bug修改
parent
39bd3e8523
commit
06e87b8c66
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@ -14310,8 +14310,8 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: 3.75, y: -707.47}
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m_SizeDelta: {x: 439.07, y: 127.05}
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m_AnchoredPosition: {x: 4.6, y: -736.6}
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m_SizeDelta: {x: 574, y: 170}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!1 &1998002648371082974
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GameObject:
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@ -43449,7 +43449,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 1}
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m_AnchorMax: {x: 0, y: 1}
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m_AnchoredPosition: {x: 126.9, y: -38.17}
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m_AnchoredPosition: {x: 117.8, y: -38.17}
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m_SizeDelta: {x: 75, y: 75}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &1710377963916506075
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@ -44291,7 +44291,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: 1.1, y: -27.3}
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m_AnchoredPosition: {x: -0.9, y: 1}
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m_SizeDelta: {x: 574, y: 170}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &1713535215167173537
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@ -45836,7 +45836,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 1}
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m_AnchorMax: {x: 0, y: 1}
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m_AnchoredPosition: {x: 43.183334, y: -38.17}
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m_AnchoredPosition: {x: 40.15, y: -38.17}
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m_SizeDelta: {x: 80.3, y: 100}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &5638541037889376890
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@ -46292,7 +46292,6 @@ RectTransform:
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- {fileID: 133406343278040831}
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- {fileID: 8477380984683347905}
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- {fileID: 771717322046565802}
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- {fileID: 78798665873689952}
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m_Father: {fileID: 224326955275377428}
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m_RootOrder: 7
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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@ -46571,7 +46570,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 1}
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m_AnchorMax: {x: 0.5, y: 1}
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m_AnchoredPosition: {x: 50, y: -25}
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m_AnchoredPosition: {x: 9, y: -29.7}
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m_SizeDelta: {x: 100, y: 50}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &6862162761333370600
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@ -54912,7 +54911,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 1}
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m_AnchorMax: {x: 0, y: 1}
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m_AnchoredPosition: {x: 208.71667, y: -38.17}
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m_AnchoredPosition: {x: 193.55, y: -38.17}
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m_SizeDelta: {x: 76.5, y: 100}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &4296817861848931118
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@ -67998,7 +67997,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 1}
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m_AnchorMax: {x: 0.5, y: 1}
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m_AnchoredPosition: {x: 50, y: -75}
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m_AnchoredPosition: {x: -63.7, y: -77}
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m_SizeDelta: {x: 100, y: 50}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &7757148817204996626
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@ -80290,80 +80289,6 @@ MonoBehaviour:
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m_ChildForceExpandHeight: 1
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m_ChildControlWidth: 0
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m_ChildControlHeight: 0
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--- !u!1 &9166265444150149798
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GameObject:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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serializedVersion: 6
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m_Component:
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- component: {fileID: 78798665873689952}
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- component: {fileID: 5701856726327077899}
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- component: {fileID: 2511615911663583851}
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m_Layer: 5
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m_Name: Image
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_IsActive: 1
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--- !u!224 &78798665873689952
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RectTransform:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 9166265444150149798}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Children: []
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m_Father: {fileID: 4861732001835339994}
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m_RootOrder: 9
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: 0, y: 0}
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m_SizeDelta: {x: 1080, y: 1920}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &5701856726327077899
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CanvasRenderer:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 9166265444150149798}
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m_CullTransparentMesh: 0
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--- !u!114 &2511615911663583851
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 9166265444150149798}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: -765806418, guid: f70555f144d8491a825f0804e09c671c, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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m_Material: {fileID: 0}
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m_Color: {r: 1, g: 1, b: 1, a: 0.627451}
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m_RaycastTarget: 1
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m_OnCullStateChanged:
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m_PersistentCalls:
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m_Calls: []
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m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
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Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
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m_Sprite: {fileID: 21300000, guid: 76276952c1a38a3449f2ddf94e94a11c, type: 3}
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m_Type: 0
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m_PreserveAspect: 0
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m_FillCenter: 1
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m_FillMethod: 4
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m_FillAmount: 1
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m_FillClockwise: 1
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m_FillOrigin: 0
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m_UseSpriteMesh: 0
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--- !u!1 &9168547109925034939
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GameObject:
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m_ObjectHideFlags: 0
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@ -202,7 +202,7 @@ function QianKunBox:timeCountDown()
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local timeDown=CalculateSecondsNowTo_N_OClock(5)--领取按钮的倒计时
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self.btnTime.text = TimeToHMS(timeDown)
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self.shopData = ShopManager.GetShopDataByType(SHOP_TYPE.QIANKUNBOX_SHOP)--获取活动信息
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self.leftUpTime.text = TimeToDHMS(self.shopData.endTime - GetTimeStamp())--活动结束的倒计时
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self.leftUpTime.text = TimeToDH(self.shopData.endTime - GetTimeStamp())--活动结束的倒计时
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self.timer = Timer.New(function()
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self.leftUpTime.text = TimeToDH(self.shopData.endTime - GetTimeStamp())
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self.btnTime.text = TimeToHMS(timeDown)
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