parent
5eed825a7c
commit
06fb7e218f
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@ -557,6 +557,7 @@ GameObject:
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m_Component:
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- component: {fileID: 6860498336681067139}
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- component: {fileID: 6862404990152815265}
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m_Layer: 5
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m_Name: pageContent
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m_TagString: Untagged
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@ -591,6 +592,35 @@ CanvasRenderer:
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 6642745862761146423}
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m_CullTransparentMesh: 0
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 6642745862761146423}
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m_Script: {fileID: -765806418, guid: f70555f144d8491a825f0804e09c671c, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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m_Material: {fileID: 0}
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m_Color: {r: 1, g: 1, b: 1, a: 1}
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m_RaycastTarget: 1
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m_OnCullStateChanged:
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m_PersistentCalls:
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m_Calls: []
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m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
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Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
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m_Sprite: {fileID: 21300000, guid: d9eb47e7e33ca8a4aa13a0de17b927ab, type: 3}
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m_Type: 0
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m_PreserveAspect: 0
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m_FillCenter: 1
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m_FillMethod: 4
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m_FillAmount: 1
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m_FillClockwise: 1
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m_FillOrigin: 0
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m_UseSpriteMesh: 0
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--- !u!1 &6963380778722333028
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GameObject:
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m_ObjectHideFlags: 0
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File diff suppressed because it is too large
Load Diff
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@ -1010,6 +1010,8 @@ JumpType = {
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HeadChange = 10021, --巅峰赛
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XianShiDuiHuan = 10022, --主题活动限时兑换
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ZhuTiHuoDong = 20000,
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QianKunShangDian = 20044, --乾坤商店
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SheJiDaDianShangDian = 20060, --社稷大典商店
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}
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YaoHunFrame = {
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--[6] = "r_tongyong_yaohunkuang002",
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@ -435,4 +435,5 @@ SubUIConfig = {
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[21] = {name = "page12",assetName = "page12",script = "Modules/DynamicActivity/LingShouBaoGe"},--灵兽宝阁
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[22] = {name = "page13",assetName = "page13",script = "Modules/DynamicActivity/XinJiangLaiXi"},--新将来袭
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[23] = {name = "page14",assetName = "page14",script = "Modules/DynamicActivity/XiangYaoDuoBao"},--降妖夺宝
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[24] = { name = "ShopView", assetName = "ShopView", script = "View/ShopViewNew" },
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}
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@ -60,7 +60,7 @@ function ActivityMainPanel:CheckActOpen(_index)
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if tabs[_index].IfBack == 1 then
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if tabs[_index].ActiveType > 0 then
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local id = ActivityGiftManager.IsActivityTypeOpen(tabs[_index].ActiveType)
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if id and id > 0 and ActivityGiftManager.IsQualifiled(tabs[_index].ActiveType) and (tabs[_index].ActiveType == ActivityTypeDef.DynamicAct or not GlobalActConfig[id].ShowArt or GlobalActConfig[id].ShowArt == this.activityType) then
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if id and id > 0 and ActivityGiftManager.IsQualifiled(tabs[_index].ActiveType) and (tabs[_index].ActiveType == ActivityTypeDef.DynamicAct or not GlobalActConfig[id].ShowArt or GlobalActConfig[id].ShowArt < 1 or GlobalActConfig[id].ShowArt == this.activityType) then
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_CurPageIndex = _index
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end
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elseif tabs[_index].FunType > 0 then
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@ -175,10 +175,7 @@ function this.PageTabAdapter(tab, index, status)
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local id = ActivityGiftManager.IsActivityTypeOpen(tabs[index].ActiveType)
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if id and id > 0 then
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local actConfig
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local actConfig = ConfigManager.TryGetConfigDataByThreeKey(ConfigName.ActivityGroups,"ActId",GlobalActConfig[id].ShowArt,"PageType",0,"ActiveType:",tabs[index].ActiveType)
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if not actConfig then
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actConfig = ConfigManager.TryGetConfigDataByThreeKey(ConfigName.ActivityGroups,"ActId",tabs[index].ActiveType,"PageType",this.activityType,"ActiveType",tabs[index].ActiveType)
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end
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local actConfig = ConfigManager.TryGetConfigDataByThreeKey(ConfigName.ActivityGroups,"ActId",GlobalActConfig[id].ShowArt,"PageType",this.activityType,"ActiveType",tabs[index].ActiveType)
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if not actConfig then
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actConfig = ConfigManager.TryGetConfigDataByThreeKey(ConfigName.ActivityGroups,"ActId",id,"PageType",this.activityType,"ActiveType",tabs[index].ActiveType)
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end
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@ -204,8 +201,7 @@ function this.PageTabAdapter(tab, index, status)
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if tabs[index].IfBack == 1 then
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if tabs[index].ActiveType > 0 then
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local id = ActivityGiftManager.IsActivityTypeOpen(tabs[index].ActiveType)
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--LogGreen("tabs[index].ActiveType:"..tabs[index].ActiveType.." id:"..tostring(id))
