From 075fd4ab01f3386a5250417c7fe5dffd9a6a1512 Mon Sep 17 00:00:00 2001 From: wangzhenxing Date: Mon, 24 Apr 2023 17:34:12 +0800 Subject: [PATCH] =?UTF-8?q?=E9=B8=BF=E8=92=99=E9=98=B5=E4=B8=8B=E9=98=B5?= =?UTF-8?q?=E5=8D=B8=E4=B8=8B=E8=A3=85=E5=A4=87=E4=BF=AE=E6=94=B9?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../~Lua/Modules/RoleInfo/RoleChooseListPanel.lua | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/Assets/ManagedResources/~Lua/Modules/RoleInfo/RoleChooseListPanel.lua b/Assets/ManagedResources/~Lua/Modules/RoleInfo/RoleChooseListPanel.lua index 312158661a..9be3e4e00e 100644 --- a/Assets/ManagedResources/~Lua/Modules/RoleInfo/RoleChooseListPanel.lua +++ b/Assets/ManagedResources/~Lua/Modules/RoleInfo/RoleChooseListPanel.lua @@ -73,10 +73,10 @@ function RoleChooseListPanel:BindEvent() HarmonyManager:SetGongMingList(TempData.dynamicId) if HarmonyManager.equipCount == 24 then --LogGreen("脱装备") - for i = 1, #TempData.equipIdList do - HeroManager.SetHeroEquipIdList(TempData.dynamicId, {}) - EquipManager.DeleteSingleEquip(TempData.equipIdList[i],TempData.dynamicId) - end + -- for i = 1, #TempData.equipIdList do + -- HeroManager.SetHeroEquipIdList(TempData.dynamicId, {}) + -- EquipManager.DeleteSingleEquip(TempData.equipIdList[i],TempData.dynamicId) + -- end end NetManager.SendGongMingBox(TempData.dynamicId,HarmonyManager.GongMingBox,1,function (msg) Game.GlobalEvent:DispatchEvent(GameEvent.HongMeng.ChooseData,TempData)