四海试炼修改
parent
8d5f7f4b57
commit
060500c762
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@ -3082,8 +3082,8 @@ rankKingList={ [1] = { bgImage = "UI_hz_ls_47", name = "星数排行" ,rankType
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[25] = { bgImage = "", name = "" ,rankType = RANK_TYPE.GUILD_DEATHPOS_ALLPERSON,activiteId = 0,isRankingMainPanelShow = 4,RankingListMainSortId = 25},
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[26] = { bgImage = "", name = "" ,rankType = RANK_TYPE.GUILD_DEATHPOS_ALLGUILD,activiteId = 0,isRankingMainPanelShow = 4,RankingListMainSortId = 26},
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[27] = { bgImage = "r_zjm_paihangbang_banner01", name = "西海历练排行" ,rankType = RANK_TYPE.PERSON_CHALLENGE,activiteId = 1,isRankingMainPanelShow = false},
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[28] = { bgImage = "r_zjm_paihangbang_banner01", name = "南海历练排行" ,rankType = RANK_TYPE.PERSON_CHALLENGE,activiteId = 2,isRankingMainPanelShow = false},
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[29] = { bgImage = "r_zjm_paihangbang_banner01", name = "东海历练排行" ,rankType = RANK_TYPE.PERSON_CHALLENGE,activiteId = 3,isRankingMainPanelShow = false},
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[28] = { bgImage = "r_zjm_paihangbang_banner01", name = "东海历练排行" ,rankType = RANK_TYPE.PERSON_CHALLENGE,activiteId = 2,isRankingMainPanelShow = false},
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[29] = { bgImage = "r_zjm_paihangbang_banner01", name = "南海历练排行" ,rankType = RANK_TYPE.PERSON_CHALLENGE,activiteId = 3,isRankingMainPanelShow = false},
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[30] = { bgImage = "r_zjm_paihangbang_banner01", name = "北海历练排行" ,rankType = RANK_TYPE.PERSON_CHALLENGE,activiteId = 4,isRankingMainPanelShow = false},
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[31] = { bgImage = "", name = Language[12101] ,rankType = RANK_TYPE.WORLDARENA,activiteId = 0,isRankingMainPanelShow = 3,RankingListMainSortId = 10},
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--车迟斗法
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@ -22,7 +22,7 @@ function this:InitComponent()
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local v = Util.GetGameObject(self.gameObject, "scroll"):GetComponent("RectTransform").rect
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this.Scrollbar= Util.GetGameObject(self.gameObject, "Scrollbar"):GetComponent("Scrollbar")
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this.ScrollView = SubUIManager.Open(SubUIConfig.ScrollCycleView,Util.GetGameObject(self.gameObject, "scroll").transform,
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this.cardPre, this.Scrollbar, Vector2.New(v.width, v.height), 1, 5, Vector2.New(19.32,40))
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this.cardPre, this.Scrollbar, Vector2.New(v.width, v.height), 1, 4, Vector2.New(19.32,40))
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this.ScrollView.gameObject:GetComponent("RectTransform").anchoredPosition = Vector2.New(6.78, 27)
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this.ScrollView.gameObject:GetComponent("RectTransform").anchorMin = Vector2.New(0.5, 0.5)
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this.ScrollView.gameObject:GetComponent("RectTransform").anchorMax = Vector2.New(0.5, 0.5)
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