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isshow = id and id > 0 and ActivityGiftManager.IsQualifiled(tabs[index].ActiveType) and (tabs[index].ActiveType == ActivityTypeDef.DynamicAct or not GlobalActConfig[id].ShowArt or GlobalActConfig[id].ShowArt == this.activityType)
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isshow = id and id > 0 and ActivityGiftManager.IsQualifiled(tabs[index].ActiveType) and (tabs[index].ActiveType == ActivityTypeDef.DynamicAct or not GlobalActConfig[id].ShowArt or GlobalActConfig[id].ShowArt < 1 or GlobalActConfig[id].ShowArt == this.activityType)
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elseif tabs[index].FunType > 0 then
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isshow = ActTimeCtrlManager.SingleFuncState(tabs[index].FunType)
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else
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@ -1,5 +1,4 @@
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local LingShouBaoGe = {}
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local ActivityDetail = require("Modules/DynamicActivity/ActivityDetail")--活动详情
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local lotterySetting=ConfigManager.GetConfig(ConfigName.LotterySetting)
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local privilegeConfig=ConfigManager.GetConfig(ConfigName.PrivilegeTypeConfig)
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local itemConfig = ConfigManager.GetConfig(ConfigName.ItemConfig)
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@ -7,21 +6,10 @@ local artConfig = ConfigManager.GetConfig(ConfigName.ArtResourcesConfig)
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local artResourcesConfig =ConfigManager.GetConfig(ConfigName.ArtResourcesConfig)
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local SpiritAnimalConfig = ConfigManager.GetConfig(ConfigName.SpiritAnimal)
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local gloAcivity = ConfigManager.GetConfig(ConfigName.GlobalActivity)
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local activityId = 0
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local singleRecruit = nil
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local tenRecruit = nil
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local sortingOrder = 0
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local parent
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local freeTime= 0 --免费抽取次数
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local showData = {}
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local rewardData = {}
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local curScore = 0
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local Live
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local bgName
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local ActData=nil
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local LSrewardData=nil
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--按钮类型
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local bType={
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Btn1=1,
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@ -37,12 +25,13 @@ function LingShouBaoGe:New(gameObject)
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setmetatable(b, { __index = LingShouBaoGe })
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return b
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end
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function LingShouBaoGe:InitComponent(gameObject)
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function LingShouBaoGe:InitComponent()
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self.helpBtn = Util.GetGameObject(self.gameObject,"help")
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self.helpPosition=self.helpBtn:GetComponent("RectTransform").localPosition
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self.preview = Util.GetGameObject(self.gameObject,"rightUp/preview")
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self.change = Util.GetGameObject(self.gameObject,"rightUp/change")
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self.change:SetActive(false)
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self.detailBtn = Util.GetGameObject(self.gameObject,"rightUp/detailBtn")
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self.upper=Util.GetGameObject(self.gameObject,"bottom/times"):GetComponent("Text") ---召唤上限
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@ -51,9 +40,6 @@ function LingShouBaoGe:InitComponent(gameObject)
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self.btnGroup=Util.GetGameObject(self.gameObject,"bottom/btngroup")
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self.leftTime=Util.GetGameObject(self.gameObject,"bottom/lefttime"):GetComponent("Text")
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self.detail= Util.GetGameObject(self.gameObject, "detail")
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self.detail.gameObject:SetActive(false)
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self.grid = Util.GetGameObject(self.gameObject, "aniRoot")
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self.title = Util.GetGameObject(self.gameObject, "Bg/title"):GetComponent("Image")
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@ -70,16 +56,16 @@ function LingShouBaoGe:BindEvent()
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UIManager.OpenPanel(UIName.HelpPopup,HELP_TYPE.LingShouBaoGe,self.helpPosition.x,self.helpPosition.y)
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end)
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Util.AddClick(self.detailBtn, function()
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ActivityDetail.new(self.detail,3)
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UIManager.OpenPanel(UIName.GeneralBigPopup,GENERAL_POPUP_TYPE.RecrutDetail,self.actConfig.HelpId,self.actType,PRE_REWARD_POOL_TYPE.LING_SHOU_UP,PRE_REWARD_POOL_TYPE.LING_SHOU)
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end)
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Util.AddClick(self.change, function()
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UIManager.OpenPanel(UIName.GeneralPopup,GENERAL_POPUP_TYPE.LingShouBaoGe,ActData,showData.monsterId,function()
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this:Refresh()
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UIManager.OpenPanel(UIName.GeneralPopup,GENERAL_POPUP_TYPE.LingShouBaoGe,self.actData,self.showData.monsterId,function()
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self:Refresh()
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end)
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end)
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Util.AddClick(self.preview, function()
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local battleId = tonumber(gloAcivity[activityId].ExpertDec)
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local battleId = tonumber(gloAcivity[self.activityId].ExpertDec)
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local fdata, fseed = BattleManager.GetFakeBattleData(battleId)
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local testFightData = {
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fightData = fdata,
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@ -89,35 +75,54 @@ function LingShouBaoGe:BindEvent()
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}
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UIManager.OpenPanel(UIName.BattlePanel, testFightData, BATTLE_TYPE.Test,function ()
