diff --git a/Assets/ManagedResources/~Lua/Common/GlobalDefine.lua b/Assets/ManagedResources/~Lua/Common/GlobalDefine.lua index aeeaacc63f..0555f345cd 100644 --- a/Assets/ManagedResources/~Lua/Common/GlobalDefine.lua +++ b/Assets/ManagedResources/~Lua/Common/GlobalDefine.lua @@ -1250,6 +1250,7 @@ JumpType = { Gem = 122,--命格 Explor = 123,--探索 HomeLand = 124,--家园 + GodsWay = 125, --封神之路 多对塔 BuyVigor = 10000, --体力购买 BuyGold = 10001, --金币购买 Privilege = 10003, -- 特权 diff --git a/Assets/ManagedResources/~Lua/Modules/Player/JumpManager.lua b/Assets/ManagedResources/~Lua/Modules/Player/JumpManager.lua index 2a24495857..7742bcebc5 100644 --- a/Assets/ManagedResources/~Lua/Modules/Player/JumpManager.lua +++ b/Assets/ManagedResources/~Lua/Modules/Player/JumpManager.lua @@ -540,6 +540,16 @@ local jumpDic = { if data then index = data[2] end UIManager.OpenPanel(UIName.DailyCarbonPanel,index) end, + [JumpType.GodsWay] = function(data)--多对塔 + if ActTimeCtrlManager.SingleFuncState(FUNCTION_OPEN_TYPE.GodsWayTower_1) then + local time=PlayerPrefs.GetInt(PlayerManager.uid.."openFightLevelTime") + NetManager.RequestDuoduiInfoRequest(function() + UIManager.OpenPanel(UIName.GodsWayListPanel) + end) + else + PopupTipPanel.ShowTip(ActTimeCtrlManager.SystemOpenTip(FUNCTION_OPEN_TYPE.GodsWayTower_1)) + end + end, [JumpType.DeathPos] = function()--十绝阵 if ActTimeCtrlManager.SingleFuncState(FUNCTION_OPEN_TYPE.GUILD) then if PlayerManager.familyId == 0 then