diff --git a/Assets/ManagedResources/~Lua/Modules/Incarnation/IncarnationUpPopup.lua b/Assets/ManagedResources/~Lua/Modules/Incarnation/IncarnationUpPopup.lua index a497f3b352..5588af7cd2 100644 --- a/Assets/ManagedResources/~Lua/Modules/Incarnation/IncarnationUpPopup.lua +++ b/Assets/ManagedResources/~Lua/Modules/Incarnation/IncarnationUpPopup.lua @@ -143,13 +143,14 @@ function this.UpdateWin() this.nextProp.gameObject:SetActive(false) this.costGrid.gameObject:SetActive(false) this.nextDrop.gameObject:SetActive(false) + --屏蔽化身之力加成属性显示 this.forceLayout.gameObject:SetActive(false) this.upLvText.text="已达上限" else this.nextProp.gameObject:SetActive(true) this.costGrid.gameObject:SetActive(true) this.nextDrop.gameObject:SetActive(true) - this.forceLayout.gameObject:SetActive(true) + this.forceLayout.gameObject:SetActive(false) local nextPropData=IncarnationManager.GetChangeCardProperty(curCardId,true,false) this.SetPropInfo(this.nextProp,nextPropData) this.SetCostItem(cardLvConfig.Exp) @@ -195,7 +196,8 @@ function this.UpdateWin() this.nextProp.gameObject:SetActive(true) this.costGrid.gameObject:SetActive(true) this.nextDrop.gameObject:SetActive(true) - this.forceLayout.gameObject:SetActive(true) + --屏蔽化身之力加成属性显示 + this.forceLayout.gameObject:SetActive(false) local nextPropData=IncarnationManager.GetChangeCardProperty(curCardId,false,true) this.nextLvText.text=curStar+1 this.SetPropInfo(this.nextProp,nextPropData)