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Timer.New(function ()
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this:Refresh()
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self:Refresh()
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end,3):Start()
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end)
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end)
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end
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function LingShouBaoGe:OnShow(_sortingOrder,_parent)
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local actId = ActivityGiftManager.IsActivityTypeOpen(ActivityTypeDef.LingShouBaoGe)
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if not actId or actId <= 0 then return end
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parent = _parent
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sortingOrder = _sortingOrder
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self.gameObject:SetActive(true)
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--界面打开时调用(用于子类重写)
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function LingShouBaoGe:OnOpen(_activityConfig,_index,parent)
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self.actConfig = _activityConfig
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self.pageIndex = _index
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self.parent = parent
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end
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this:Refresh()
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function LingShouBaoGe:OnShow(_sortingOrder)
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self.gameObject:SetActive(true)
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sortingOrder = _sortingOrder
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self.actId = self.actConfig.ActId
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self.actType = self.actConfig.ActiveType > 0 and self.actConfig.ActiveType or self.actConfig.FunType
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if self.actConfig.IfBack == 1 then
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if self.actConfig.ActiveType > 0 then
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local id = ActivityGiftManager.IsActivityTypeOpen(self.actConfig.ActiveType)
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if id and id > 0 then
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self.actId = id
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local config = ConfigManager.TryGetConfigDataByThreeKey(ConfigName.ActivityGroups,"PageType",self.actConfig.PageType,"ActiveType",self.actConfig.ActiveType,"ActId",id)
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if config then
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self.actConfig = config
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end
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end
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end
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end
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self:Refresh()
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end
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function LingShouBaoGe:Refresh()
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ActData = ActivityGiftManager.GetActivityTypeInfo(ActivityTypeDef.LingShouBaoGe)
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activityId = ActData.activityId
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LSrewardData = ConfigManager.GetAllConfigsDataByKey(ConfigName.ActivityRewardConfig,"ActivityId",activityId)
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local array = ConfigManager.GetAllConfigsDataByKey(ConfigName.LotterySetting,"ActivityId",activityId)
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singleRecruit = array[1]
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tenRecruit = array[2]
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self.actData = ActivityGiftManager.GetActivityTypeInfo(ActivityTypeDef.LingShouBaoGe)
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self.activityId = self.actData.activityId
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self.LSrewardData = ConfigManager.GetAllConfigsDataByKey(ConfigName.ActivityRewardConfig,"ActivityId",self.activityId)
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local array = ConfigManager.GetAllConfigsDataByKey(ConfigName.LotterySetting,"ActivityId",self.activityId)
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self.singleRecruit = array[1]
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self.tenRecruit = array[2]
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self.change:SetActive(false)
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CheckRedPointStatus(RedPointType.LingShouBaoGe)
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this:refreshBtnShow()--刷新按钮显示
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this:TimeCountDown()--时间
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this:SetData()--加载界面数据立绘+进度条
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self:refreshBtnShow()--刷新按钮显示
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self:TimeCountDown()--时间
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self:SetData()--加载界面数据立绘+进度条
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end
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local PositionList = {
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@ -128,45 +133,45 @@ local PositionList = {
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[20009] = {pos = 70,title = "l_lingshou_jukun_zh"},
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}
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function LingShouBaoGe:SetData()
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rewardData={}
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showData={}
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rewardData,showData,curScore = DynamicActivityManager.LingShouBuildData()
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self.title.sprite = Util.LoadSprite(PositionList[showData.monsterId].title)
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self.rewardData={}
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self.showData={}
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self.rewardData,self.showData,self.curScore = DynamicActivityManager.LingShouBuildData()
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self.title.sprite = Util.LoadSprite(PositionList[self.showData.monsterId].title)
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--设置立绘
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bgName = artConfig[SpiritAnimalConfig[showData.monsterId].Live].Name
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local pos = SpiritAnimalConfig[showData.monsterId].Position
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local scale = SpiritAnimalConfig[showData.monsterId].Scale
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if Live then
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poolManager:UnLoadLive(bgName, Live)
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self.bgName = artConfig[SpiritAnimalConfig[self.showData.monsterId].Live].Name
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local pos = SpiritAnimalConfig[self.showData.monsterId].Position
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local scale = SpiritAnimalConfig[self.showData.monsterId].Scale
