diff --git a/Assets/ManagedResources/~Lua/Modules/Map/EndLessMapManager.lua b/Assets/ManagedResources/~Lua/Modules/Map/EndLessMapManager.lua index 7292e2a603..223f16844d 100644 --- a/Assets/ManagedResources/~Lua/Modules/Map/EndLessMapManager.lua +++ b/Assets/ManagedResources/~Lua/Modules/Map/EndLessMapManager.lua @@ -828,7 +828,7 @@ end function this.InitTreasureData(msg) this.treasureData = {} - this.treasureData.tip = "无尽秘宝无尽秘宝无尽秘宝无尽秘宝无尽秘宝无尽秘宝无尽秘宝无尽秘宝无尽秘宝无尽秘宝无尽秘宝无尽秘宝无尽秘宝无尽秘宝无尽秘宝无尽秘宝无尽秘宝无尽秘宝无尽秘宝无尽秘宝" + this.treasureData.tip = "完成无尽副本的任务提升秘宝等级,激活秘宝后还可领取额外奖励" this.treasureData.resetTime = msg.resetTime --购买状态 -- --LogGreen("msg.isBuy:"..msg.isBuy) diff --git a/Assets/ManagedResources/~Lua/Modules/Map/View/EndLessMapView.lua b/Assets/ManagedResources/~Lua/Modules/Map/View/EndLessMapView.lua index 58cb6c0331..4b954f5907 100644 --- a/Assets/ManagedResources/~Lua/Modules/Map/View/EndLessMapView.lua +++ b/Assets/ManagedResources/~Lua/Modules/Map/View/EndLessMapView.lua @@ -88,7 +88,7 @@ function EndLessMapView:InitComponent(gameObject, mapPanel) this.shiQi = Util.GetGameObject(this.leftCenter,"shiQi") this.shiQiProgress = Util.GetGameObject(this.shiQi,"Image/progress"):GetComponent("Text") this.shiQiLv = Util.GetGameObject(this.shiQi,"lv"):GetComponent("Text") - this.shiQifillAmount = Util.GetGameObject(this.shiQi,"Image/mask"):GetComponent("Image").fillAmount + this.shiQifillAmount = Util.GetGameObject(this.shiQi,"Image/mask"):GetComponent("Image") this.endLessTreasure = Util.GetGameObject(this.leftCenter,"endLessTreasure") this.endLessTreasureRed = Util.GetGameObject(this.endLessTreasure ,"redPoint") end @@ -392,10 +392,8 @@ function EndLessMapView:SetShiQiValue() end this.shiQiProgress.text = (endlessMorale[id].Exp[2] and endlessMorale[id].Exp[2] > 0) and itemCount.."/"..endlessMorale[id].Exp[2] or "1/1" this.shiQiLv.text = lv.."级" - this.shiQifillAmount = (endlessMorale[id].Exp[2] and endlessMorale[id].Exp[2] > 0) and itemCount/endlessMorale[id].Exp[2] or 1 - + this.shiQifillAmount.fillAmount = (endlessMorale[id].Exp[2] and endlessMorale[id].Exp[2] > 0) and itemCount/endlessMorale[id].Exp[2] or 1 - if isShow then --士气等级提升 isShow = false