon3=Util.GetGameObject(this.content3, "icon"):GetComponent("Image")
this.itemNum3=Util.GetGameObject(this.content3, "num"):GetComponent("Text") this.itemNum3=Util.GetGameObject(this.content3, "num"):GetComponent("Text")
this.content2=Util.GetGameObject(self.gameObject,"bottom/openTenAgainButton/Content2") this.content2=Util.GetGameObject(self.gameObject,"bottom/openTenAgainButton/Content2")
this.itemIcon2=Util.GetGameObject(this.content2,"Icon"):GetComponent("Image") this.itemIcon2=Util.GetGameObject(this.content2,"Icon"):GetComponent("Image")
this.tipText=Util.GetGameObject(this.openTenAgainButton, "Text"):GetComponent("Text")
this.itemNum2=Util.GetGameObject(this.content2,"Num"):GetComponent("Text") this.itemNum2=Util.GetGameObject(this.content2,"Num"):GetComponent("Text")
this.tipText=Util.GetGameObject(this.openTenAgainButton, "Text"):GetComponent("Text")
for i = 1, 10 do for i = 1, 10 do
this.contentList[i]=Util.GetGameObject(self.gameObject, "content/itemAnimEffect"..i.."/image/Kuang/itemName/itemContent") this.contentList[i]=Util.GetGameObject(self.gameObject, "content/itemAnimEffect"..i.."/image/Kuang/itemName/itemContent")
this.contentListParent[i]=Util.GetGameObject(self.gameObject, "content/itemAnimEffect"..i) this.contentListParent[i]=Util.GetGameObject(self.gameObject, "content/itemAnimEffect"..i)
@ -75,6 +76,7 @@ function PokemonSummonTenResultPanel:BindEvent()
return return
end end
end end
if BagManager.GetItemCountById(itemId) < itemNum then if BagManager.GetItemCountById(itemId) < itemNum then
PopupTipPanel.ShowTip(ItemConfig[itemId].Name..Language[10492]) PopupTipPanel.ShowTip(ItemConfig[itemId].Name..Language[10492])
return return
@ -136,7 +138,14 @@ function PokemonSummonTenResultPanel:OnOpen(...)
local currPrivilege = privilegeConfig[3004] local currPrivilege = privilegeConfig[3004]
itemNum = itemNum*(1+currPrivilege.Condition[1][2]/10000) itemNum = itemNum*(1+currPrivilege.Condition[1][2]/10000)
end end
this.itemNum3.text= "x"..itemNum if itemId ==16 then
this.tipText.gameObject:SetActive(true)
this.tipText.text=string.format("妖晶召唤次数:%s/%s",PrivilegeManager.GetPrivilegeRemainValue(YaojingCallPrivilegeId), PrivilegeManager.GetPrivilegeNumber(YaojingCallPrivilegeId))
else
this.tipText.gameObject:SetActive(false)
end
this.infoTxt.text="再来10次"
this.itemNum3.text= "×"..itemNum
local itemDataList={} local itemDataList={}
itemDataList=BagManager.GetTableByBackDropData(this.drop) itemDataList=BagManager.GetTableByBackDropData(this.drop)
@ -148,12 +157,7 @@ function PokemonSummonTenResultPanel:OnOpen(...)
id=tenConfig.TenTimesMustGetItem[1][1] id=tenConfig.TenTimesMustGetItem[1][1]
num=tenConfig.TenTimesMustGetItem[1][2] num=tenConfig.TenTimesMustGetItem[1][2]
end end
if itemId ==16 then
this.tipText.gameObject:SetActive(true)
this.tipText.text=string.format("妖晶召唤次数:%s/%s",PrivilegeManager.GetPrivilegeRemainValue(YaojingCallPrivilegeId), PrivilegeManager.GetPrivilegeNumber(YaojingCallPrivilegeId))
else
this.tipText.gameObject:SetActive(false)
end
for key, value in pairs(itemDataList) do for key, value in pairs(itemDataList) do
if ishave==false and value.sId==id and value.num==num then if ishave==false and value.sId==id and value.num==num then
table.removebyvalue(itemDataList,value) table.removebyvalue(itemDataList,value)

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@ -142,7 +142,7 @@ function this:BindEvent()
allCoin=allCoin+lingshouConfig.CoinReturn[2]*(haveNum+1) allCoin=allCoin+lingshouConfig.CoinReturn[2]*(haveNum+1)
end end
--加上所有的分解币 --加上所有的分解币
table.insert(allMaterials,{1203,allCoin}) table.insert(allMaterials,{1205,allCoin})
else--灵兽碎片 else--灵兽碎片
local itemConfig=ConfigManager.GetConfigData(ConfigName.ItemConfig,selectChipId) local itemConfig=ConfigManager.GetConfigData(ConfigName.ItemConfig,selectChipId)
if itemConfig then if itemConfig then