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if self.Live then
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poolManager:UnLoadLive(self.bgName, self.Live)
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end
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Live = poolManager:LoadLive(bgName, self.grid.transform, Vector3.one*scale*0.8, Vector2.New(pos[1],pos[2]+PositionList[showData.monsterId].pos))
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local RoleLiveGOGraphic = Live:GetComponent("SkeletonGraphic")
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self.Live = poolManager:LoadLive(self.bgName, self.grid.transform, Vector3.one*scale*0.8, Vector2.New(pos[1],pos[2]+PositionList[self.showData.monsterId].pos))
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local RoleLiveGOGraphic = self.Live:GetComponent("SkeletonGraphic")
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RoleLiveGOGraphic.AnimationState:SetAnimation(0, "idle", true)
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local leftTime = lotterySetting[singleRecruit.Id].DiamondBoxContain[1][2] - ActData.value
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self.tip2.text = Language[10480].."<color=green>"..leftTime..Language[10481]..GetLanguageStrById(SpiritAnimalConfig[showData.monsterId].Name)
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local leftTime = lotterySetting[self.singleRecruit.Id].DiamondBoxContain[1][2] - self.actData.value
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self.tip2.text = Language[10480].."<color=green>"..leftTime..Language[10481]..GetLanguageStrById(SpiritAnimalConfig[self.showData.monsterId].Name)
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--设置奖励
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self.progressValue.fillAmount = curScore/LSrewardData[#LSrewardData].Values[1][1]
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Util.GetGameObject(self.value, "num"):GetComponent("Text").text = curScore
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self.progressValue.fillAmount = self.curScore/self.LSrewardData[#self.LSrewardData].Values[1][1]
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Util.GetGameObject(self.value, "num"):GetComponent("Text").text = self.curScore
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Util.GetGameObject(self.value, "tips"):GetComponent("Text").text = Language[10482]
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for i = 1, self.reward.transform.childCount do
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local item = self.reward.transform:GetChild(i-1)
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Util.GetGameObject(item, "num/Text"):GetComponent("Text").text = LSrewardData[i].Reward[1][2]
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Util.GetGameObject(item, "Text"):GetComponent("Text").text = LSrewardData[i].Values[1][1]
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Util.GetGameObject(item, "icon"):GetComponent("Image").sprite = Util.LoadSprite(artConfig[SpiritAnimalConfig[showData.monsterId].Icon].Name)
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Util.GetGameObject(item, "red"):SetActive(rewardData[i].state == 1)
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Util.GetGameObject(item, "num/Text"):GetComponent("Text").text = self.LSrewardData[i].Reward[1][2]
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Util.GetGameObject(item, "Text"):GetComponent("Text").text = self.LSrewardData[i].Values[1][1]
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Util.GetGameObject(item, "icon"):GetComponent("Image").sprite = Util.LoadSprite(artConfig[SpiritAnimalConfig[self.showData.monsterId].Icon].Name)
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Util.GetGameObject(item, "red"):SetActive(self.rewardData[i].state == 1)
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local btn = Util.GetGameObject(item, "icon")
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Util.AddOnceClick(btn,function ()
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if rewardData[i].state == 1 then
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NetManager.GetActivityRewardRequest(rewardData[i].missionId,activityId,function (drop)
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if self.rewardData[i].state == 1 then
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NetManager.GetActivityRewardRequest(self.rewardData[i].missionId,self.activityId,function (drop)
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UIManager.OpenPanel(UIName.RewardItemPopup, drop, 1,function ()
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this:Refresh()
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self:Refresh()
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end)
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end)
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else
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UIManager.OpenPanel(UIName.RewardItemSingleShowPopup,LSrewardData[i].Reward[1][1],nil)
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UIManager.OpenPanel(UIName.RewardItemSingleShowPopup,self.LSrewardData[i].Reward[1][1],nil)
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end
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end)
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end
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@ -175,16 +180,16 @@ end
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function LingShouBaoGe:refreshBtnShow()
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--下方的数量显示
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local maxtimesId=lotterySetting[singleRecruit.Id].MaxTimes
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local maxtimesId=lotterySetting[self.singleRecruit.Id].MaxTimes
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local curTimes=PrivilegeManager.GetPrivilegeUsedTimes(maxtimesId)
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self.upper.text = Language[10483]..curTimes.."/"..privilegeConfig[maxtimesId].Condition[1][2]--召唤上限
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--是否是免费抽
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local freeTimesId=lotterySetting[singleRecruit.Id].FreeTimes
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local freeTimesId=lotterySetting[self.singleRecruit.Id].FreeTimes
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if freeTimesId > 0 then
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freeTime = PrivilegeManager.GetPrivilegeRemainValue(freeTimesId)
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RecruitManager.freeUseTimeList[freeTimesId] = freeTime
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self.freeTime = PrivilegeManager.GetPrivilegeRemainValue(freeTimesId)
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RecruitManager.freeUseTimeList[freeTimesId] = self.freeTime
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end
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--按钮赋值
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for n, m in ipairs(btns) do
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@ -194,17 +199,17 @@ function LingShouBaoGe:refreshBtnShow()
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local icon = Util.GetGameObject(btn.gameObject,"Content/Icon"):GetComponent("Image")
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local num = Util.GetGameObject(btn.gameObject,"Content/Num"):GetComponent("Text")
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--存在免费次数 并且 免费>=1 并且是1按钮
