diff --git a/Assets/ManagedResources/~Lua/Modules/GeneralPanel/GeneralSizeFitterPopup_ExploreSelectFormation.lua b/Assets/ManagedResources/~Lua/Modules/GeneralPanel/GeneralSizeFitterPopup_ExploreSelectFormation.lua index c3e4282990..4fcee4ea1b 100644 --- a/Assets/ManagedResources/~Lua/Modules/GeneralPanel/GeneralSizeFitterPopup_ExploreSelectFormation.lua +++ b/Assets/ManagedResources/~Lua/Modules/GeneralPanel/GeneralSizeFitterPopup_ExploreSelectFormation.lua @@ -199,15 +199,20 @@ function this:Refresh(_data,_item) if #formation.teamHeroInfos < 1 then else - if FormationManager.GetFormationPower(_data.formationId) > this.mapData.force then - --打开时间弹窗 + if GuideManager.IsFunctionGuideExist() then UIManager.OpenPanel(UIName.GeneralPopup,GENERAL_POPUP_TYPE.SelectExploreTime,this.mapData,_data) - else - MsgPanel.ShowTwo("所选队伍战力小于推荐战力,是否仍要进行探索?", function()end, function() - --打开时间弹窗 - UIManager.OpenPanel(UIName.GeneralPopup,GENERAL_POPUP_TYPE.SelectExploreTime,this.mapData,_data) - end, "取消", "确定", "提示",false,"") - end + else + if FormationManager.GetFormationPower(_data.formationId) > this.mapData.force then + --打开时间弹窗 + UIManager.OpenPanel(UIName.GeneralPopup,GENERAL_POPUP_TYPE.SelectExploreTime,this.mapData,_data) + else + MsgPanel.ShowTwo("所选队伍战力小于推荐战力,是否仍要进行探索?", function()end, function() + --打开时间弹窗 + UIManager.OpenPanel(UIName.GeneralPopup,GENERAL_POPUP_TYPE.SelectExploreTime,this.mapData,_data) + end, "取消", "确定", "提示",false,"") + end + end + end end) end