皮肤到期刷新
parent
8f1c52c5e3
commit
069d42baca
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@ -191,6 +191,7 @@ end
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--添加事件监听(用于子类重写)
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function RoleInfoPanel:AddListener()
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Game.GlobalEvent:AddEvent(GameEvent.Role.UpdateSkin, this.UpdateSkinShow)
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for i = 1, #this.PageList do
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if this.PageList[i] then
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this.PageList[i]:AddListener()
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@ -200,6 +201,7 @@ end
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--移除事件监听(用于子类重写)
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function RoleInfoPanel:RemoveListener()
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Game.GlobalEvent:RemoveEvent(GameEvent.Role.UpdateSkin,this.UpdateSkinShow)
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for i = 1, #this.PageList do
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if this.PageList[i] then
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this.PageList[i]:RemoveListener()
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@ -207,6 +209,12 @@ function RoleInfoPanel:RemoveListener()
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end
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end
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this.UpdateSkinShow = function()
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if _CurPageIndex == 4 then
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this:OnPageTabChange(_CurPageIndex)
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end
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end
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--界面打开时调用(用于子类重写)
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function RoleInfoPanel:OnOpen(_curHeroData, _heroDatas,_isUpZhen,_index)
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curHeroData, heroDatas,isUpZhen = _curHeroData, _heroDatas,_isUpZhen
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@ -25,11 +25,11 @@ function RoleSkinPanel:BindEvent()
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end
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--添加事件监听(用于子类重写)
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function RoleSkinPanel:AddListener()
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Game.GlobalEvent:AddEvent(GameEvent.Role.UpdateSkin, this.UpdateShow)
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end
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--移除事件监听(用于子类重写)
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function RoleSkinPanel:RemoveListener()
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Game.GlobalEvent:RemoveEvent(GameEvent.Role.UpdateSkin,this.UpdateShow)
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end
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this.UpdateShow = this:OnShow(0,parent,curHeroData)
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@ -187,6 +187,7 @@ function RoleSkinPanel:TimeToFormat(time)
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local day = math.floor(time / (24 * 3600))
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local minute = math.floor(time / 60) % 60
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local sec = time % 60
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LogGreen("sec:"..sec)
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local hour = math.floor(math.floor(time - day * 24 * 3600 - sec - minute * 60) / 3600)
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if day > 0 then
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return string.format("%d天",day)
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@ -195,7 +196,7 @@ function RoleSkinPanel:TimeToFormat(time)
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elseif minute > 0 then
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return string.format("%0d分",minute)
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else
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return string.format("分",1)
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return string.format("%0d分",1)
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end
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end
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