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local isFree = freeTime and freeTime >= 1 and n == bType.Btn1
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local isFree = self.freeTime and self.freeTime >= 1 and n == bType.Btn1
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redPot.gameObject:SetActive(isFree)
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icon.gameObject:SetActive(not isFree)
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num.gameObject:SetActive(not isFree)
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self.tip1.gameObject:SetActive(freeTime == 0)
|
||||
self.tip1.gameObject:SetActive(self.freeTime == 0)
|
||||
|
||||
local itemId=0
|
||||
local itemNum=0
|
||||
local type = 0
|
||||
|
||||
type = n == bType.Btn1 and singleRecruit.Id or tenRecruit.Id
|
||||
type = n == bType.Btn1 and self.singleRecruit.Id or self.tenRecruit.Id
|
||||
local d = RecruitManager.GetExpendData(type)
|
||||
|
||||
if isFree then
|
||||
|
@ -251,16 +256,16 @@ function LingShouBaoGe:Recruit(id,RecruitMaxtimesId,itemId,itemNum,state,freeTim
|
|||
function()
|
||||
RecruitManager.RecruitRequest(id,function(msg)
|
||||
PrivilegeManager.RefreshPrivilegeUsedTimes(RecruitMaxtimesId,num)
|
||||
UIManager.OpenPanel(UIName.PokemonSingleResultPanel,id,msg.drop,activityId,recruitType,function ()
|
||||
this:Refresh()
|
||||
UIManager.OpenPanel(UIName.PokemonSingleResultPanel,id,msg.drop,self.activityId,recruitType,function ()
|
||||
self:Refresh()
|
||||
end)
|
||||
end,freeTimesId,itemId,itemNum)
|
||||
end,itemNum)
|
||||
else
|
||||
RecruitManager.RecruitRequest(id, function(msg)
|
||||
PrivilegeManager.RefreshPrivilegeUsedTimes(RecruitMaxtimesId,num)
|
||||
UIManager.OpenPanel(UIName.PokemonSingleResultPanel,id,msg.drop,activityId,recruitType,function ()
|
||||
this:Refresh()
|
||||
UIManager.OpenPanel(UIName.PokemonSingleResultPanel,id,msg.drop,self.activityId,recruitType,function ()
|
||||
self:Refresh()
|
||||
end)
|
||||
end,freeTimesId,itemId,itemNum)
|
||||
end
|
||||
|
@ -288,22 +293,22 @@ function LingShouBaoGe:TimeCountDown()
|
|||
|
||||
local timeDown=CalculateSecondsNowTo_N_OClock(0)
|
||||
self.tip1.text = TimeToHMS(timeDown)..Language[10488]
|
||||
local timeDown2 = ActData.endTime - GetTimeStamp()
|
||||
local timeDown2 = self.actData.endTime - GetTimeStamp()
|
||||
self.leftTime.text = Language[10023]..TimeToFelaxible(timeDown2)
|
||||
|
||||
self.tip1.gameObject:SetActive((timeDown < timeDown2) and (freeTime == 0))
|
||||
self.tip1.gameObject:SetActive((timeDown < timeDown2) and (self.freeTime == 0))
|
||||
|
||||
self.timer = Timer.New(function()
|
||||
if timeDown < 1 then
|
||||
self.timer:Stop()
|
||||
self.timer = nil
|
||||
this:Refresh()
|
||||
self:Refresh()
|
||||
return
|
||||
end
|
||||
if timeDown2 < 1 then
|
||||
self.timer:Stop()
|
||||
self.timer = nil
|
||||
parent:ClosePanel()
|
||||
self.parent:ClosePanel()
|
||||
return
|
||||
end
|
||||
timeDown = timeDown - 1
|
||||
|
@ -314,13 +319,12 @@ function LingShouBaoGe:TimeCountDown()
|
|||
self.timer:Start()
|
||||
end
|
||||
|
||||
function LingShouBaoGe:OnHide()
|
||||
if Live then
|
||||
poolManager:UnLoadLive(bgName, Live)
|
||||
end
|
||||
Live = nil
|
||||
function LingShouBaoGe:OnClose()
|
||||
self.gameObject:SetActive(false)
|
||||
self.detail.gameObject:SetActive(false)
|
||||
if self.Live then
|
||||
poolManager:UnLoadLive(self.bgName, self.Live)
|
||||
end
|
||||
self.Live = nil
|
||||
if self.timer then
|
||||
self.timer:Stop()
|
||||
self.timer = nil
|
||||
|
@ -328,11 +332,10 @@ function LingShouBaoGe:OnHide()
|
|||
end
|
||||
|
||||
function LingShouBaoGe:OnDestroy()
|
||||
if Live then
|
||||
poolManager:UnLoadLive(bgName, Live)
|
||||
if self.Live then
|
||||
poolManager:UnLoadLive(self.bgName, self.Live)
|
||||
end
|
||||
Live = nil
|
||||
ActivityDetail.OnDestroy()
|
||||
self.Live = nil
|
||||
end
|
||||
|
||||
--添加事件监听(用于子类重写)
|
||||
|
|
|
@ -1,12 +1,6 @@
|
|||
local LingShowTeHui = {}
|
||||
local allData={}
|
||||
local itemsGrid = {}--item重复利用
|
||||
local this=LingShowTeHui
|
||||
local parent = {}
|
||||
local spiritAnimalConfig = ConfigManager.GetConfig(ConfigName.SpiritAnimal)
|
||||
local rechargeConfigId = 0
|
||||
local rechargeData = {}
|
||||
local itemViewList = {}
|
||||
|
||||
function LingShowTeHui:New(gameObject)
|
||||
local b = {}
|
||||
b.gameObject = gameObject
|
||||
|
@ -30,18 +24,18 @@ end
|
|||
--绑定事件(用于子类重写)
|
||||
function LingShowTeHui:BindEvent()
|
||||
Util.AddClick(self.buyBtn,function()
|
||||
if rechargeData.buyTimes >= rechargeData.dynamicBuyTimes then
|
||||
if self.rechargeData.buyTimes >= self.rechargeData.dynamicBuyTimes then
|
||||
return
|
||||
end
|
||||
--直购商品
|
||||
PayManager.Pay(rechargeConfigId, function(id)
|
||||
self.RechargeSuccessFunc(id)
|
||||
PayManager.Pay(self.rechargeConfigId, function(id)
|
||||
self:RechargeSuccessFunc(id)
|
||||
end)
|
||||
end)
|
||||
end
|
||||
function self.RechargeSuccessFunc(id)
|
||||
function LingShowTeHui:RechargeSuccessFunc(id)
|
||||
FirstRechargeManager.RefreshAccumRechargeValue(id)
|
||||
self.OnShowData()
|
||||
self:OnShowData()
|
||||
end
|
||||
--添加事件监听(用于子类重写)
|
||||
function LingShowTeHui:AddListener()
|
||||
|
@ -53,16 +47,33 @@ end
|
|||
|
||||
local sortingOrder = 0
|
||||
--界面打开时调用(用于子类重写)
|
||||
function LingShowTeHui:OnOpen()
|
||||
|
||||
function LingShowTeHui:OnOpen(_activityConfig,_index,parent)
|
||||
self.actConfig = _activityConfig
|
||||
self.pageIndex = _index
|
||||
self.parent = parent
|
||||
end
|
||||
|
||||
--界面打开或者重新打开后,界面刷新时调用(用于子类重写)
|
||||
function LingShowTeHui:OnShow(_sortingOrder,_parent)
|
||||
parent = _parent
|
||||
self.gameObject:SetActive(true)
|
||||
sortingOrder = _sortingOrder
|
||||
this:OnShowData()
|
||||
LingShowTeHui:SetTime()
|
||||
|
||||
self.actId = self.actConfig.ActId
|
||||
self.actType = self.actConfig.ActiveType > 0 and self.actConfig.ActiveType or self.actConfig.FunType
|
||||
if self.actConfig.IfBack == 1 then
|
||||
if self.actConfig.ActiveType > 0 then
|
||||
local id = ActivityGiftManager.IsActivityTypeOpen(self.actConfig.ActiveType)
|
||||
if id and id > 0 then
|
||||
self.actId = id
|
||||
local config = ConfigManager.TryGetConfigDataByThreeKey(ConfigName.ActivityGroups,"PageType",self.actConfig.PageType,"ActiveType",self.actConfig.ActiveType,"ActId",id)
|
||||
if config then
|
||||
self.actConfig = config
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
self:OnShowData()
|
||||
self:SetTime()
|
||||
end
|
||||
local FrameSprite = {
|
||||
[3] = "l_lishoutehui_ziyuan",
|
||||
|
@ -70,23 +81,22 @@ local FrameSprite = {
|
|||
[5] = "l_lishoutehui_huangyuan",
|
||||
}
|
||||
function LingShowTeHui:OnShowData()
|
||||
local activityId = ActivityGiftManager.IsActivityTypeOpen(ActivityTypeDef.LingShowTeHui)
|
||||
local activityConfig = ConfigManager.GetConfigData(ConfigName.GlobalActivity,activityId)
|
||||
rechargeConfigId = activityConfig.CanBuyRechargeId[1]
|
||||
allData = ConfigManager.GetConfigData(ConfigName.RechargeCommodityConfig,rechargeConfigId)
|
||||
self.buyBtnText.text = MoneyUtil.GetMoneyUnitNameWithMoney(allData.Price)
|
||||
if not itemsGrid then
|
||||
itemsGrid = {}
|
||||
local activityConfig = ConfigManager.GetConfigData(ConfigName.GlobalActivity,self.actId)
|
||||
self.rechargeConfigId = activityConfig.CanBuyRechargeId[1]
|
||||
self.allData = ConfigManager.GetConfigData(ConfigName.RechargeCommodityConfig,self.rechargeConfigId)
|
||||
self.buyBtnText.text = MoneyUtil.GetMoneyUnitNameWithMoney(self.allData.Price)
|
||||
if not self.itemsGrid then
|
||||
self.itemsGrid = {}
|
||||
end
|
||||
for k,v in ipairs(itemsGrid) do
|
||||
for k,v in ipairs(self.itemsGrid) do
|
||||
v.gameObject:SetActive(false)
|
||||
end
|
||||
for k,v in ipairs(allData.RewardShow) do
|
||||
if not itemsGrid[k] then
|
||||
itemsGrid[k] = SubUIManager.Open(SubUIConfig.ItemView,self.scrollItem.transform)
|
||||
for k,v in ipairs(self.allData.RewardShow) do
|
||||
if not self.itemsGrid[k] then
|
||||
self.itemsGrid[k] = SubUIManager.Open(SubUIConfig.ItemView,self.scrollItem.transform)
|
||||
end
|
||||
itemsGrid[k].gameObject:SetActive(true)
|
||||
itemsGrid[k]:OnOpen(false, {v[1],v[2]}, 1,false,false,false,sortingOrder)
|
||||
self.itemsGrid[k].gameObject:SetActive(true)
|
||||
self.itemsGrid[k]:OnOpen(false, {v[1],v[2]}, 1,false,false,false,sortingOrder)
|
||||
end
|
||||
|
||||
for _,v in pairs(self.giftItemView) do
|
||||
|
@ -104,26 +114,26 @@ function LingShowTeHui:OnShowData()
|
|||
if self.giftItemView[i] then
|
||||
self.giftItemView[i].gameObject:SetActive(true)
|
||||
self.giftItemView[i]:GetComponent("Image").sprite = Util.LoadSprite(FrameSprite[itemLocalConfig.Quality])
|
||||
if not itemViewList then
|
||||
itemViewList = {}
|
||||
if not self.itemViewList then
|
||||
self.itemViewList = {}
|
||||
end
|
||||
if not itemViewList[i] then
|
||||
itemViewList[i] = SubUIManager.Open(SubUIConfig.ItemView,self.giftItemView[i].transform)
|
||||
if not self.itemViewList[i] then
|
||||
self.itemViewList[i] = SubUIManager.Open(SubUIConfig.ItemView,self.giftItemView[i].transform)
|
||||
end
|
||||
itemViewList[i].gameObject:SetActive(true)
|
||||
itemViewList[i].gameObject:GetComponent("RectTransform").anchoredPosition = Vector3.New(36.03,-29.37,0)
|
||||
itemViewList[i]:OnOpen(false, {itemLocalConfig.Id,0}, 1.1,false,false,false,sortingOrder)
|
||||
self.itemViewList[i].gameObject:SetActive(true)
|
||||
self.itemViewList[i].gameObject:GetComponent("RectTransform").anchoredPosition = Vector3.New(36.03,-29.37,0)
|
||||
self.itemViewList[i]:OnOpen(false, {itemLocalConfig.Id,0}, 1.1,false,false,false,sortingOrder)
|
||||
end
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
rechargeData = OperatingManager.GetGiftGoodsInfo(GoodsTypeDef.DirectPurchaseGift, rechargeConfigId)
|
||||
if rechargeData then
|
||||
local freetimes = rechargeData.dynamicBuyTimes - rechargeData.buyTimes
|
||||
self.rechargeData = OperatingManager.GetGiftGoodsInfo(GoodsTypeDef.DirectPurchaseGift, self.rechargeConfigId)
|
||||
if self.rechargeData then
|
||||
local freetimes = self.rechargeData.dynamicBuyTimes - self.rechargeData.buyTimes
|
||||
self.buytimes.text = Language[10492]..(freetimes < 0 and 0 or freetimes)
|
||||
else
|
||||
--LogGreen("找不到数据了:"..rechargeConfigId)
|
||||
--LogGreen("找不到数据了:"..self.rechargeConfigId)
|
||||
end
|
||||
end
|
||||
|
||||
|
@ -147,20 +157,12 @@ function LingShowTeHui:SetTime()
|
|||
self.timer:Start()
|
||||
end
|
||||
|
||||
--界面打开时调用(用于子类重写)
|
||||
function LingShowTeHui:OnOpen()
|
||||
|
||||
|
||||
end
|
||||
|
||||
function self.RechargeSuccessFunc(id)
|
||||
FirstRechargeManager.RefreshAccumRechargeValue(id)
|
||||
--OperatingManager.RefreshGiftGoodsBuyTimes(GoodsTypeDef.GiftBuy, id)
|
||||
self.OnShowData()
|
||||
end
|
||||
|
||||
function LingShowTeHui:OnClose()
|
||||
|
||||
self.gameObject:SetActive(false)
|
||||
if self.timer then
|
||||
self.timer:Stop()
|
||||
self.timer = nil
|
||||
end
|
||||
end
|
||||
|
||||
--界面销毁时调用(用于子类重写)
|
||||
|
@ -170,16 +172,8 @@ function LingShowTeHui:OnDestroy()
|
|||
self.timer = nil
|
||||
end
|
||||
sortingOrder = 0
|
||||
itemsGrid = {}
|
||||
itemViewList = {}
|
||||
end
|
||||
|
||||
function LingShowTeHui:OnHide()
|
||||
if self.timer then
|
||||
self.timer:Stop()
|
||||
self.timer = nil
|
||||
end
|
||||
sortingOrder = 0
|
||||
self.itemsGrid = {}
|
||||
self.itemViewList = {}
|
||||
end
|
||||
|
||||
return LingShowTeHui
|
|
@ -63,7 +63,7 @@ function QianKunBox:BindEvent()
|
|||
end)
|
||||
|
||||
Util.AddClick(self.btnStore, function()
|
||||
JumpManager.GoJump(41033)
|
||||
JumpManager.GoJump(40017)
|
||||
end)
|
||||
end
|
||||
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
local SheJiDaDian = {}
|
||||
local sortingOrder = 0
|
||||
local globalActive = ConfigManager.GetConfig(ConfigName.GlobalActivity)
|
||||
local t = 20 --用来区分长按和点击的临界值
|
||||
local t = 3 --用来区分长按和点击的临界值
|
||||
function SheJiDaDian:New(gameObject)
|
||||
local b = {}
|
||||
b.gameObject = gameObject
|
||||
|
@ -72,13 +72,43 @@ function SheJiDaDian:InitComponent()
|
|||
self.itemData[i].num = Util.GetGameObject(self.itemData[i].go,"text/num"):GetComponent("Text")
|
||||
self.itemData[i].donImg = Util.GetGameObject(self.itemData[i].go,"Image")
|
||||
self.itemData[i].trigger = Util.GetEventTriggerListener(self.itemData[i].donImg)
|
||||
self.itemData[i].trigger.onPointerDown = self.itemData[i].trigger.onPointerDown + function(go, data) self.OnPointerDown(go, data, i) end
|
||||
self.itemData[i].trigger.onPointerUp = self.itemData[i].trigger.onPointerUp + self.OnPointerUp
|
||||
self.itemData[i].OnPointerDo = function(go, data)
|
||||
self:OnPointerDown(go, data, i)
|
||||
end
|
||||
self.itemData[i].OnPointerUp = function(go, data)
|
||||
self:OnPointerUp(go,data)
|
||||
end
|
||||
self.itemData[i].trigger.onPointerDown = self.itemData[i].trigger.onPointerDown + self.itemData[i].OnPointerDo
|
||||
self.itemData[i].trigger.onPointerUp = self.itemData[i].trigger.onPointerUp + self.itemData[i].OnPointerUp
|
||||
end
|
||||
self.curItemIndex = 0
|
||||
self.numCount = 0
|
||||
self.isPressed = false
|
||||
self.isShortPress = false
|
||||
end
|
||||
function SheJiDaDian:OnPointerUp(Pointgo,data)--抬起
|
||||
if PlayerManager.level < 50 or PlayerManager.familyId == 0 then
|
||||
return
|
||||
end
|
||||
if self.isPressed then
|
||||
LogGreen("111111111111111111111111111111111111111111111111")
|
||||
self.isPressed = false
|
||||
self:RefreshBottom(true)
|
||||
end
|
||||
end
|
||||
|
||||
--点击或长按处理升级处理
|
||||
function SheJiDaDian:OnPointerDown(Pointgo,data,i)--按下
|
||||
if PlayerManager.level < 50 then
|
||||
PopupTipPanel.ShowTip("本活动需玩家等级达到五十级!")
|
||||
return
|
||||
end
|
||||
if PlayerManager.familyId == 0 then
|
||||
PopupTipPanel.ShowTip("请先加入公会!")
|
||||
return
|
||||
end
|
||||
self.curItemIndex = i
|
||||
if itemDataList[i].leftNum == 0 then
|
||||
PopupTipPanel.ShowTip("道具不足,请先获取道具")
|
||||
return
|
||||
end
|
||||
self.isPressed = true
|
||||
end
|
||||
|
||||
--绑定事件(用于子类重写)
|
||||
|
@ -103,12 +133,7 @@ function SheJiDaDian:BindEvent()
|
|||
end)
|
||||
|
||||
Util.AddOnceClick(self.btnStore,function()
|
||||
-- self.effect:SetActive(false)--特效还没加,加好后放开
|
||||
-- self.shop:SetActive(true)
|
||||
-- self.btnBack:SetActive(false)
|
||||
-- self.tabList:SetActive(false)
|
||||
-- self.bottomBar:SetActive(false)
|
||||
-- self:StoreShow()--商店
|
||||
JumpManager.GoJump(40018)
|
||||
end)
|
||||
|
||||
Util.AddOnceClick(self.btnDetail,function()
|
||||
|
@ -193,6 +218,12 @@ end
|
|||
|
||||
--刷新整个页面
|
||||
function SheJiDaDian:Refresh()
|
||||
self.curItemIndex = 0
|
||||
self.numCount = 0
|
||||
self.num = 0
|
||||
self.isPressed = false
|
||||
self.isShortPress = false
|
||||
|
||||
self.effect:SetActive(true)
|
||||
self.effect2:SetActive(false)
|
||||
self.ActInfo = ActivityGiftManager.GetActivityTypeInfo(self.actType)--活动数据
|
||||
|
@ -232,35 +263,13 @@ function SheJiDaDian:RefreshRewardBox()
|
|||
end
|
||||
end
|
||||
|
||||
--点击或长按处理升级处理
|
||||
function SheJiDaDian.OnPointerDown(Pointgo,data,i)--按下
|
||||
if PlayerManager.level < 50 then
|
||||
PopupTipPanel.ShowTip("本活动需玩家等级达到五十级!")
|
||||
return
|
||||
end
|
||||
if PlayerManager.familyId == 0 then
|
||||
PopupTipPanel.ShowTip("请先加入公会!")
|
||||
return
|
||||
end
|
||||
self.curItemIndex = i
|
||||
if itemDataList[i].leftNum == 0 then
|
||||
PopupTipPanel.ShowTip("道具不足,请先获取道具")
|
||||
return
|
||||
end
|
||||
self.numCount = 1
|
||||
self.isPressed = true
|
||||
end
|
||||
function SheJiDaDian.OnPointerUp(Pointgo,data)--抬起
|
||||
if PlayerManager.level < 50 or PlayerManager.familyId == 0 then
|
||||
return
|
||||
end
|
||||
self:RefreshBottom(true)
|
||||
end
|
||||
|
||||
function SheJiDaDian:OnUpdate()
|
||||
if self.isPressed then
|
||||
if self.numCount > t then
|
||||
self.isShortPress = false
|
||||
self:RefreshBottom(false)
|
||||
self.numCount = 0
|
||||
else
|
||||
self.isShortPress = true
|
||||
end
|
||||
|
@ -311,17 +320,14 @@ end
|
|||
--刷新一次
|
||||
function SheJiDaDian:RefreshBottom(isSend)
|
||||
if isSend then
|
||||
if self.isShortPress then
|
||||
self.numCount = 1
|
||||
else
|
||||
if itemDataList[self.curItemIndex].leftNum >= 0 then
|
||||
self.numCount = self.numCount/t
|
||||
end
|
||||
end
|
||||
self:RequestDonate(self.numCount)
|
||||
self.isPressed = false
|
||||
self.isShortPress = false
|
||||
if self.num < 1 then
|
||||
self.num = 1
|
||||
end
|
||||
self:RequestDonate(self.num)
|
||||
else
|
||||
self.num = self.num + 1
|
||||
itemDataList[self.curItemIndex].leftNum = itemDataList[self.curItemIndex].leftNum - 1
|
||||
if itemDataList[self.curItemIndex].leftNum < 1 then
|
||||
self.isPressed = false
|
||||
|
@ -331,7 +337,7 @@ function SheJiDaDian:RefreshBottom(isSend)
|
|||
self.itemData[self.curItemIndex].num.text = itemDataList[self.curItemIndex].leftNum
|
||||
self.curScore = self.curScore + itemDataList[self.curItemIndex].value
|
||||
self.scoreText.text = ((self.curScore)%(self.actReward[1].Values[2][1])).."/"..self.actReward[1].Values[2][1]
|
||||
self.value.value = (((self.curScore))%(self.actReward[1].Values[2][1]))/self.actReward[1].Values[2][1]
|
||||
self.sliderComp.value = (((self.curScore))%(self.actReward[1].Values[2][1]))/self.actReward[1].Values[2][1]
|
||||
self.level.text = math.floor((self.curScore)/(self.actReward[1].Values[2][1])) .. "级"
|
||||
end
|
||||
end
|
||||
|
|
|
@ -1,5 +1,4 @@
|
|||
local XiangYaoDuoBao = {}
|
||||
local ActivityDetail = require("Modules/DynamicActivity/ActivityDetail")--活动详情
|
||||
local lotterySetting=ConfigManager.GetConfig(ConfigName.LotterySetting)
|
||||
local privilegeConfig=ConfigManager.GetConfig(ConfigName.PrivilegeTypeConfig)
|
||||
local itemConfig = ConfigManager.GetConfig(ConfigName.ItemConfig)
|
||||
|
@ -50,10 +49,6 @@ function XiangYaoDuoBao:InitComponent()
|
|||
self.btnGroup=Util.GetGameObject(self.gameObject,"bottom/btngroup")
|
||||
self.leftTime=Util.GetGameObject(self.gameObject,"bottom/lefttime"):GetComponent("Text")
|
||||
self.canGet=Util.GetGameObject(self.gameObject,"bottom/canGet"):GetComponent("Text")
|
||||
|
||||
self.detail= Util.GetGameObject(self.gameObject, "detail")
|
||||
self.detail.gameObject:SetActive(false)
|
||||
|
||||
self.grid = Util.GetGameObject(self.gameObject, "aniRoot")
|
||||
--mid
|
||||
self.progressValue = Util.GetGameObject(self.gameObject, "mid/progress/value"):GetComponent("Image")--fillAmount
|
||||
|
@ -73,7 +68,7 @@ function XiangYaoDuoBao:BindEvent()
|
|||
UIManager.OpenPanel(UIName.HelpPopup,HELP_TYPE.XiangYaoDuoBao,self.helpPosition.x,self.helpPosition.y)
|
||||
end)
|
||||
Util.AddClick(self.detailBtn, function()
|
||||
ActivityDetail.new(self.detail,4)
|
||||
UIManager.OpenPanel(UIName.GeneralBigPopup,GENERAL_POPUP_TYPE.RecrutDetail,self.actConfig.HelpId,self.actType,PRE_REWARD_POOL_TYPE.XIANG_YAO_UP)
|
||||
end)
|
||||
Util.AddClick(self.btn,function ()
|
||||
local thread=coroutine.start(function()
|
||||
|
@ -334,7 +329,6 @@ function XiangYaoDuoBao:OnHide()
|
|||
end
|
||||
Live = nil
|
||||
self.gameObject:SetActive(false)
|
||||
self.detail.gameObject:SetActive(false)
|
||||
if self.timer then
|
||||
self.timer:Stop()
|
||||
self.timer = nil
|
||||
|
|
|
@ -1,5 +1,4 @@
|
|||
local YiJingBaoKu = {}
|
||||
|
||||
local sortingOrder = 0
|
||||
local trigger = true
|
||||
local BlessingConfig = ConfigManager.GetConfig(ConfigName.BlessingRewardPoolNew)
|
||||
|
@ -87,6 +86,22 @@ end
|
|||
function YiJingBaoKu:OnShow(_sortingOrder)
|
||||
self.gameObject:SetActive(true)
|
||||
Util.AddParticleSortLayer(self.effect, _sortingOrder - sortingOrder)
|
||||
sortingOrder = _sortingOrder
|
||||
|
||||
self.actId = self.actConfig.ActId
|
||||
self.actType = self.actConfig.ActiveType > 0 and self.actConfig.ActiveType or self.actConfig.FunType
|
||||
if self.actConfig.IfBack == 1 then
|
||||
if self.actConfig.ActiveType > 0 then
|
||||
local id = ActivityGiftManager.IsActivityTypeOpen(self.actConfig.ActiveType)
|
||||
if id and id > 0 then
|
||||
self.actId = id
|
||||
local config = ConfigManager.TryGetConfigDataByThreeKey(ConfigName.ActivityGroups,"PageType",self.actConfig.PageType,"ActiveType",self.actConfig.ActiveType,"ActId",id)
|
||||
if config then
|
||||
self.actConfig = config
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
local image = Util.GetGameObject(self.effect, "UI_Effect_YJBK_Zao/GameObject/Image (2)"):GetComponent("Canvas")
|
||||
image.sortingOrder = _sortingOrder + 1
|
||||
sortingOrder = _sortingOrder
|
||||
|
|
|
@ -50,7 +50,7 @@ end
|
|||
function ZhenQiYiBaoPage:OnShowData(isTop,isAni)
|
||||
allData={}
|
||||
-- allData = ConfigManager.GetAllConfigsDataByDoubleKey(ConfigName.RechargeCommodityConfig, "ShowType", 23, "Type", GoodsTypeDef.DirectPurchaseGift)
|
||||
local curActId = ActivityGiftManager.IsActivityTypeOpen(ActivityTypeDef.f)
|
||||
local curActId = ActivityGiftManager.IsActivityTypeOpen(ActivityTypeDef.ZhenQiYiBaoPage)
|
||||
for i = 1, #GlobalActivity[curActId].CanBuyRechargeId do
|
||||
local data = ConfigManager.GetConfigDataByKey(ConfigName.RechargeCommodityConfig, "Id", GlobalActivity[curActId].CanBuyRechargeId[i])
|
||||
table.insert(allData,data)
|
||||
|
|
|
@ -61,9 +61,9 @@ function this:OnShow(_parent,...)
|
|||
this.time.text="概率有效期:"..str2
|
||||
|
||||
local poolUpType = args[3]
|
||||
local poolType = args[4]
|
||||
local poolType = args[4] or 0
|
||||
local UpItemList=RecruitManager.GetRewardPreviewData(poolUpType)
|
||||
local itemList=RecruitManager.GetRewardPreviewData(poolType)
|
||||
local itemList = RecruitManager.GetRewardPreviewData(poolType)
|
||||
local rateList = this:BuildRateData(activityType,itemList,UpItemList)
|
||||
this:ReFreshUpItem(UpItemList,rateList)
|
||||
end
|
||||
|
|
|
@ -695,10 +695,10 @@ function this.CreatActivity()
|
|||
if v.ActiveType > 0 then
|
||||
local activityId = ActivityGiftManager.IsActivityTypeOpen(v.ActiveType)
|
||||
if activityId and activityId > 0 and ActivityGiftManager.IsQualifiled(v.ActiveType) and v.ActiveType ~= 42 then
|
||||
local tempConfig = ConfigManager.TryGetConfigDataByThreeKey(ConfigName.ActivityGroups,"ActId",GlobalActConfig[activityId].ShowArt,"PageType",0,"ActiveType:",v.ActiveType)
|
||||
local tempConfig = ConfigManager.TryGetConfigDataByThreeKey(ConfigName.ActivityGroups,"ActId",GlobalActConfig[activityId].ShowArt,"PageType",0,"ActiveType",v.ActiveType)
|
||||
if not tempConfig then
|
||||
tempConfig = ConfigManager.TryGetConfigDataByThreeKey(ConfigName.ActivityGroups,"ActId",activityId,"PageType",0,"ActiveType:",v.ActiveType)
|
||||
end
|
||||
tempConfig = ConfigManager.TryGetConfigDataByThreeKey(ConfigName.ActivityGroups,"ActId",activityId,"PageType",0,"ActiveType",v.ActiveType)
|
||||
end
|
||||
if tempConfig then
|
||||
activityTabs[k].img.sprite = Util.LoadSprite(tempConfig.Icon[1])
|
||||
else
|
||||
|
@ -1218,9 +1218,9 @@ function this.RefreshActivityBtn(context)
|
|||
if v.FunType and v.FunType == 41 then
|
||||
activityTabs[k].go.gameObject:SetActive(DailyRechargeManager.GetDailyRechargeExist())
|
||||
elseif v.ActiveType == 20000 then
|
||||
local tempConfig = ConfigManager.TryGetConfigDataByThreeKey(ConfigName.ActivityGroups,"ActId",GlobalActConfig[activityId].ShowArt,"PageType",0,"ActiveType:",v.ActiveType)
|
||||
local tempConfig = ConfigManager.TryGetConfigDataByThreeKey(ConfigName.ActivityGroups,"ActId",GlobalActConfig[activityId].ShowArt,"PageType",0,"ActiveType",v.ActiveType)
|
||||
if not tempConfig then
|
||||
tempConfig = ConfigManager.TryGetConfigDataByDoubleKey(ConfigName.ActivityGroups,"ActId",activityId,"PageType",0)
|
||||
tempConfig = ConfigManager.TryGetConfigDataByThreeKey(ConfigName.ActivityGroups,"ActId",activityId,"PageType",0,"ActiveType",v.ActiveType)
|
||||
end
|
||||
if tempConfig then
|
||||
activityTabs[k].img.sprite = Util.LoadSprite(tempConfig.Icon[1])
|
||||
|
|
|
@ -1,5 +1,6 @@
|
|||
local CommonActPage = {}
|
||||
local rechargeNum = 0
|
||||
local GlobalActConfig = ConfigManager.GetConfig(ConfigName.GlobalActivity)
|
||||
function CommonActPage:New(gameObject)
|
||||
local b = {}
|
||||
b.gameObject = gameObject
|
||||
|
@ -64,9 +65,13 @@ function CommonActPage:OnShow(_sortingOrder)
|
|||
local id = ActivityGiftManager.IsActivityTypeOpen(self.actConfig.ActiveType)
|
||||
if id and id > 0 then
|
||||
self.actId = id
|
||||
local config = ConfigManager.TryGetConfigDataByThreeKey(ConfigName.ActivityGroups,"PageType",self.actConfig.PageType,"ActiveType",self.actConfig.ActiveType,"ActId",id)
|
||||
if config then
|
||||
self.actConfig = config
|
||||
local actConfig
|
||||
local actConfig = ConfigManager.TryGetConfigDataByThreeKey(ConfigName.ActivityGroups,"ActId",GlobalActConfig[id].ShowArt,"PageType",self.actConfig.PageType,"ActiveType",self.actConfig.ActiveType)
|
||||
if not actConfig then
|
||||
actConfig = ConfigManager.TryGetConfigDataByThreeKey(ConfigName.ActivityGroups,"ActId",id,"PageType",self.actConfig.PageType,"ActiveType",self.actConfig.ActiveType)
|
||||
end
|
||||
if actConfig then
|
||||
self.actConfig = actConfig
|
||||
end
|
||||
else
|
||||
LogRed("活动类型:"..tostring(self.actConfig.ActiveType).."的活动未开启")
|
||||
|
|
|
@ -646,6 +646,13 @@ local jumpDic = {
|
|||
[JumpType.ZhuTiHuoDong] = function (data)
|
||||
this.JumpActivity(JumpType.ZhuTiHuoDong,data[1])
|
||||
end,
|
||||
[JumpType.QianKunShangDian] = function (data)
|
||||
this.JumpActivity(JumpType.QianKunShangDian,data[1])
|
||||
end,
|
||||
|
||||
[JumpType.SheJiDaDianShangDian] = function (data)
|
||||
this.JumpActivity(JumpType.QianKunShangDian,data[1])
|
||||
end,
|
||||
}
|
||||
|
||||
function this.JumpActivity(data,skipfactor)
|
||||
|
|
|
@ -234,6 +234,8 @@ function this.GetRewardPreviewData(type)
|
|||
or type==PRE_REWARD_POOL_TYPE.LING_SHOU_UP--灵兽宝阁UP
|
||||
or type==PRE_REWARD_POOL_TYPE.XIANG_YAO_UP then--降妖夺宝UP
|
||||
return this.GetActivityPreviewData(type)--非常驻抽卡需要检测时间
|
||||
else
|
||||
return {}
|
||||
end
|
||||
end
|
||||
|
||||
|
|
|
@ -55,7 +55,8 @@ function this.ReceiveShopData(msg)
|
|||
this.allShopData = {}
|
||||
for _, data in ipairs(msg.storeInfo) do
|
||||
table.insert(this.allShopData, data)
|
||||
-- Log(string.format("商店id = %d, lt = %s, startTime = %s, endTime = %s", data.id, data.lastRefreshTime, data.startTime, data.endTime))
|
||||
LogGreen(string.format("商店id = %d, lt = %s, startTime = %s, endTime = %s", data.id, data.lastRefreshTime, data.startTime, data.endTime))
|
||||
LogGreen("StoreType:"..this.GetShopInfo(data.id).StoreType)
|
||||
end
|
||||
-- 刷新物品排序
|
||||
this.SortItemList()
|
||||
|
|
Loading…
Reference in New Issue